Files
2022-03-31 08:41:43 -06:00

190 lines
7.4 KiB
Plaintext

//This is the SYSuit, effectively a way for micros to dominate larger partners. Adminbus only right now, but will soon be purchasable via cargo with a preference to opt into, to prevent abuse.
//It will also have a charge function in the future and further balance passing.
//SYTech, pronounced as Sigh Tech; like what am I doing with my life?
//TO DO: make things a little more optimized and put everything under it's own "SY" obj, so we can get rid of some redundancy
//HEAVY WIP, expect this to be done soon!
//The suit itself
/obj/item/clothing/under/syclothing
name = "SynTech Nanoweave suit"
desc = "A leading-grade suit developed by SYTech, with an internal dampening field to lessen accidents at micro scales. This one seems to be more skimpy and developed for bedroom-play, though."
icon = 'hyperstation/icons/obj/clothing/uniforms.dmi'
icon_state = "syclothing"
item_state = "syclothing"
//alternate_worn_icon = 'hyperstation/icons/mobs/uniforms.dmi'
armor = list("melee" = 90, "bullet" = 25, "laser" = 5, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 90)
do_not_cover_butt = TRUE
can_adjust = FALSE
actions_types = list(/datum/action/item_action/initialize_sysuit)
//var/obj/whateverkinkyitemiputhere
//The whole getup needs to be worn! Variables referenced for later
var/obj/item/clothing/head/sycap/sy_cap
var/obj/item/clothing/glasses/hud/toggle/syvisor/sy_visor
var/obj/item/clothing/shoes/syshoes/sy_shoes
var/obj/item/clothing/gloves/sygloves/sy_gloves
var/s_initialized = 0 //Suit starts off
var/s_coold = 0 //If the suit is on cooldown. Can be used to attach different cooldowns to abilities. Ticks down every second based on suit ntick().
var/s_delay = 40//How fast the suit does certain things, lower is faster. Can be overridden in specific procs. Also determines adverse probability.
var/s_busy = FALSE
var/mob/living/carbon/affecting //???? i hate byond
/obj/item/clothing/under/syclothing/examine(mob/user)
. = ..()
if(s_initialized && user == affecting)
. += "All systems operational. Currently online and functioning." //Add more data to this later
//The overcoat - removed cause i was a little too lazy to make a proper sprite for it lmao
/*
/obj/item/clothing/suit/toggle/sysuit
name = "SYTech Nanoweave overcoat"
desc = "An overcoat complimenting a SYTech suit. Can be worn in different ways, but is required for the function of the Nanoweave tech. This one is incredibly revealing, oddly enough."
icon = 'hyperstation/icons/obj/clothing/suits.dmi'
icon_state = "sysuit"
item_state = "sysuit"
//alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
togglename = "zipper"
body_parts_covered = CHEST|ARMS|LEGS
cold_protection = CHEST|GROIN|LEGS|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
strip_delay = 70
equip_delay_other = 40
max_integrity = 250
resistance_flags = FLAMMABLE
armor = list("melee" = 90, "bullet" = 25, "laser" = 5, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 90)
*/
//The cap
/obj/item/clothing/head/sycap
name = "SynTech Nanoweave cap"
desc = "A piece of clothing for a SYTech suit, allowing for extended control and breathability at micro scales via amplified hardlight respiration. This one seems to be modeled like a dominatrix cap, however."
icon = 'hyperstation/icons/obj/clothing/head.dmi'
icon_state = "sycap"
item_state = "sycap"
alternate_worn_icon = 'hyperstation/icons/mobs/head.dmi'
armor = list("melee" = 90, "bullet" = 25, "laser" = 5, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 90)
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
strip_delay = 60
resistance_flags = FLAMMABLE
var/cloaked = 0
/obj/item/clothing/head/sycap/dropped()
src.icon_state = "sycap"
src.cloaked=0
..()
/obj/item/clothing/head/sycap/verb/cloakcap()
set category = "Object"
set name = "Cloak hat"
cloak(usr)
/obj/item/clothing/head/sycap/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
cloak(user)
return TRUE
/obj/item/clothing/head/sycap/proc/cloak(mob/user)
if(!user.incapacitated())
src.cloaked = !src.cloaked
if(src.cloaked)
icon_state = "sycap_active"
to_chat(user, "<span class='notice'>You toggle the hat\'s cloaking.</span>")
else
icon_state = "sycap"
to_chat(user, "<span class='notice'>You reveal the hat again.</span>")
usr.update_inv_head() //so our mob-overlays update
/obj/item/clothing/head/sycap/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-click the hat to toggle it\'s cloaking [cloaked ? "off" : "on"].</span>"
//The visor
/obj/item/clothing/glasses/hud/toggle/syvisor
name = "SynTech Analysis Visor"
desc = "A high-tech visor developed for SYTech suits, for helping internal processes lead augment decisions. This one looks like a pair of darkened sunglasses."
icon = 'hyperstation/icons/obj/clothing/glasses.dmi'
icon_state = "syvisor"
item_state = "trayson-meson"
flash_protect = 1
tint = 1
flags_cover = GLASSESCOVERSEYES
visor_flags_cover = GLASSESCOVERSEYES
alternate_worn_icon = 'hyperstation/icons/mobs/eyes.dmi'
hud_type = DATA_HUD_DIAGNOSTIC_ADVANCED
actions_types = list(/datum/action/item_action/switch_hud)
glass_colour_type = /datum/client_colour/glass_colour/purple
//effectively the same thing as a Zao HUD, but required for SYTech to work. More or less for flavor.
/obj/item/clothing/glasses/hud/toggle/syvisor/attack_self(mob/user)
if(!ishuman(user))
return
var/mob/living/carbon/human/wearer = user
if (wearer.glasses != src)
return
if (hud_type)
var/datum/atom_hud/H = GLOB.huds[hud_type]
H.remove_hud_from(user)
if (hud_type == DATA_HUD_DIAGNOSTIC_ADVANCED)
icon_state = "zaovisor_off"
item_state = "zaovisor_off"
hud_type = null
flash_protect = 0
tint = 0
change_glass_color(user, /datum/client_colour/glass_colour/white)
else
hud_type = DATA_HUD_DIAGNOSTIC_ADVANCED
icon_state = "syvisor"
item_state = "syvisor"
flash_protect = 1
tint = 1
change_glass_color(user, /datum/client_colour/glass_colour/purple)
if (hud_type)
var/datum/atom_hud/H = GLOB.huds[hud_type]
H.add_hud_to(user)
user.update_inv_glasses()
//Shoes
/obj/item/clothing/shoes/syshoes
name = "SynTech Nanoweave platform heels"
desc = "A complimentary piece of SYTech apparel for gravity-altering applications. It even allows you to walk up walls! This pair takes on the appearance of skimpy, thigh-high latex boots with stilletos."
icon_state = "syshoes"
item_state = "syshoes"
icon = 'hyperstation/icons/obj/clothing/shoes.dmi'
//alternate_worn_icon = 'hyperstation/icons/mobs/feet.dmi'
/obj/item/clothing/shoes/syshoes/Initialize()
. = ..()
AddComponent(/datum/component/squeak, list('sound/effects/footstep/highheel1.ogg' = 1,'sound/effects/footstep/highheel2.ogg' = 1), 20)
//Gloves
/obj/item/clothing/gloves/sygloves
name = "SynTech Nanoweave sleeves"
desc = "A pair of enhanced sleeves, developed by SYTech. These allow remote and psionic levels of manipulation to the electrical currents inside living beings, or objects. Use with caution!"
icon_state = "sygloves"
item_state = "sygloves"
icon = 'hyperstation/icons/obj/clothing/gloves.dmi'
alternate_worn_icon = 'hyperstation/icons/mobs/gloves.dmi'
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
strip_delay = 120
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
mutantrace_variation = NO_MUTANTRACE_VARIATION