mirror of
https://github.com/quotefox/Hyper-Station-13.git
synced 2026-07-19 19:52:51 +01:00
409 lines
14 KiB
Plaintext
409 lines
14 KiB
Plaintext
/obj/item/clothing/shoes/proc/step_action() //this was made to rewrite clown shoes squeaking
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SEND_SIGNAL(src, COMSIG_SHOES_STEP_ACTION)
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/obj/item/clothing/shoes/sneakers/mime
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name = "mime shoes"
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icon_state = "mime"
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item_color = "mime"
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/obj/item/clothing/shoes/combat //basic syndicate combat boots for nuke ops and mob corpses
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name = "combat boots"
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desc = "High speed, low drag combat boots."
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icon_state = "combat"
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item_state = "jackboots"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 10, "rad" = 0, "fire" = 70, "acid" = 50)
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strip_delay = 70
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resistance_flags = NONE
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permeability_coefficient = 0.05 //Thick soles, and covers the ankle
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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/obj/item/clothing/shoes/combat/swat //overpowered boots for death squads
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name = "\improper SWAT boots"
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desc = "High speed, no drag combat boots."
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permeability_coefficient = 0.01
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clothing_flags = NOSLIP
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armor = list("melee" = 40, "bullet" = 30, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 30, "rad" = 30, "fire" = 90, "acid" = 50)
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/obj/item/clothing/shoes/sandal
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desc = "A pair of rather plain wooden sandals."
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name = "sandals"
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icon_state = "wizard"
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strip_delay = 50
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equip_delay_other = 50
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permeability_coefficient = 0.9
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/obj/item/clothing/shoes/sandal/marisa
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desc = "A pair of magic black shoes."
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name = "magic shoes"
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icon_state = "black"
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/shoes/sandal/magic
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name = "magical sandals"
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desc = "A pair of sandals imbued with magic."
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/shoes/galoshes
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desc = "A pair of yellow rubber boots, designed to prevent slipping on wet surfaces."
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name = "galoshes"
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icon_state = "galoshes"
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permeability_coefficient = 0.01
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clothing_flags = NOSLIP
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slowdown = SHOES_SLOWDOWN+1
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strip_delay = 50
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equip_delay_other = 50
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resistance_flags = NONE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 75)
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/obj/item/clothing/shoes/galoshes/dry
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name = "absorbent galoshes"
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desc = "A pair of orange rubber boots, designed to prevent slipping on wet surfaces while also drying them."
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icon_state = "galoshes_dry"
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/obj/item/clothing/shoes/sneakers/noslip
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desc = "A pair of black shoes, they have the soles of galoshes making them unable to be slipped on a wet surface."
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name = "black shoes"
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icon_state = "black"
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permeability_coefficient = 0.30
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clothing_flags = NOSLIP
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strip_delay = 50
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equip_delay_other = 50
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resistance_flags = NONE
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/obj/item/clothing/shoes/galoshes/dry/step_action()
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var/turf/open/t_loc = get_turf(src)
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SEND_SIGNAL(t_loc, COMSIG_TURF_MAKE_DRY, TURF_WET_WATER, TRUE, INFINITY)
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/obj/item/clothing/shoes/clown_shoes
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desc = "The prankster's standard-issue clowning shoes. Damn, they're huge!"
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name = "clown shoes"
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icon_state = "clown_shoes"
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item_state = "clown_shoes"
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slowdown = SHOES_SLOWDOWN+1
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item_color = "clown"
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes/clown
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/obj/item/clothing/shoes/clown_shoes/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50)
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/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot)
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. = ..()
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if(user.mind && user.mind.assigned_role == "Clown")
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SEND_SIGNAL(user, COMSIG_CLEAR_MOOD_EVENT, "noshoes")
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/obj/item/clothing/shoes/clown_shoes/dropped(mob/user)
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. = ..()
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if(user.mind && user.mind.assigned_role == "Clown")
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "noshoes", /datum/mood_event/noshoes)
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/obj/item/clothing/shoes/clown_shoes/jester
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name = "jester shoes"
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desc = "A court jester's shoes, updated with modern squeaking technology."
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icon_state = "jester_shoes"
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/obj/item/clothing/shoes/jackboots
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name = "jackboots"
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desc = "Kinaris-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
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icon_state = "jackboots"
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item_state = "jackboots"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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item_color = "hosred"
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strip_delay = 50
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equip_delay_other = 50
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resistance_flags = NONE
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permeability_coefficient = 0.05 //Thick soles, and covers the ankle
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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/obj/item/clothing/shoes/jackboots/toeless
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name = "toe-less jackboots"
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desc = "Modified pair of jackboots, particularly friendly to those species whose toes hold claws."
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icon_state = "jackboots-toeless"
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item_state = "jackboots-toeless"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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item_color = "hosred"
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strip_delay = 50
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equip_delay_other = 50
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resistance_flags = NONE
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permeability_coefficient = 0.05 //Thick soles, and covers the ankle
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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/obj/item/clothing/shoes/jackboots/tall
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name = "tall jackboots"
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desc = "A pair of knee-high jackboots, complete with heels. All style, all the time."
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icon_state = "jackboots-tall"
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item_state = "jackboots-tall"
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/obj/item/clothing/shoes/jackboots/fast
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slowdown = -1
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/obj/item/clothing/shoes/winterboots
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name = "winter boots"
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desc = "Boots lined with 'synthetic' animal fur."
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icon_state = "winterboots"
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item_state = "winterboots"
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permeability_coefficient = 0.15
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cold_protection = FEET|LEGS
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min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
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heat_protection = FEET|LEGS
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max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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/obj/item/clothing/shoes/workboots
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name = "work boots"
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desc = "Kinaris-issue Engineering lace-up work boots for the especially blue-collar."
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icon_state = "workboots"
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item_state = "workboots"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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permeability_coefficient = 0.15
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strip_delay = 40
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equip_delay_other = 40
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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/obj/item/clothing/shoes/workboots/toeless
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name = "toe-less workboots"
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desc = "A pair of toeless work boots designed for use in industrial settings. Modified for species whose toes have claws."
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icon_state = "workboots-toeless"
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item_state = "workboots-toeless"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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permeability_coefficient = 0.15
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strip_delay = 40
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equip_delay_other = 40
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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/obj/item/clothing/shoes/workboots/mining
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name = "mining boots"
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desc = "Steel-toed mining boots for mining in hazardous environments. Very good at keeping toes uncrushed."
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icon_state = "explorer"
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/shoes/cult
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name = "\improper Nar'Sien invoker boots"
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desc = "A pair of boots worn by the followers of Nar'Sie."
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icon_state = "cult"
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item_state = "cult"
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item_color = "cult"
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cold_protection = FEET
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min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
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heat_protection = FEET
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max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
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/obj/item/clothing/shoes/cult/alt
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name = "cultist boots"
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icon_state = "cultalt"
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/obj/item/clothing/shoes/cult/alt/ghost
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item_flags = DROPDEL
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/obj/item/clothing/shoes/cult/alt/ghost/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
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/obj/item/clothing/shoes/cyborg
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name = "cyborg boots"
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desc = "Shoes for a cyborg costume."
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icon_state = "boots"
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/obj/item/clothing/shoes/laceup
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name = "laceup shoes"
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desc = "The height of fashion, and they're pre-polished!"
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icon_state = "laceups"
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equip_delay_other = 50
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/obj/item/clothing/shoes/roman
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name = "roman sandals"
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desc = "Sandals with buckled leather straps on it."
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icon_state = "roman"
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item_state = "roman"
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strip_delay = 100
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equip_delay_other = 100
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permeability_coefficient = 0.9
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/obj/item/clothing/shoes/griffin
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name = "griffon boots"
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desc = "A pair of costume boots fashioned after bird talons."
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icon_state = "griffinboots"
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item_state = "griffinboots"
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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/obj/item/clothing/shoes/bhop
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name = "jump boots"
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desc = "A specialized pair of combat boots with a built-in propulsion system for rapid foward movement."
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icon_state = "jetboots"
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item_state = "jetboots"
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item_color = "hosred"
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resistance_flags = FIRE_PROOF
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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actions_types = list(/datum/action/item_action/bhop)
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permeability_coefficient = 0.05
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var/jumpdistance = 5 //-1 from to see the actual distance, e.g 4 goes over 3 tiles
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var/jumpspeed = 3
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var/recharging_rate = 60 //default 6 seconds between each dash
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var/recharging_time = 0 //time until next dash
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var/jumping = FALSE //are we mid-jump?
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/obj/item/clothing/shoes/bhop/ui_action_click(mob/user, action)
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if(!isliving(user))
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return
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if(jumping)
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return
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if(recharging_time > world.time)
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to_chat(user, "<span class='warning'>The boot's internal propulsion needs to recharge still!</span>")
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return
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var/atom/target = get_edge_target_turf(user, user.dir) //gets the user's direction
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if (user.throw_at(target, jumpdistance, jumpspeed, spin = FALSE, diagonals_first = TRUE))
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playsound(src, 'sound/effects/stealthoff.ogg', 50, 1, 1)
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recharging_time = world.time + recharging_rate
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user.visible_message("<span class='warning'>[usr] dashes forward into the air!</span>")
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else
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to_chat(user, "<span class='warning'>Something prevents you from dashing forward!</span>")
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/obj/item/clothing/shoes/singery
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name = "yellow performer's boots"
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desc = "These boots were made for dancing."
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icon_state = "ysing"
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equip_delay_other = 50
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/obj/item/clothing/shoes/singerb
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name = "blue performer's boots"
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desc = "These boots were made for dancing."
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icon_state = "bsing"
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equip_delay_other = 50
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/obj/item/clothing/shoes/bronze
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name = "bronze boots"
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desc = "A giant, clunky pair of shoes crudely made out of bronze. Why would anyone wear these?"
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icon = 'icons/obj/clothing/clockwork_garb.dmi'
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icon_state = "clockwork_treads"
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/obj/item/clothing/shoes/bronze/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/machines/clockcult/integration_cog_install.ogg' = 1, 'sound/magic/clockwork/fellowship_armory.ogg' = 1), 50)
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/obj/item/clothing/shoes/stompers
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name = "Stompers"
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desc = "Brand-new, heavy-duty jackboots with a metal cover underneath the toecap. Nicknamed 'stompers' due to their signature sound when walking."
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icon = 'icons/obj/clothing/shoes.dmi'
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icon_state = "jackboots"
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item_state = "crusader"
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strip_delay = 50
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equip_delay_other = 50
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resistance_flags = NONE
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permeability_coefficient = 0.05 //Thick soles, and covers the ankle
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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/obj/item/clothing/shoes/stompers/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/effects/footstep/stompers1.ogg' = 1,'sound/effects/footstep/stompers2.ogg' = 1), 100)
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/obj/item/clothing/shoes/wheelys
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name = "Wheely-Heels"
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desc = "Uses patented retractable wheel technology. Never sacrifice speed for style - not that this provides much of either." //Thanks Fel
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icon_state = "wheelys"
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item_state = "wheelys"
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actions_types = list(/datum/action/item_action/wheelys)
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var/wheelToggle = FALSE //False means wheels are not popped out
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var/obj/vehicle/ridden/scooter/wheelys/W
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/obj/item/clothing/shoes/wheelys/Initialize()
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. = ..()
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W = new /obj/vehicle/ridden/scooter/wheelys(null)
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/obj/item/clothing/shoes/wheelys/ui_action_click(mob/user, action)
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if(!isliving(user))
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return
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if(!istype(user.get_item_by_slot(SLOT_SHOES), /obj/item/clothing/shoes/wheelys))
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to_chat(user, "<span class='warning'>You must be wearing the wheely-heels to use them!</span>")
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return
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if(!(W.is_occupant(user)))
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wheelToggle = FALSE
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if(wheelToggle)
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W.unbuckle_mob(user)
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wheelToggle = FALSE
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return
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W.forceMove(get_turf(user))
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W.buckle_mob(user)
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wheelToggle = TRUE
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/obj/item/clothing/shoes/wheelys/dropped(mob/user)
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if(wheelToggle)
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W.unbuckle_mob(user)
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wheelToggle = FALSE
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..()
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/obj/item/clothing/shoes/wheelys/Destroy()
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QDEL_NULL(W)
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. = ..()
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/obj/item/clothing/shoes/kindleKicks
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name = "Kindle Kicks"
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desc = "They'll sure kindle something in you, and it's not childhood nostalgia..."
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icon_state = "kindleKicks"
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item_state = "kindleKicks"
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actions_types = list(/datum/action/item_action/kindleKicks)
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var/lightCycle = 0
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var/active = FALSE
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/obj/item/clothing/shoes/kindleKicks/ui_action_click(mob/user, action)
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if(active)
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return
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active = TRUE
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set_light(2, 3, rgb(rand(0,255),rand(0,255),rand(0,255)))
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addtimer(CALLBACK(src, .proc/lightUp), 5)
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/obj/item/clothing/shoes/kindleKicks/proc/lightUp(mob/user)
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if(lightCycle < 15)
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set_light(2, 3, rgb(rand(0,255),rand(0,255),rand(0,255)))
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lightCycle += 1
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addtimer(CALLBACK(src, .proc/lightUp), 5)
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else
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set_light(0)
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lightCycle = 0
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active = FALSE
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/obj/item/clothing/shoes/wraps
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name = "gilded leg wraps"
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desc = "Ankle coverings. These ones have a golden design."
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icon_state = "gildedcuffs"
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body_parts_covered = FALSE
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/obj/item/clothing/shoes/wraps/silver
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name = "silver leg wraps"
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desc = "Ankle coverings. Not made of real silver."
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icon_state = "silvergildedcuffs"
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/obj/item/clothing/shoes/wraps/red
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name = "red leg wraps"
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desc = "Ankle coverings. Show off your style with these shiny red ones!"
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icon_state = "redcuffs"
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/obj/item/clothing/shoes/wraps/blue
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name = "blue leg wraps"
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desc = "Ankle coverings. Hang ten, brother."
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icon_state = "bluecuffs"
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/obj/item/clothing/shoes/winterboots/christmasbootsr
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name = "red christmas boots"
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desc = "A pair of fluffy red christmas boots!"
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icon_state = "christmasbootsr"
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/obj/item/clothing/shoes/winterboots/christmasbootsg
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name = "green christmas boots"
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desc = "A pair of fluffy green christmas boots!"
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icon_state = "christmasbootsg"
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/obj/item/clothing/shoes/winterboots/santaboots
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name = "santa boots"
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desc = "A pair of santa boots! How traditional!!"
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icon_state = "santaboots"
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