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125 lines
3.9 KiB
Plaintext
125 lines
3.9 KiB
Plaintext
// CARDS AGAINST SPESS
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// This is a parody of Cards Against Humanity (https://en.wikipedia.org/wiki/Cards_Against_Humanity)
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// which is licensed under CC BY-NC-SA 2.0, the full text of which can be found at the following URL:
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// https://creativecommons.org/licenses/by-nc-sa/2.0/legalcode
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// Original code by Zuhayr, Polaris Station, ported with modifications
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// April 2022: modified by sarcoph for hyperstation
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/obj/item/toy/cards/deck/cas
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name = "\improper CAS deck (white)"
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desc = "A deck for the game Cards Against Spess, still popular after all these centuries. Warning: may include traces of broken fourth wall. This is the white deck."
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icon = 'icons/obj/toy.dmi'
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icon_state = "deck_caswhite_full"
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deckstyle = "cas"
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var/card_face = "white"
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var/blanks = 25
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var/decksize = 150
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var/card_text_file = "strings/cas_white.txt"
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/obj/item/toy/cards/deck/cas/black
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name = "\improper CAS deck (black)"
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desc = "A deck for the game Cards Against Spess, still popular after all these centuries. Warning: may include traces of broken fourth wall. This is the black deck."
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icon_state = "deck_casblack_full"
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card_face = "black"
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blanks = 0
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decksize = 50
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card_text_file = "strings/cas_black.txt"
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/obj/item/toy/cards/deck/cas/populate_deck()
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var/static/list/cards_against_space = list(
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"white" = world.file2list("strings/cas_white.txt"),
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"black" = world.file2list("strings/cas_black.txt")
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)
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var/list/_cards = cards_against_space[card_face]
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var/list/possiblecards = _cards.Copy()
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if(possiblecards.len < decksize) // sanity check
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decksize = (possiblecards.len - 1)
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var/list/randomcards = list()
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for(var/x in 1 to decksize)
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randomcards += pick_n_take(possiblecards)
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for(var/x in 1 to randomcards.len)
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var/cardtext = randomcards[x]
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cards += list(list(
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"name" = cardtext,
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"icon_state" = src.card_face,
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"rotation" = null,
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"face_up" = null
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))
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if(!blanks)
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return
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for(var/x in 1 to blanks)
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cards += list(list(
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"name" = "Blank Card",
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"icon_state" = "white",
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"rotation" = null,
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"face_up" = null
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))
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/obj/item/toy/cards/deck/cas/DrawOneCard(list/card_indices)
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var/obj/item/toy/cards/singlecard/cas/S = new/obj/item/toy/cards/singlecard/cas(usr.loc)
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var/_card = cards[card_indices[1]]
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_card["rotation"] = rotation
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_card["face_up"] = face_up
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if(_card["name"] == "Blank Card")
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S.blank = TRUE
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S.card = _card
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S.card_face = card_face
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S.rotation = _card["rotation"]
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S.face_up = _card["face_up"]
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S.parentdeck = src
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S.apply_card_vars(S,src)
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cards -= list(_card)
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update_icon()
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return S
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/obj/item/toy/cards/deck/cas/update_icon()
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if(cards.len < 26)
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icon_state = "deck_[deckstyle][card_face]_low"
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// ----------- SINGLE CARD -----------
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/obj/item/toy/cards/singlecard/cas
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name = "CAS card"
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desc = "A CAS card."
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icon_state = "sc_cas_white"
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var/card_face = "white"
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var/blank = 0
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var/buffertext = "A funny bit of text."
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/obj/item/toy/cards/singlecard/cas/examine(mob/user)
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. = ..()
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if (!face_up)
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. += "<span class='notice'>The card is face down.</span>"
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else if (blank)
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. += "<span class='notice'>The card is blank. Write on it with a pen.</span>"
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else
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. += "<span class='notice'>The card reads: [name]</span>"
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/obj/item/toy/cards/singlecard/cas/update_icon()
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var/matrix/rot_matrix = matrix()
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rot_matrix.Turn(GetAngle(rotation))
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transform = rot_matrix
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if(face_up)
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icon_state = "sc_[deckstyle]_[card_face]"
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name = card["name"]
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else
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icon_state = "sc_[deckstyle]_[card_face]_flipped"
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name = "CAS card"
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/obj/item/toy/cards/singlecard/cas/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/pen))
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if(!user.is_literate())
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to_chat(user, "<span class='notice'>You scribble illegibly on [src]!</span>")
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return
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if(!blank)
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to_chat(user, "You cannot write on that card.")
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return
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var/cardtext = stripped_input(user, "What do you wish to write on the card?", "Card Writing", "", 50)
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if(!cardtext || !user.canUseTopic(src, BE_CLOSE))
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return
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name = cardtext
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buffertext = cardtext
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blank = 0
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