/datum/round_event_control/crystalloid_entities name = "Crystal Invasion" typepath = /datum/round_event/crystalloid_entities weight = 10 //decreased weight from 15 to 10 min_players = 2 //increased min players from 2 to 5 to reduce chances of half the crew dying in a carp breach earliest_start = 10 MINUTES max_occurrences = 2 /datum/round_event/crystalloid_entities announceWhen = 3 startWhen = 50 /datum/round_event/crystalloid_entities/setup() startWhen = rand(40, 60) /datum/round_event/crystalloid_entities/announce(fake) if(prob(70)) priority_announce("Unknown inorganic entities have been detected near [station_name()], please stand-by.", "Lifesign Alert", 'sound/ai/crystal.ogg') else priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) P.name = "Crystalloid entities" P.info = "Unknown inorganic entities have been detected near [station_name()], you may wish to break out arms." P.update_icon() /datum/round_event/crystalloid_entities/start() for(var/obj/effect/landmark/carpspawn/C in GLOB.landmarks_list) if(prob(60)) //dont spawn them EVERYWHERE, they are tougher than carps. new /mob/living/simple_animal/hostile/crystal(C.loc)