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2008-08-21 05:38:21 +00:00

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/*
* Vent - Machine which dumps pipe gas contents into turf
*
* Similar to an inlet, except only works one way (pipe->turf)
*/
obj/machinery/vent
name = "vent"
icon = 'pipes.dmi'
icon_state = "vent"
desc = "A gas pipe outlet vent."
anchored = 1
p_dir = 2
capmult = 2
var
obj/machinery/node // the connected object
obj/machinery/vnode // the connected pipeline (if node is a pipe)
obj/substance/gas/gas // the gas reservoir
obj/substance/gas/ngas // the new gas reservoir after calculating flow
capacity = 6000000 // nominal gas capacity
// Create a new vent. Pipe connection p_dir is calculated from icon dir, so p_dir does not need to be set on map.
// Create the gas reservoir and register with the gasflowlist.
New()
..()
p_dir = dir
gas = new/obj/substance/gas(src)
gas.maximum = capacity
ngas = new/obj/substance/gas()
gasflowlist += src
// Find the connected machine or pipe to the vent pipe.
buildnodes()
node = get_machine(level, src.loc, dir)
vnode = node ? node.getline() : null
return
// Get the gas fullness value.
get_gas_val(from)
return gas.tot_gas()/2
// Get the gas reservoir object
get_gas(from)
return gas
// Replace the gas level by the new level calculated in process()
gas_flow()
gas.replace_by(ngas)
// Timed process. Dump gas into turf, then do standard flow calc for connected pipe.
process()
var/delta_gt
var/turf/T = src.loc
delta_gt = FLOWFRAC * (gas.tot_gas() / capmult)
ngas.turf_add(T, delta_gt)
if(vnode)
delta_gt = FLOWFRAC * ( vnode.get_gas_val(src) - gas.tot_gas() / capmult)
calc_delta( src, gas, ngas, vnode, delta_gt)//, dbg)
else
leak_to_turf()
// Leak from pipe to turf if no node connected
proc/leak_to_turf()
var/turf/T = get_step(src, dir)
if(T && !T.density)
flow_to_turf(gas, ngas, T)
// Attack by item
// If welder, make a fitting and delete self
attackby(obj/item/weapon/W, mob/user)
if(istype(W, /obj/item/weapon/weldingtool))
if(attack_welder(W, user))
del(src)
else
..()
obj/machinery/emergencyrelease
name = "vent"
icon = 'pipes.dmi'
icon_state = "vent"
desc = "An emergency release vent. Releases at 133% suggested mass content."
anchored = 1
p_dir = 2
capmult = 2
var
obj/machinery/node // the connected object
obj/machinery/vnode // the connected pipeline (if node is a pipe)
obj/substance/gas/gas // the gas reservoir
obj/substance/gas/ngas // the new gas reservoir after calculating flow
capacity = 6000000 // nominal gas capacity
// Create a new vent. Pipe connection p_dir is calculated from icon dir, so p_dir does not need to be set on map.
// Create the gas reservoir and register with the gasflowlist.
New()
..()
p_dir = dir
gas = new/obj/substance/gas(src)
gas.maximum = capacity
ngas = new/obj/substance/gas()
gasflowlist += src
// Find the connected machine or pipe to the vent pipe.
buildnodes()
node = get_machine(level, src.loc, dir)
vnode = node ? node.getline() : null
return
// Get the gas fullness value.
get_gas_val(from)
return gas.tot_gas()/2
// Get the gas reservoir object
get_gas(from)
return gas
// Replace the gas level by the new level calculated in process()
gas_flow()
gas.replace_by(ngas)
// Timed process. Dump gas into turf, then do standard flow calc for connected pipe.
process()
var/delta_gt
var/turf/T = src.loc
if(gas.tot_gas() >= gas.maximum * 1.3)
delta_gt = FLOWFRAC * (gas.tot_gas() / capmult)
ngas.turf_add(T, delta_gt)
if(vnode)
delta_gt = FLOWFRAC * ( vnode.get_gas_val(src) - gas.tot_gas() / capmult)
calc_delta( src, gas, ngas, vnode, delta_gt)//, dbg)
else
leak_to_turf()
// Leak from pipe to turf if no node connected
proc/leak_to_turf()
var/turf/T = get_step(src, dir)
if(T && !T.density)
flow_to_turf(gas, ngas, T)
//Regulator for pipe based atmosphere
obj/machinery/regulator
name = "Atmospheric Control Vent"
icon = 'pipes.dmi'
icon_state = "vent"
desc = "A gas pipe outlet vent, fitted with a regulator and filter."
anchored = 1
p_dir = 2
capmult = 2
var
obj/machinery/node // the connected object
obj/machinery/vnode // the connected pipeline (if node is a pipe)
obj/substance/gas/gas // the gas reservoir
obj/substance/gas/ngas // the new gas reservoir after calculating flow
capacity = 6000000 // nominal gas capacity
cover = 1 //positive if cover is screwed on
regulator = 1 //Positive, Regulator is on
filtertype = 1 //0- No Filter, vent will not operate, 1- Nitrogen & Oxygen, 2 - co2, 3- Nitrogen, Oxygen, Plasma, n2o 4- co2, Plasma, n2o, 5- Hacked filter, allow all
ofiltertype = 1 //Orig. filter type before tampering. Used so removed type 5 filters are repairable.
orname //Orig. filter name before tampering.
ordescription //Orig. description before tampering.
// Create a new vent. Pipe connection p_dir is calculated from icon dir, so p_dir does not need to be set on map.
// Create the gas reservoir and register with the gasflowlist.
New()
..()
p_dir = dir
gas = new/obj/substance/gas(src)
gas.maximum = capacity
ngas = new/obj/substance/gas()
gasflowlist += src
// Find the connected machine or pipe to the vent pipe.
buildnodes()
node = get_machine(level, src.loc, dir)
vnode = node ? node.getline() : null
return
// Get the gas fullness value.
get_gas_val(from)
return gas.tot_gas()/2
// Get the gas reservoir object
get_gas(from)
return gas
// Replace the gas level by the new level calculated in process()
gas_flow()
gas.replace_by(ngas)
// Timed process. Dump gas into turf if regulator off, or dump regulated amount if on, associated filttration, then do standard flow calc for connected pipe.
process()
var/delta_gt
var/turf/T = src.loc //Set T
if (src.regulator == 0) //If the regulator is off. All following will just dump gas without regulation.
if (src.filtertype == 0) //NO Filter. They will not run without filters.
if (src.cover == 1) //Check if the filter has it's cover on.
flick("ventnofilter",src) //Of so flick the warning button icon_state
return
else //If the cover is up
return //Just return, don't flick the warning
// delta_gt = FLOWFRAC * (gas.tot_gas() / capmult)
// ngas.turf_add(T, delta_gt)
if (src.filtertype == 1) //Filter Type 1, Allow: Oxygen & N2
delta_gt = FLOWFRAC * (gas.oxygen / capmult)
ngas.turf_add_oxy(T, delta_gt)
delta_gt = FLOWFRAC * (gas.n2 / capmult)
ngas.turf_add_n2(T, delta_gt)
if (src.filtertype == 2) //Filter Type 1, Allow: co2
delta_gt = FLOWFRAC * (gas.co2 / capmult)
ngas.turf_add_co2(T, delta_gt)
if (src.filtertype == 3) //Filter Type 3, Allow: Oxygen, N2, Plasma, n2o
delta_gt = FLOWFRAC * (gas.oxygen / capmult)
ngas.turf_add_oxy(T, delta_gt)
delta_gt = FLOWFRAC * (gas.n2 / capmult)
ngas.turf_add_n2(T, delta_gt)
delta_gt = FLOWFRAC * (gas.plasma / capmult)
ngas.turf_add_plasma(T, delta_gt)
delta_gt = FLOWFRAC * (gas.sl_gas / capmult)
ngas.turf_add_sl(T, delta_gt)
if (src.filtertype == 4) //Filter Type 4, Allow: co2, Plasma, n2o
delta_gt = FLOWFRAC * (gas.co2 / capmult)
ngas.turf_add_co2(T, delta_gt)
delta_gt = FLOWFRAC * (gas.plasma / capmult)
ngas.turf_add_plasma(T, delta_gt)
delta_gt = FLOWFRAC * (gas.sl_gas / capmult)
ngas.turf_add_sl(T, delta_gt)
if (src.filtertype == 5) //Filter Type 5, AKA: Malfunctioning Filter/Hacked Filter Allow: All
delta_gt = FLOWFRAC * (gas.tot_gas() / capmult)
ngas.turf_add(T, delta_gt)
if (src.regulator == 1) //If regulator is on. All gas will be regulated when dumped.
var/difference //Define the difference
var/t1 //Define t1
if (src.filtertype == 0) //No Filter, vent will not operate. Same process as above.
if (src.cover == 1)
flick("ventnofilter",src)
return
else
return
if (src.filtertype == 1) //Same filtertypes as above.
difference = 756000.0 - T.oxygen //Set difference as CELLSTANDARD for oxygen - turf oxygen
if (difference > 0) //If there is a difference
t1 = src.gas.oxygen //Set t1 as the vents gas.oxygen level
if (difference > t1) //Make sure the difference (which will determine the dump amount) is not bigger than oxygen amount in gas in vent.
difference = t1 //If it is, set it to dump all that is there.
ngas.turf_add_oxy(T, difference) //Call turf_add_oxy proc, to the turf, for the difference.
difference = 2844000.0 - T.n2 //Same as oxygen, except for N2
if (difference > 0)
t1 = src.gas.n2
if (difference > t1)
difference = t1
ngas.turf_add_n2(T, difference)
if (src.filtertype == 2)
delta_gt = FLOWFRAC * (gas.co2 / capmult / 10)
ngas.turf_add_co2(T, delta_gt)
if (src.filtertype == 3)
difference = 756000.0 - T.oxygen
if (difference > 0)
t1 = src.gas.oxygen
if (difference > t1)
difference = t1
ngas.turf_add_oxy(T, difference)
difference = 2844000.0 - T.n2
if (difference > 0)
t1 = src.gas.n2
if (difference > t1)
difference = t1
ngas.turf_add_n2(T, difference)
delta_gt = FLOWFRAC * (gas.plasma / capmult / 10)
ngas.turf_add_plasma(T, delta_gt)
delta_gt = FLOWFRAC * (gas.sl_gas / capmult / 10)
ngas.turf_add_sl(T, delta_gt)
if (src.filtertype == 4)
delta_gt = FLOWFRAC * (gas.co2 / capmult / 10)
ngas.turf_add_co2(T, delta_gt)
delta_gt = FLOWFRAC * (gas.plasma / capmult / 10)
ngas.turf_add_plasma(T, delta_gt)
delta_gt = FLOWFRAC * (gas.sl_gas / capmult / 10)
ngas.turf_add_sl(T, delta_gt)
if (src.filtertype == 5)
difference = 756000.0 - T.oxygen
if (difference > 0)
t1 = src.gas.oxygen
if (difference > t1)
difference = t1
ngas.turf_add_oxy(T, difference)
difference = 2844000.0 - T.n2
if (difference > 0)
t1 = src.gas.n2
if (difference > t1)
difference = t1
ngas.turf_add_n2(T, difference)
delta_gt = FLOWFRAC * (gas.co2 / capmult / 10)
ngas.turf_add_co2(T, delta_gt)
delta_gt = FLOWFRAC * (gas.plasma / capmult / 10)
ngas.turf_add_plasma(T, delta_gt)
delta_gt = FLOWFRAC * (gas.sl_gas / capmult / 10)
ngas.turf_add_sl(T, delta_gt)
if(vnode)
delta_gt = FLOWFRAC * ( vnode.get_gas_val(src) - gas.tot_gas() / capmult)
calc_delta( src, gas, ngas, vnode, delta_gt)//, dbg)
else
leak_to_turf()
// Leak from pipe to turf if no node connected
proc/leak_to_turf()
var/turf/T = get_step(src, dir)
if(T && !T.density)
flow_to_turf(gas, ngas, T)
//Cover, Self explanitory
attackby(obj/item/weapon/W, mob/user)
if ( istype(W, /obj/item/weapon/screwdriver))
if (src.cover == 1)
user.show_message("\blue You carefully unscrew the cover to the vent.")
src.cover = 0
src.icon_state="ventopen"
src.add_fingerprint(user)
else
user.show_message("\blue You carefully screw the cover back on the vent.")
src.cover = 1
src.icon_state="vent"
src.add_fingerprint(user)
//Remove Filter
else
if ( istype(W, /obj/item/weapon/wrench))
if (src.cover == 1) //If it's covered, this won't happen.
return
else
if (src.filtertype > 0)
user.show_message("\blue You remove the bolts holding the filter and slide it out of place. The vent shuts down.")
if (src.filtertype == 1)
new /obj/item/weapon/filter/filtertype1 (src.loc)
if (src.filtertype == 2)
new /obj/item/weapon/filter/filtertype2 (src.loc)
if (src.filtertype == 3)
new /obj/item/weapon/filter/filtertype3 (src.loc)
if (src.filtertype == 4)
new /obj/item/weapon/filter/filtertype4 (src.loc)
if (src.filtertype == 5)
var/obj/item/weapon/filter/filtertype5/I = new(src.loc) //Spawn Malf. Filter
I.oftype = src.ofiltertype //Set filters original filter type, so it can be repaired.
I.oname = src.orname //Set filters original name
I.odesc = src.ordescription //Set filters original desc
src.filtertype = 0
src.add_fingerprint(user)
else
user.show_message("\blue There is no filter installed!")
//Apply filter
//TODO: Maybe just store the physical filter instead of using variables. Maybe not :p I sort of like variables...
else
if ( istype(W, /obj/item/weapon/filter))
if (src.cover == 1) //If it's covered this won't happen.
return
else
if (src.filtertype == 0)
user.show_message("\blue You slide the filter into position and tighten the bolts. The vent starts up.")
src.filtertype = W:ftype //Set the vent to the correct filter status
src.ofiltertype = W:oftype //Store filter's original filter type.
src.orname = W:oname //Store filter's original name.
src.ordescription = W:odesc //Store filter's original description.
src.add_fingerprint(user)
del (W)
else
user.show_message("\blue There is already a filter installed!")
//Toggle Regulator
else
if ( istype(W, /obj/item/weapon/wirecutters))
if (src.cover == 1) //If it's covered this won't happen.
return
if (src.filtertype > 0) //Filter must be removed to reach regulator. Did this so there would be an order to dissasembling a vent.
user.show_message("\blue The filter must be removed to reach the regulator.")
return
else
if (src.regulator == 1)
user.show_message("\blue You cut the wires to the regulator, gas will now flow freely.")
src.regulator = 0
src.add_fingerprint(user)
else
user.show_message("\blue You mend the wires to the regulator, gas flow will now be regulated.")
src.regulator=1
src.add_fingerprint(user)