diff --git a/_changes.dm b/_changes.dm deleted file mode 100644 index 3d3ef15..0000000 --- a/_changes.dm +++ /dev/null @@ -1,280 +0,0 @@ -#define DEBUG -/* -====================================================== - DEVELOPER CHANGELOG & ToDo/Bugs -====================================================== - - - ToDo: -====================== - - -- Add slight red tint to thermal/meson scanners -- Add slight green tint to meson scanners -- Add slight dark tint to sunglasses -- Add a few more jobs for PS13, and maybe for CC and Medsat. -- Work on in-game documents (Legal SOP, etc) -- Work on a background story for certain elements in the game -- Clear up the confusion about who/what controls what, etc. - -- Possibly making pens double as miniture flash lights. :D -- Start the electricity systemz. Woot. -- Lighting in other stations -- Server choice for whether or not to use lighting - - -Bugs: -====================== - --Eric Solius- [145.9]-broadcasts: I've noticed the station has taken some serious damage as of late. I've begun repairs. --Android Data says: -BUG: When you grab a monkey by it's neck, it's pixel_ values do not reset to 0 after this is cancelled --OOC: Sapesurmak: Bloodstream Analysis located -3.8147e-06 units of rejuvenation chemicals. --Give monkeys more emotes - - - - - - -=========================================================================================== -========================= CHANGELOG =================================== -=========================================================================================== - - -============================================================ -START DATE 07/02/08 - Murrawhip -====================== -Whoops, got of the habit of using these things. A lot've stuff is forgotten. :) -Changes: -===================== -- Added Close button to Engine console -- Readded Gamekits and put the cache files at ss13.blulogic.net -- Assigned icon to wrapping paper equiped -- Made left hand icon for cardboard tube and wrapping paper -- Gotten rid of the secure doors in supplies. They're a bit pointless when there's a door only a few tiles away. :) -- Fixed CPR, you naughty bug maker you. And uhh, I've made it so you can still /spam/ the message, but it won't ever give rejuvs if over 10 units already there. - - -====================== -END DATE 07/02/08 - Murrawhip -============================================================ - - - -============================================================ -START DATE 02/01/08 - AZA -====================== - -Changes: -===================== -- Fixed the comms computer refresh bug. -- Removed 'Relay Satellite' Info from comms computer -- Added 'Timer' to comms computer (using time2text with ticker.timeleft) -- Added Auto-refresh on comms computer every 1 second. -- Fixed Mass Drivers - (Pods are default anchored, duh. =\) -- Fixed Chair & Mass Driver bug -- Deleted admin_chat.dm (Empty file) -- Fixed Fire Extinguisher Going through Airlocks Bug (again) -- Added 3 extra z-levels -- Moved 'SB' to Z-level 14 -- The little bit with the beacon in the middle of space is now the 'comm satellite' but has no functionality. Just spruced it up with a bit of grille-age. ;p -- Removed gamekits for now (see //GAMEKIT01 and //GAMEKIT02) -- Added a 'biohazard response storage' room above Medical Research. -- Modified Medical Bay to have a table reception-type area. -- Reinforced and slightly modified Security bay. -- Modified Storage to have a table-stores feel. -- Added several tracking implants to the map in storage, for security purposes. They are hidden so as to not be abused. They have to be found! bwhaha. -- Modified Aux. Engine area. -- Fixed Rod stacking issue. -- Added 'Close' Command to Comms Console -- Actually Fixed Grilles and Rods -- Moved Staff Assistant to Start Outside Main Security Area -- Replaed the secure door with a normal door in Storage. -- - -====================== -END DATE 04/01/08 - AZA -============================================================ - -============================================================ -START DATE 24/01/08 - AZA -====================== - -Changes: -===================== -- Fixed the 'going through walls' thing with electrocpack. -- Fixed using Topic() when unconcious or lying down. (Made sure not to change it for Start-up menu or admin panel, etc.) -- Fixed Mass Driver firing Anchored Objects - now returns instead of firing. -- Fixed ID Consoles changing name bug. -- Lightswitches can't be broken - there's already a delay on using it in place. -- Fixed the bug where you can't send the emergency shuttle back. -- Added a backup ID assignment card to the captain's room in case a captain or HoP is not assigned. (People will have to break into the room) -- Added a '_design.dm' file for new items/systems design. -- I added a 'comms' satellite which I have placed special spawns for you and I and ID cards there. (You need to use Kate Jasden and I need to use Alex Fenning) -- Fixed fire extinguisher going through airlocks. -- Made PS13, CC, Medsat and SB truely dynamic, they can be destroyed, burnt, etc. -- Mapped areas in PS13, CC and Medsat with fire alarms and new firedoors. - -====================== -END DATE 26/01/08 - AZA -============================================================ - - - - - -============================================================ -START DATE 23/01/08 - Murrawhip -====================== - -Changes: -===================== -- /Actually/ fixed the closet dragging bug. :D AZA, search for "/obj/closet/MouseDrop_T" and see. -- Fixed the dead say html bug -- Fixed the headset say html bug (Your changes list liesss) -- Added UHRS.dm, just ignore it for now, the receiving server isn't set up properly yet. -- Made the dark and gas mask states brighter, it's just too darn hard to see. And with some people's monitors, they couldn't see at all. -- The room above shuttle bay had a light switch on /area/, I fixed that. - - - -====================== -END DATE 24/01/08 - Murrawhip -============================================================ - - - - -============================================================ -START DATE 20/01/08 - AZA -====================== - -Changes: -===================== -- Can no longer pull through glass or doors. -- Added Delay on All Intents - Grab Help Hurt Disarm of 2 seconds. -- Fixed End-Of-Traitor Runtime -- Added 'maxclass' variable for storage containers. Edit this for individual - storage containers to change the max class item they can hold. -- Revoked dead chat HTML & other HTML rights (monkey/ghost chat) -- Removed Admin Chat Panel -- Fixed chat problem in lockers and pods. -- Added Chance of Failure to Grab -- Fixed chat lag in lockers and pods. -- Added ability to turn panes of glass into shards using any tool with enough force. (gave it health) -- Added sleepy pen creation - ScrewDriver on Normal Pen, Normal Pen in Sleep Toxins, ScrewDriver on Pen. -- Fixed Fire Alarm Positions -- Free emote text range longer -- Changed spam limit to 1 message per half a second. -- Lightswitches now reflect status on other lightswitches,and also fixed to work with fire alarms etc. -- Added ID restrictions to Communications and Engine console. -- You can now turn two stacked metal rods into a metal sheet using a welder. -- Weight value for grilles now much higher. Shouldn't be effected by air movement. -- You can no longer stuff yourself into other closets - it checks for a turf location before allowing the move. -- Fixed pulling items through two windows next to your item. -- Moved doors to sort out area, closets have to have the area or they will not work with fire/lighting system -- Syringes now have residue you can't use leftover. You can eliminate this residue by injecting it back into the bottle. -- Various Grammar Fixes -- Added checks to remove ability to use some actions and objects while dead or unconcious. -- Fixed *signal- emote to only allow numerical values. -- Door glitch fixed. -- Changed the map and turf paths so that central command / PS13 can now have fires/bombs/etc. (yay) - -====================== -END DATE 22/01/08 - AZA -============================================================ - - - - -============================================================ -START DATE 18/01/08 - Murrawhip -====================== - -Changes -====================== -- Fixed table un/fastening with screwdriver bug -- Raised prison doctor access from 2>000 to 3>000 so that they can leave PS13 -- Made ion trails, water and telesparks not clickable -- Fixed remote door controller icon -- Made fire extinguisher a normal-sized item, rather than small. They shouldn't fit in your pockets. -.- -- Traitor winning with item in right hand is screwed (May be fixed) -- Added tech_office area to technician's place -- Fixed the bug where, if in a closet, you can move into a dna scanner -- Stopped Help from popping up everytime you log in, and added a new start up message instead. - - - - - -====================== -END DATE 18/01/08 - Murrawhip -============================================================ - - - - -============================================================ -START DATE 18/01/08 - AZA -====================== - -Changes -====================== - -- Used Alpha Transparency on All Windows, Window-Doors and Window-Security-Doors. They look so good. -- Used Alpha Transparency on some of the icons like helmets etc. -- Added a free-emote function. -- Made it so the syringe wont inject any residue under 1 unit. -- Hopefully the traitor item not being recognised has been fixed, need to test it. -- Skin Tone and Knock-Down bug has been fixed again -- When buckled to a chair, you can no longer be put into a locker -- The electric chair bug (e_chair) no longer generates a runtime error and now produces the correct equipment. -- You can now screw/unscrew a table (single only) to move it using a screwdriver -- Updated the map with minor changes including new fire doors and alpha transparency windows. -- Made some new areas and mapped them -- Made it so floor tiles can only create a 'burnt' floor tile, requiring two tiles to build a full floor tile. -- Added remote doors again -- Added lighting in again, but this time using Alpha Trasparency (Thanks for making me realise that neat new feature :D) -- Added alpha transparency for flash, flashbang and bombs. - - - -Notes: -====================== -- Dying Kits aren't actually added and adding them in means changing the way people equip uniforms and changing items around. Lets just hope they don't notice! -- I <3 Alpha Transparency, we could change the bomb and flash things using it, too. =D - - - - -====================== -END DATE 18/01/08 - AZA -============================================================ - - - - -============================================================ -START DATE 17/01/08 - Murrawhip -===================== --mouse opacity for areas fixed --added transparent overlays for fire alarms, engine alarm, gas mask, and the need to wear glasses --fixed the bug where a runtime error is sent if traitor mode is selected, and an assassination is supposed to take place, but pick() screws up because no one is 'entered' into the game --Added in a delay thingo to stop testfire from being spammed --Stopped areas from able to be examined and turfs(cept for walls) --in temp.dm, I've put in a report a bug verb, just for when we host 'n stuff. it outputs to bugs.html. --removed dumpsource - - - -Notes --Don't forget to fix that knock down bug caused by BYOND4 --Don't forget to redo all of those map changes. (y) :D - -====================== -END DATE 17/01/08 - Murrawhip -============================================================ - - -*/ \ No newline at end of file diff --git a/_design.dm b/_design.dm deleted file mode 100644 index 6b91703..0000000 --- a/_design.dm +++ /dev/null @@ -1,109 +0,0 @@ -/* - -============================================================== -BLULOGIC DESIGNS FILE -============================================================== -Here will be designs for new changes/items etc. that will effect the game on a larger basis. - - - - - -ITEM ADDITIONS: -====================== -ID Scanner - - This item can be set to read a specific ID Access Level (Numbers AND/OR Assignment) - It can be attached to assemblies of all sorts to only enable operation from the registered - user as per the ID Scanner. This can be dismantled relatively easily, but is a long process. - -Tablet Computer - - We have laptops, computer, PDAs and tablet PCs already, so it'd make sense that they'd have - these on a space station in addition to those bulky-ass computers. - - The tablet computer can be used to send and recieve data to assemblies remotely, for - example, setting it to the same frequency as a Analyzer/Radio Signaller assembly will enable - you to gain information about that area remotely. - - The tablet computer can be used to remotely access the controls and information of the - following devices and assemblies: - - - Radio Signaller/Analyzer Assembly - - Radio Signaller/Igniter Assembly - - Radio Signaller/Igniter/Plasma Tank Assembly - - Radio Signaller/Proximity Sensor Assembly - - Radio Signaller/Infrared Beam Assembly - - All Radio Signaller/Object assemblies - - In addition, attaching a radio signaller to a computer console will enable a tablet computer - to accss it remotely on the same frequency/code. - - When the electrical system is added, you could also use the wiring to hack directly into - consoles, with ranging levels of difficulty depending on which console they are trying to - access. - -Motor - Used in doors and moving parts - will enable the creation of doors. - -Computer Chips - Used in repairing consoles and other devices. Will eventually enable construction of computer - consoles. Also required to build/repair objects such as doors, tablet computers, etc. - - -Radio Signallers - Obviously not an addition, but an addition to current functionality. - - The radio signaller can be attached to the following devices to allow access via Tablet - Computer or for simple assemblies, another Radio Signaller. - - - Communications Console - - Engine Control Console - - Engine Ejection Console - - Air Tunnel Console - - (MAYBE) ID Console (for remote ID assignment) (add 2xID Scanners to Tablet Computer) - - Remote Door Consoles - - Remote Doors - - Airlocks - - Secure Doors - - Window Doors - - Engineering Doors - - Analyzer - - Locator - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ \ No newline at end of file