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zjm7891 353842f06b
2008-08-24 00:29:55 +00:00

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/*
* Weldingtool - used for a variety of purposes, including cutting, burning, etc.
*
* Uses fuel when used, can be refueled at a weldfueltank.
*/
/obj/item/weapon/weldingtool
name = "weldingtool"
icon_state = "welder"
flags = 322.0
force = 3.0
throwforce = 5.0
throwspeed = 5.0
w_class = 2.0
var/welding = 0 // true if welding (turned on)
var/weldfuel = 20 // number of fuel units left
var/processing = 0 // true if running a process loop
// Note: most welding functionality is contained in the attackby() proc of the target atoms
// Standard examine proc
examine()
set src in usr
usr << "\icon[src] [src.name] contains [src.weldfuel] units of fuel left!"
return
// Afterattack - called by atom/DblClick() after calling src.attackby(weapon, user)
// Use up fuel, and turn of welder if no fuel left
afterattack(obj/O, mob/user)
if (src.welding)
src.weldfuel--
if (src.weldfuel <= 0)
usr << "\blue Need more fuel!" // no fuel left, so set welder to off state
src.welding = 0
src.force = 3
src.damtype = "brute"
src.icon_state = "welder"
var/turf/location = user.loc // also ignite turf if welder was used in plasma
if (!( istype(location, /turf) ))
return
location.firelevel = location.poison + 1
return
// Attack self - toggle between welding and not welding, if there's fuel left.
// Note having the welder on doesn't use fuel, only when it is used on something (pilot light?)
attack_self(mob/user)
src.welding = !( src.welding )
if (src.welding)
if (src.weldfuel <= 0)
user << "\blue Need more fuel!"
src.welding = 0
return 0
user << "\blue You will now weld when you attack."
src.force = 15
src.damtype = "fire"
src.icon_state = "welder1"
spawn(0)
process() // run process loop to check for plasma ignition
else
user << "\blue Not welding anymore."
src.force = 3
src.damtype = "brute"
src.icon_state = "welder"
return
// Process loop, spawned when turning on the welding tool
// Every second, check whether we're on a turf or in a mob's hand
// if so, set the local firelevel to the poison level (+1), will ignite any plasma present
// setting "processing" variable prevents multiple loops being started for the same tool.
proc/process()
if(processing) // a processing loop is already running, so don't start this one
return // needed so rapidly toggling a welder doesn't start multiple loops
processing = 1
while(welding) // repeat while the tool is turned on
var/turf/location = src.loc // location of the tool
if(ismob(location)) // if tool in contents of a mob
var/mob/M = location
if(M.l_hand == src || M.r_hand == src) // if tool in a mob's hand
location = M.loc // update location to mob's location
// "location" is now turf the tool is on, or turf the mob is on if it's in the mob's hands
// note if the mob is inside something else (closet etc.), location will not be a turf, and fail the next check
if(isturf(location)) // if located on a turf
location.firelevel = location.poison + 1 // start a fire if plasma present
sleep(10) // sleep for 1 second
processing = 0 // tool has stopped welding, so exit the loop