mirror of
https://github.com/quotefox/Hyper-Station-13.git
synced 2026-07-21 20:52:22 +01:00
358fb00492
Darn it with these /datum/ changes
599 lines
25 KiB
Plaintext
599 lines
25 KiB
Plaintext
/obj/item/reagent_containers/hypospray
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name = "hypospray"
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desc = "The DeForest Medical Corporation hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients."
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icon = 'icons/obj/syringe.dmi'
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item_state = "hypo"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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icon_state = "hypo"
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amount_per_transfer_from_this = 5
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volume = 30
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possible_transfer_amounts = list()
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resistance_flags = ACID_PROOF
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reagent_flags = OPENCONTAINER
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slot_flags = ITEM_SLOT_BELT
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var/ignore_flags = 0
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var/infinite = FALSE
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/obj/item/reagent_containers/hypospray/attack_paw(mob/user)
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return attack_hand(user)
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/obj/item/reagent_containers/hypospray/attack(mob/living/M, mob/user)
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if(!reagents.total_volume)
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to_chat(user, "<span class='warning'>[src] is empty!</span>")
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return
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if(!iscarbon(M))
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return
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//Always log attemped injects for admins
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var/list/injected = list()
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for(var/datum/reagent/R in reagents.reagent_list)
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injected += R.name
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var/contained = english_list(injected)
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log_combat(user, M, "attempted to inject", src, "([contained])")
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if(reagents.total_volume && (ignore_flags || M.can_inject(user, 1))) // Ignore flag should be checked first or there will be an error message.
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to_chat(M, "<span class='warning'>You feel a tiny prick!</span>")
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to_chat(user, "<span class='notice'>You inject [M] with [src].</span>")
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var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
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reagents.reaction(M, INJECT, fraction)
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if(M.reagents)
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var/trans = 0
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if(!infinite)
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trans = reagents.trans_to(M, amount_per_transfer_from_this)
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else
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trans = reagents.copy_to(M, amount_per_transfer_from_this)
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to_chat(user, "<span class='notice'>[trans] unit\s injected. [reagents.total_volume] unit\s remaining in [src].</span>")
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log_combat(user, M, "injected", src, "([contained])")
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/obj/item/reagent_containers/hypospray/CMO
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list_reagents = list(/datum/reagent/medicine/omnizine = 30)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/reagent_containers/hypospray/combat
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name = "combat stimulant injector"
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desc = "A modified air-needle autoinjector, used by support operatives to quickly heal injuries in combat."
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amount_per_transfer_from_this = 10
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icon_state = "combat_hypo"
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volume = 90
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ignore_flags = 1 // So they can heal their comrades.
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list_reagents = list(/datum/reagent/medicine/epinephrine = 30, /datum/reagent/medicine/omnizine = 30, /datum/reagent/medicine/leporazine = 15, /datum/reagent/medicine/atropine = 15)
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/obj/item/reagent_containers/hypospray/combat/nanites
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desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with experimental medical compounds for rapid healing."
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volume = 100
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list_reagents = list(/datum/reagent/medicine/adminordrazine/quantum_heal = 80, /datum/reagent/medicine/synaptizine = 20)
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/obj/item/reagent_containers/hypospray/magillitis
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name = "experimental autoinjector"
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desc = "A modified air-needle autoinjector with a small single-use reservoir. It contains an experimental serum."
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icon_state = "combat_hypo"
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volume = 5
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reagent_flags = NONE
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list_reagents = list(/datum/reagent/magillitis = 5)
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//MediPens
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/obj/item/reagent_containers/hypospray/medipen
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name = "epinephrine medipen"
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desc = "A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge. Also useful for preventing organ decay in the deceased."
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icon_state = "medipen"
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item_state = "medipen"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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amount_per_transfer_from_this = 11
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volume = 11
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ignore_flags = 1 //so you can medipen through hardsuits
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reagent_flags = DRAWABLE
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flags_1 = null
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list_reagents = list(/datum/reagent/medicine/epinephrine = 10, /datum/reagent/toxin/formaldehyde = 1)
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/obj/item/reagent_containers/hypospray/medipen/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins to choke on \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return OXYLOSS//ironic. he could save others from oxyloss, but not himself.
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/obj/item/reagent_containers/hypospray/medipen/attack(mob/M, mob/user)
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if(!reagents.total_volume)
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to_chat(user, "<span class='warning'>[src] is empty!</span>")
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return
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..()
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if(!iscyborg(user))
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reagents.maximum_volume = 0 //Makes them useless afterwards
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reagent_flags = NONE
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update_icon()
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addtimer(CALLBACK(src, .proc/cyborg_recharge, user), 80)
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/obj/item/reagent_containers/hypospray/medipen/proc/cyborg_recharge(mob/living/silicon/robot/user)
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if(!reagents.total_volume && iscyborg(user))
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var/mob/living/silicon/robot/R = user
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if(R.cell.use(100))
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reagents.add_reagent_list(list_reagents)
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update_icon()
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/obj/item/reagent_containers/hypospray/medipen/update_icon()
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if(reagents.total_volume > 0)
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icon_state = initial(icon_state)
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else
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icon_state = "[initial(icon_state)]0"
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/obj/item/reagent_containers/hypospray/medipen/examine()
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. = ..()
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if(reagents && reagents.reagent_list.len)
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. += "<span class='notice'>It is currently loaded.</span>"
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else
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. += "<span class='notice'>It is spent.</span>"
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/obj/item/reagent_containers/hypospray/medipen/stimulants
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name = "illegal stimpack medipen"
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desc = "A highly illegal medipen due to its load and small injections, allow for five uses before being drained"
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volume = 50
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amount_per_transfer_from_this = 10
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list_reagents = list(/datum/reagent/medicine/stimulants = 50)
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/obj/item/reagent_containers/hypospray/medipen/stimulants/baseball
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name = "the reason the syndicate major league team wins."
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desc = "They say drugs never win, but look where you are now, then where they are."
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icon_state = "baseballstim"
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volume = 50
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amount_per_transfer_from_this = 50
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list_reagents = list(/datum/reagent/medicine/stimulants = 50)
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/obj/item/reagent_containers/hypospray/medipen/stimpack //goliath kiting
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name = "stimpack medipen"
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desc = "A rapid way to stimulate your body's adrenaline, allowing for freer movement in restrictive armor."
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icon_state = "stimpen"
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volume = 20
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amount_per_transfer_from_this = 20
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list_reagents = list(/datum/reagent/medicine/ephedrine = 10, /datum/reagent/consumable/coffee = 10)
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/obj/item/reagent_containers/hypospray/medipen/stimpack/traitor
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desc = "A modified stimulants autoinjector for use in combat situations. Has a mild healing effect."
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list_reagents = list(/datum/reagent/medicine/stimulants = 10, /datum/reagent/medicine/omnizine = 10)
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/obj/item/reagent_containers/hypospray/medipen/morphine
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name = "morphine medipen"
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desc = "A rapid way to get you out of a tight situation and fast! You'll feel rather drowsy, though."
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list_reagents = list(/datum/reagent/medicine/morphine = 10)
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/obj/item/reagent_containers/hypospray/medipen/tuberculosiscure
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name = "BVAK autoinjector"
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desc = "Bio Virus Antidote Kit autoinjector. Has a two use system for yourself, and someone else. Inject when infected."
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icon_state = "stimpen"
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volume = 60
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amount_per_transfer_from_this = 30
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list_reagents = list(/datum/reagent/medicine/atropine = 10, /datum/reagent/medicine/epinephrine = 10, /datum/reagent/medicine/salbutamol = 20, /datum/reagent/medicine/spaceacillin = 20)
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/obj/item/reagent_containers/hypospray/medipen/survival
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name = "survival medipen"
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desc = "A medipen for surviving in the harshest of environments, heals and protects from environmental hazards. WARNING: Do not inject more than one pen in quick succession."
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icon_state = "stimpen"
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volume = 52
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amount_per_transfer_from_this = 52
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list_reagents = list(/datum/reagent/medicine/salbutamol = 10, /datum/reagent/medicine/leporazine = 15, /datum/reagent/medicine/neo_jelly = 15, /datum/reagent/medicine/epinephrine = 10, /datum/reagent/medicine/lavaland_extract = 2)
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/obj/item/reagent_containers/hypospray/medipen/firelocker
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name = "fire treatment medipen"
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desc = "A medipen that has been fulled with burn healing chemicals for personnel without advanced medical knowledge."
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volume = 15
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amount_per_transfer_from_this = 15
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list_reagents = list(/datum/reagent/medicine/oxandrolone = 5, /datum/reagent/medicine/kelotane = 10)
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/obj/item/reagent_containers/hypospray/combat/heresypurge
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name = "holy water autoinjector"
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desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with 5 doses of a holy water mixture."
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volume = 250
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list_reagents = list(/datum/reagent/water/holywater = 150, /datum/reagent/peaceborg_tire = 50, /datum/reagent/peaceborg_confuse = 50)
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amount_per_transfer_from_this = 50
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#define HYPO_SPRAY 0
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#define HYPO_INJECT 1
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#define WAIT_SPRAY 25
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#define WAIT_INJECT 25
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#define SELF_SPRAY 15
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#define SELF_INJECT 15
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#define DELUXE_WAIT_SPRAY 20
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#define DELUXE_WAIT_INJECT 20
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#define DELUXE_SELF_SPRAY 10
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#define DELUXE_SELF_INJECT 10
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#define COMBAT_WAIT_SPRAY 0
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#define COMBAT_WAIT_INJECT 0
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#define COMBAT_SELF_SPRAY 0
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#define COMBAT_SELF_INJECT 0
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//A vial-loaded hypospray. Cartridge-based!
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/obj/item/hypospray/mkii
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name = "hypospray mk.II"
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icon_state = "hypo2"
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icon = 'icons/obj/syringe.dmi'
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desc = "A new development from DeForest Medical, this hypospray takes 30-unit vials as the drug supply for easy swapping."
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w_class = WEIGHT_CLASS_TINY
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var/list/allowed_containers = list(/obj/item/reagent_containers/glass/bottle/vial/tiny, /obj/item/reagent_containers/glass/bottle/vial/small)
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var/mode = HYPO_INJECT
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var/obj/item/reagent_containers/glass/bottle/vial/vial
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var/start_vial = /obj/item/reagent_containers/glass/bottle/vial/small
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var/spawnwithvial = TRUE
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var/inject_wait = WAIT_INJECT
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var/spray_wait = WAIT_SPRAY
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var/spray_self = SELF_SPRAY
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var/inject_self = SELF_INJECT
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var/quickload = FALSE
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var/penetrates = FALSE
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var/reloadable = TRUE
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/obj/item/hypospray/mkii/brute
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start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/bicaridine
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/obj/item/hypospray/mkii/toxin
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start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/antitoxin
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/obj/item/hypospray/mkii/oxygen
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start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/dexalin
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/obj/item/hypospray/mkii/burn
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start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/kelotane
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/obj/item/hypospray/mkii/tricord
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start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/tricord
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/obj/item/hypospray/mkii/enlarge
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spawnwithvial = FALSE
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//A vial-loaded hypospray. Cartridge-based!
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/obj/item/hypospray/mkii/disposable
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name = "disposable hypospray mk.II"
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icon_state = "hypo2"
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desc = "A cheaply made knock off verson of the MKII hypospray. You cannot remove a hypovial from it making it nonreusable."
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w_class = WEIGHT_CLASS_TINY
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spawnwithvial = FALSE
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reloadable = FALSE
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/obj/item/hypospray/mkii/CMO
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name = "hypospray mk.II deluxe"
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allowed_containers = list(/obj/item/reagent_containers/glass/bottle/vial/tiny, /obj/item/reagent_containers/glass/bottle/vial/small, /obj/item/reagent_containers/glass/bottle/vial/large)
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icon_state = "cmo2"
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desc = "The Deluxe Hypospray can take larger-size vials. It also acts faster and delivers more reagents per spray."
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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start_vial = /obj/item/reagent_containers/glass/bottle/vial/large/CMO
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inject_wait = DELUXE_WAIT_INJECT
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spray_wait = DELUXE_WAIT_SPRAY
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spray_self = DELUXE_SELF_SPRAY
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inject_self = DELUXE_SELF_INJECT
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/obj/item/hypospray/mkii/CMO/combat
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name = "combat hypospray mk.II"
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desc = "A combat-ready deluxe hypospray that acts almost instantly. It can be tactically reloaded by using a vial on it."
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icon_state = "combat2"
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start_vial = /obj/item/reagent_containers/glass/bottle/vial/large/combat
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inject_wait = COMBAT_WAIT_INJECT
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spray_wait = COMBAT_WAIT_SPRAY
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spray_self = COMBAT_SELF_SPRAY
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inject_self = COMBAT_SELF_INJECT
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quickload = TRUE
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penetrates = TRUE
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/obj/item/hypospray/mkii/Initialize()
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. = ..()
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if(!spawnwithvial)
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update_icon()
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return
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if(start_vial)
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vial = new start_vial
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update_icon()
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/obj/item/hypospray/mkii/update_icon()
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..()
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icon_state = "[initial(icon_state)][vial ? "" : "-e"]"
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if(ismob(loc))
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var/mob/M = loc
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M.update_inv_hands()
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return
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/obj/item/hypospray/mkii/examine(mob/user)
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. = ..()
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if(vial)
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. += "[vial] has [vial.reagents.total_volume]u remaining."
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else
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. += "It has no vial loaded in."
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. += "[src] is set to [mode ? "Inject" : "Spray"] contents on application."
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/obj/item/hypospray/mkii/proc/unload_hypo(obj/item/I, mob/user)
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if (reloadable == TRUE)
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if((istype(I, /obj/item/reagent_containers/glass/bottle/vial)))
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var/obj/item/reagent_containers/glass/bottle/vial/V = I
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V.forceMove(user.loc)
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user.put_in_hands(V)
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to_chat(user, "<span class='notice'>You remove [vial] from [src].</span>")
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vial = null
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update_icon()
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playsound(loc, 'sound/weapons/empty.ogg', 50, 1)
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else
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to_chat(user, "<span class='notice'>This hypo isn't loaded!</span>")
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return
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else
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if((istype(I, /obj/item/reagent_containers/glass/bottle/vial)))
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to_chat(user, "<span class='notice'>You cannot remove [vial] from [src] without destroying both.</span>")
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/obj/item/hypospray/mkii/attackby(obj/item/I, mob/living/user)
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if((istype(I, /obj/item/reagent_containers/glass/bottle/vial) && vial != null))
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if(!quickload)
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to_chat(user, "<span class='warning'>[src] can not hold more than one vial!</span>")
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return FALSE
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unload_hypo(vial, user)
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if((istype(I, /obj/item/reagent_containers/glass/bottle/vial)))
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var/obj/item/reagent_containers/glass/bottle/vial/V = I
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if(!is_type_in_list(V, allowed_containers))
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to_chat(user, "<span class='notice'>[src] doesn't accept this type of vial.</span>")
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return FALSE
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if(!user.transferItemToLoc(V,src))
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return FALSE
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vial = V
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user.visible_message("<span class='notice'>[user] has loaded a vial into [src].</span>","<span class='notice'>You have loaded [vial] into [src].</span>")
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update_icon()
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playsound(loc, 'sound/weapons/autoguninsert.ogg', 35, 1)
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return TRUE
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else
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to_chat(user, "<span class='notice'>This doesn't fit in [src].</span>")
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return FALSE
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return FALSE
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/obj/item/hypospray/mkii/AltClick(mob/user)
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. = ..()
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if(vial)
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vial.attack_self(user)
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return TRUE
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// Gunna allow this for now, still really don't approve - Pooj
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/obj/item/hypospray/mkii/emag_act(mob/user)
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. = ..()
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if(obj_flags & EMAGGED)
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to_chat(user, "[src] happens to be already overcharged.")
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return
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inject_wait = COMBAT_WAIT_INJECT
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spray_wait = COMBAT_WAIT_SPRAY
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spray_self = COMBAT_SELF_INJECT
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inject_self = COMBAT_SELF_SPRAY
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penetrates = TRUE
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to_chat(user, "You overcharge [src]'s control circuit.")
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obj_flags |= EMAGGED
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return TRUE
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/obj/item/hypospray/mkii/attack_hand(mob/user)
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. = ..() //Don't bother changing this or removing it from containers will break.
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/obj/item/hypospray/mkii/attack(obj/item/I, mob/user, params)
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return
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/obj/item/hypospray/mkii/afterattack(atom/target, mob/user, proximity)
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if(!vial)
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return
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if(!proximity)
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return
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if(!ismob(target))
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return
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var/mob/living/L
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if(isliving(target))
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L = target
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if(!penetrates && !L.can_inject(user, 1)) //This check appears another four times, since otherwise the penetrating sprays will break in do_mob.
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return
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|
|
|
if(!L && !target.is_injectable()) //only checks on non-living mobs, due to how can_inject() handles
|
|
to_chat(user, "<span class='warning'>You cannot directly fill [target]!</span>")
|
|
return
|
|
|
|
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
|
to_chat(user, "<span class='notice'>[target] is full.</span>")
|
|
return
|
|
|
|
if(ishuman(L))
|
|
var/obj/item/bodypart/affecting = L.get_bodypart(check_zone(user.zone_selected))
|
|
if(!affecting)
|
|
to_chat(user, "<span class='warning'>The limb is missing!</span>")
|
|
return
|
|
if(affecting.status != BODYPART_ORGANIC)
|
|
to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
|
|
return
|
|
|
|
var/contained = vial.reagents.log_list()
|
|
log_combat(user, L, "attemped to inject", src, addition="which had [contained]")
|
|
//Always log attemped injections for admins
|
|
if(vial != null)
|
|
switch(mode)
|
|
if(HYPO_INJECT)
|
|
if(L) //living mob
|
|
if(L != user)
|
|
L.visible_message("<span class='danger'>[user] is trying to inject [L] with [src]!</span>", \
|
|
"<span class='userdanger'>[user] is trying to inject [L] with [src]!</span>")
|
|
if(!do_mob(user, L, inject_wait))
|
|
return
|
|
if(!penetrates && !L.can_inject(user, 1))
|
|
return
|
|
if(!vial.reagents.total_volume)
|
|
return
|
|
if(L.reagents.total_volume >= L.reagents.maximum_volume)
|
|
return
|
|
L.visible_message("<span class='danger'>[user] uses the [src] on [L]!</span>", \
|
|
"<span class='userdanger'>[user] uses the [src] on [L]!</span>")
|
|
else
|
|
if(!do_mob(user, L, inject_self))
|
|
return
|
|
if(!penetrates && !L.can_inject(user, 1))
|
|
return
|
|
if(!vial.reagents.total_volume)
|
|
return
|
|
if(L.reagents.total_volume >= L.reagents.maximum_volume)
|
|
return
|
|
log_attack("<font color='red'>[user.name] ([user.ckey]) applied [src] to [L.name] ([L.ckey]), which had [contained] (INTENT: [uppertext(user.a_intent)]) (MODE: [src.mode])</font>")
|
|
L.log_message("<font color='orange'>applied [src] to themselves ([contained]).</font>", INDIVIDUAL_ATTACK_LOG)
|
|
|
|
var/fraction = min(vial.amount_per_transfer_from_this/vial.reagents.total_volume, 1)
|
|
vial.reagents.reaction(L, INJECT, fraction)
|
|
vial.reagents.trans_to(target, vial.amount_per_transfer_from_this)
|
|
if(vial.amount_per_transfer_from_this >= 15)
|
|
playsound(loc,'sound/items/hypospray_long.ogg',50, 1, -1)
|
|
if(vial.amount_per_transfer_from_this < 15)
|
|
playsound(loc, pick('sound/items/hypospray.ogg','sound/items/hypospray2.ogg'), 50, 1, -1)
|
|
to_chat(user, "<span class='notice'>You inject [vial.amount_per_transfer_from_this] units of the solution. The hypospray's cartridge now contains [vial.reagents.total_volume] units.</span>")
|
|
|
|
if(HYPO_SPRAY)
|
|
if(L) //living mob
|
|
if(L != user)
|
|
L.visible_message("<span class='danger'>[user] is trying to spray [L] with [src]!</span>", \
|
|
"<span class='userdanger'>[user] is trying to spray [L] with [src]!</span>")
|
|
if(!do_mob(user, L, spray_wait))
|
|
return
|
|
if(!penetrates && !L.can_inject(user, 1))
|
|
return
|
|
if(!vial.reagents.total_volume)
|
|
return
|
|
if(L.reagents.total_volume >= L.reagents.maximum_volume)
|
|
return
|
|
L.visible_message("<span class='danger'>[user] uses the [src] on [L]!</span>", \
|
|
"<span class='userdanger'>[user] uses the [src] on [L]!</span>")
|
|
else
|
|
if(!do_mob(user, L, spray_self))
|
|
return
|
|
if(!penetrates && !L.can_inject(user, 1))
|
|
return
|
|
if(!vial.reagents.total_volume)
|
|
return
|
|
if(L.reagents.total_volume >= L.reagents.maximum_volume)
|
|
return
|
|
log_attack("<font color='red'>[user.name] ([user.ckey]) applied [src] to [L.name] ([L.ckey]), which had [contained] (INTENT: [uppertext(user.a_intent)]) (MODE: [src.mode])</font>")
|
|
L.log_message("<font color='orange'>applied [src] to themselves ([contained]).</font>", INDIVIDUAL_ATTACK_LOG)
|
|
var/fraction = min(vial.amount_per_transfer_from_this/vial.reagents.total_volume, 1)
|
|
vial.reagents.reaction(L, PATCH, fraction)
|
|
vial.reagents.trans_to(target, vial.amount_per_transfer_from_this)
|
|
if(vial.amount_per_transfer_from_this >= 15)
|
|
playsound(loc,'sound/items/hypospray_long.ogg',50, 1, -1)
|
|
if(vial.amount_per_transfer_from_this < 15)
|
|
playsound(loc, pick('sound/items/hypospray.ogg','sound/items/hypospray2.ogg'), 50, 1, -1)
|
|
to_chat(user, "<span class='notice'>You spray [vial.amount_per_transfer_from_this] units of the solution. The hypospray's cartridge now contains [vial.reagents.total_volume] units.</span>")
|
|
else
|
|
to_chat(user, "<span class='notice'>[src] doesn't work here!</span>")
|
|
return
|
|
|
|
/obj/item/hypospray/mkii/attack_self(mob/living/user)
|
|
if(user)
|
|
if(user.incapacitated())
|
|
return
|
|
else if(!vial)
|
|
to_chat(user, "This Hypo needs to be loaded first!")
|
|
return
|
|
else
|
|
unload_hypo(vial,user)
|
|
|
|
/obj/item/hypospray/mkii/verb/modes()
|
|
set name = "Toggle Application Mode"
|
|
set category = "Object"
|
|
set src in usr
|
|
var/mob/M = usr
|
|
switch(mode)
|
|
if(HYPO_SPRAY)
|
|
mode = HYPO_INJECT
|
|
to_chat(M, "[src] is now set to inject contents on application.")
|
|
if(HYPO_INJECT)
|
|
mode = HYPO_SPRAY
|
|
to_chat(M, "[src] is now set to spray contents on application.")
|
|
|
|
#undef HYPO_SPRAY
|
|
#undef HYPO_INJECT
|
|
#undef WAIT_SPRAY
|
|
#undef WAIT_INJECT
|
|
#undef SELF_SPRAY
|
|
#undef SELF_INJECT
|
|
#undef DELUXE_WAIT_SPRAY
|
|
#undef DELUXE_WAIT_INJECT
|
|
#undef DELUXE_SELF_SPRAY
|
|
#undef DELUXE_SELF_INJECT
|
|
#undef COMBAT_WAIT_SPRAY
|
|
#undef COMBAT_WAIT_INJECT
|
|
#undef COMBAT_SELF_SPRAY
|
|
#undef COMBAT_SELF_INJECT
|
|
//Chemlight was here.
|
|
|
|
/obj/item/reagent_containers/hypospray/debug
|
|
name = "retractable hypospray syringe"
|
|
desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment."
|
|
icon = 'icons/obj/syringe.dmi'
|
|
item_state = "hypo"
|
|
icon_state = "borghypo"
|
|
amount_per_transfer_from_this = 5
|
|
volume = 200
|
|
possible_transfer_amounts = list()
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
|
reagent_flags = OPENCONTAINER | NO_REACT
|
|
slot_flags = ITEM_SLOT_BELT
|
|
infinite = TRUE
|
|
var/list/fun_ids = list(/datum/reagent/growthchem, /datum/reagent/shrinkchem, /datum/reagent/drug/aphrodisiac, /datum/reagent/drug/aphrodisiacplus, /datum/reagent/fermi/penis_enlarger, /datum/reagent/fermi/breast_enlarger, /datum/reagent/drug/space_drugs, /datum/reagent/lithium)
|
|
|
|
/obj/item/reagent_containers/hypospray/debug/attack_self(mob/user)
|
|
var/chosen_reagent
|
|
var/quick_select = input(user, "Select an option", "Press start") in list("Quick menu", "Debug", "Cancel")
|
|
switch (quick_select)
|
|
if("Quick menu")
|
|
var/list_selection = input(user, "Choose an catagory", "List Choice") in list("Emergency Meds", "Fun Chemicals", "Self Defense", "Cancel")
|
|
switch(list_selection)
|
|
if("Emergency Meds")
|
|
reagents.clear_reagents()
|
|
amount_per_transfer_from_this = 10
|
|
reagents.add_reagent_list(list(/datum/reagent/medicine/atropine = 10, /datum/reagent/medicine/oxandrolone = 20, /datum/reagent/medicine/sal_acid = 20, /datum/reagent/medicine/salbutamol = 10))
|
|
|
|
if("Self Defense")
|
|
reagents.clear_reagents()
|
|
amount_per_transfer_from_this = 10
|
|
reagents.add_reagent_list(list(/datum/reagent/toxin/staminatoxin = 14, /datum/reagent/peaceborg_tire = 21, /datum/reagent/toxin/bonehurtingjuice = 14,)) // OOF
|
|
|
|
if("Fun Chemicals")
|
|
reagents.clear_reagents()
|
|
amount_per_transfer_from_this = 5
|
|
chosen_reagent = input(user, "What reagent do you want to dispense?") as null|anything in fun_ids
|
|
if(chosen_reagent)
|
|
reagents.add_reagent(chosen_reagent, 20, null)
|
|
|
|
if("Debug")
|
|
var/operation_selection = input(user, "Select an option", "Reagent fabricator", "cancel") in list("Select reagent", "Clear reagents", "Select transfer amount", "Cancel")
|
|
switch(operation_selection)
|
|
if("Select reagent")
|
|
switch(alert(usr, "Choose a method.", "Add Reagents", "Search", "Choose from a list", "I'm feeling lucky"))
|
|
if("Search")
|
|
var/valid_id
|
|
while(!valid_id)
|
|
chosen_reagent = input(usr, "Enter the ID of the reagent you want to add.", "Search reagents") as null|text
|
|
if(isnull(chosen_reagent)) //Get me out of here!
|
|
break
|
|
if(!ispath(text2path(chosen_reagent)))
|
|
chosen_reagent = pick_closest_path(chosen_reagent, make_types_fancy(subtypesof(/datum/reagent)))
|
|
if(ispath(chosen_reagent))
|
|
valid_id = TRUE
|
|
else
|
|
valid_id = TRUE
|
|
if(!valid_id)
|
|
to_chat(usr, "<span class='warning'>A reagent with that ID doesn't exist!</span>")
|
|
if("Choose from a list")
|
|
chosen_reagent = input(usr, "Choose a reagent to add.", "Choose a reagent.") as null|anything in subtypesof(/datum/reagent)
|
|
if("I'm feeling lucky")
|
|
chosen_reagent = pick(subtypesof(/datum/reagent))
|
|
if(chosen_reagent)
|
|
reagents.add_reagent(chosen_reagent, 20, null)
|
|
|
|
if("Clear reagents")
|
|
reagents.clear_reagents()
|
|
|
|
if("Select transfer amount")
|
|
var/transfer_select = input(user, "Select the amount of reagents you'd like to inject.", "Transfer amount") as num|null
|
|
if(transfer_select)
|
|
amount_per_transfer_from_this = max(min(round(text2num(transfer_select)),20),1)
|
|
|
|
else
|
|
return
|