/obj/effects/water flags = 2.0 icon = 'water.dmi' icon_state = "extinguish" mouse_opacity = 0 name = "water" weight = 1000 var/life = 15.0 New() ..() var/turf/T = src.loc if (istype(T, /turf)) T.firelevel = 0 spawn(70) del(src) Del() var/turf/T = src.loc if (istype(T, /turf)) T.firelevel = 0 ..() Move(turf/newloc) var/turf/T = src.loc if (istype(T, /turf)) T.firelevel = 0 if (--src.life < 1) del(src) if(newloc.density) return 0 .=..()