/obj/item/clothing/head/helmet/space/hardsuit/rd/hev name = "HEV Suit helmet" desc = "A Hazardous Environment Helmet. It fits snug over the suit and has a heads-up display for researchers. The flashlight seems broken, fitting considering this was made before the start of the milennium." icon_state = "hev" item_state = "hev" item_color = "rd" resistance_flags = ACID_PROOF | FIRE_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT armor = list("melee" = 30, "bullet" = 10, "laser" = 10, "energy" = 5, "bomb" = 80, "bio" = 100, "rad" = 100, "fire" = 60, "acid" = 60) actions_types = list(/datum/action/item_action/toggle_research_scanner) /obj/item/clothing/suit/space/hardsuit/rd/hev name = "HEV Suit" desc = "The hazard suit. It was designed to protect scientists from the blunt trauma, radiation, energy discharge that hazardous materials might produce or entail. Fits you like a glove. The automatic medical system seems broken... They're waiting for you, Gordon. In the test chamberrrrrr." icon_state = "hev" item_state = "hev" resistance_flags = ACID_PROOF | FIRE_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT //Same as an emergency firesuit. Not ideal for extended exposure. flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/gun/energy/wormhole_projector, /obj/item/hand_tele, /obj/item/aicard) armor = list("melee" = 30, "bullet" = 10, "laser" = 10, "energy" = 5, "bomb" = 80, "bio" = 100, "rad" = 100, "fire" = 60, "acid" = 60) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd/hev tauric = FALSE //Citadel Add for tauric hardsuits taurmode = NOT_TAURIC var/firstpickup = TRUE /obj/item/clothing/suit/space/hardsuit/rd/hev/equipped(mob/user, slot) . = ..() if(!ishuman(user)) return if(slot == SLOT_WEAR_SUIT) if(!firstpickup) SEND_SOUND(user, sound('hyperstation/sound/halflife/hevsuit_pickup.ogg', volume = 50)) else firstpickup = FALSE SEND_SOUND(user, sound('hyperstation/sound/halflife/hevsuit_firstpickup.ogg', volume = 50)) SEND_SOUND(user, sound('hyperstation/sound/halflife/anomalous_materials.ogg', volume = 50)) return /obj/item/clothing/suit/space/hardsuit/shielded/goldenpa name = "Kinaris Power Armor" desc = "An advanced armor with built in energy shielding, developed by Kinaris via unknown means. It belongs by only few exclusive members of the corporation." icon_state = "golden_pa" item_state = "golden_pa" max_charges = 4 current_charges = 4 recharge_delay = 15 armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/goldenpa slowdown = 0 tauric = TRUE //Citadel Add for tauric hardsuits /obj/item/clothing/suit/space/hardsuit/shielded/goldenpa/Initialize() jetpack = new /obj/item/tank/jetpack/suit(src) . = ..() /obj/item/clothing/head/helmet/space/hardsuit/shielded/goldenpa name = "Kinaris Power Helmet" desc = "An advanced armor helmet with built in energy shielding, developed by Kinaris via unknown means. It belongs by only few exclusive members of the corporation." icon_state = "hardsuit0-goldenpa" item_state = "hardsuit0-goldenpa" item_color = "goldenpa" armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT