mirror of
https://github.com/cybergirlvannie/OpenSS13.git
synced 2026-02-08 02:17:38 +00:00
717 lines
16 KiB
Plaintext
717 lines
16 KiB
Plaintext
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// the power cell
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// charge from 0 to 100%
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// fits in PDU to provide backup power
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/obj/item/weapon/cell/New()
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..()
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charge = charge * maxcharge/100.0 // map obj has charge as percentage, convert to real value here
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spawn(5)
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updateicon()
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/obj/item/weapon/cell/proc/updateicon()
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if(maxcharge == 1000)
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icon_state = "cell"
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else
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icon_state = "hpcell"
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overlays = null
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if(charge < 0.01)
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return
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else if(charge/maxcharge >=0.995)
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overlays += image('power.dmi', "cell-o2")
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else
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overlays += image('power.dmi', "cell-o1")
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/obj/item/weapon/cell/proc/percent() // return % charge of cell
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return 100.0*charge/maxcharge
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/obj/item/weapon/cell/examine()
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set src in view(1)
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if(usr && !usr.stat)
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if(maxcharge == 1000)
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usr.client_mob() << "[desc]\nThe charge meter reads [round(src.percent() )]%."
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else
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usr.client_mob() << "A high-capacity rechargable electrochemical power cell.\nThe charge meter reads [round(src.percent() )]%."
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// the power cable object
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/obj/cable/New()
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..()
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// ensure d1 & d2 reflect the icon_state for entering and exiting cable
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var/dash = findtext(icon_state, "-")
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d1 = text2num( copytext( icon_state, 1, dash ) )
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d2 = text2num( copytext( icon_state, dash+1 ) )
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var/turf/T = src.loc // hide if turf is not intact
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if(level==1) hide(T.intact)
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/obj/cable/Del() // called when a cable is deleted
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if(!defer_powernet_rebuild) // set if network will be rebuilt manually
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if(netnum && powernets && powernets.len >= netnum) // make sure cable & powernet data is valid
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var/datum/powernet/PN = powernets[netnum]
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PN.cut_cable(src) // updated the powernets
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else
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if(Debug) world.log << "Defered cable deletion at [x],[y]: #[netnum]"
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..() // then go ahead and delete the cable
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/obj/cable/hide(var/i)
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invisibility = i ? 101 : 0
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updateicon()
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/obj/cable/proc/updateicon()
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if(invisibility)
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//icon_state = "[d1]-[d2]"
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//icon -= rgb(0,0,0,128)
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icon_state = "[d1]-[d2]-f"
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else
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//icon = initial(icon)
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icon_state = "[d1]-[d2]"
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/obj/cable/attackby(obj/item/weapon/W, mob/user)
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var/turf/T = src.loc
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if(T.intact)
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return
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if(istype(W, /obj/item/weapon/wirecutters))
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if(src.d1) // 0-X cables are 1 unit, X-X cables are 2 units long
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new/obj/item/weapon/cable_coil(T, 2)
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else
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new/obj/item/weapon/cable_coil(T, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("[user] cuts the cable.", 1)
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shock(user, 50)
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defer_powernet_rebuild = 0 // to fix no-action bug
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del(src)
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return // not needed, but for clarity
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else if(istype(W, /obj/item/weapon/cable_coil))
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var/obj/item/weapon/cable_coil/coil = W
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coil.cable_join(src, user)
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//note do shock in cable_join
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else
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shock(user, 10)
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src.add_fingerprint(user)
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// shock the user with probability prb
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/obj/cable/proc/shock(mob/user, prb)
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if(!netnum) // unconnected cable is unpowered
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return 0
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return src.electrocute(user, prb, netnum)
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atom/proc/electrocute(mob/user, prb, netnum)
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if(!prob(prb))
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return 0
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if(!netnum) // unconnected cable is unpowered
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return 0
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var/datum/powernet/PN // find the powernet
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if(powernets && powernets.len >= netnum)
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PN = powernets[netnum]
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if(PN && PN.avail > 0) // is it powered?
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var/prot = 0
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if(istype(user, /mob/human))
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var/mob/human/H = user
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if(H.gloves)
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var/obj/item/weapon/clothing/gloves/G = H.gloves
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prot = G.elec_protect
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else if (istype(user, /mob/ai))
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return 0
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if(prot == 10) // elec insulted gloves protect completely
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return 0
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prot++
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var/obj/effects/sparks/O = new /obj/effects/sparks( src.loc )
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O.dir = pick(NORTH, SOUTH, EAST, WEST)
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spawn( 0 )
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O.Life()
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if(PN.avail > 10000)
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user.burn(5e7/prot)
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if (istype(user, /mob/drone))
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user.client_mob() << "\red <B>The drone has been electrocuted!</B>"
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user:releaseControl(0)
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else
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user << "\red <B>You feel a powerful shock course through your body!</B>"
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sleep(1)
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user.stunned = 120/prot
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user.weakened = 20/prot
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//Foreach goto(72)
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for(var/mob/M in hearers(src, null))
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if(M == user)
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continue
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if (!( M.blinded ))
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M.client_mob() << text("\red [user.name] was shocked by the [src.name]!")
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else
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M.client_mob() << "\red You hear a heavy electrical crack."
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return 1
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return 0
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/obj/cable/ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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if(2.0)
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if (prob(50))
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new/obj/item/weapon/cable_coil(src.loc, src.d1 ? 2 : 1)
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del(src)
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if(3.0)
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if (prob(25))
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new/obj/item/weapon/cable_coil(src.loc, src.d1 ? 2 : 1)
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del(src)
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else
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return
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/obj/cable/burn(fi_amount)
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if(fi_amount > 1800000)
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var/turf/T = src.loc
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if(!T.intact)
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if(prob(10))
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defer_powernet_rebuild = 0
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del(src)
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// the cable coil object, used for laying cable
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/obj/item/weapon/cable_coil/New(loc, length = MAXCOIL)
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src.amount = length
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pixel_x = rand(-2,2)
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pixel_y = rand(-2,2)
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updateicon()
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..(loc)
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/obj/item/weapon/cable_coil/proc/updateicon()
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if(amount == 1)
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icon_state = "coil1"
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name = "cable piece"
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else if(amount == 2)
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icon_state = "coil2"
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name = "cable piece"
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else
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icon_state = "coil"
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name = "cable coil"
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/obj/item/weapon/cable_coil/examine()
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set src in view(1)
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if(amount == 1)
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usr.client_mob() << "A short piece of power cable."
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else if(amount == 1)
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usr.client_mob() << "A piece of power cable."
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else
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usr.client_mob() << "A coil of power cable. There are [amount] lengths of cable in the coil."
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/obj/item/weapon/cable_coil/attackby(obj/item/weapon/W, mob/user)
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if( istype(W, /obj/item/weapon/wirecutters) && src.amount > 1)
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src.amount--
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new/obj/item/weapon/cable_coil(user.loc, 1)
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user.client_mob() << "You cut a piece off the cable coil."
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src.updateicon()
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return
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else if( istype(W, /obj/item/weapon/cable_coil) )
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var/obj/item/weapon/cable_coil/C = W
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if(C.amount == MAXCOIL)
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user.client_mob() << "The coil is too long, you cannot add any more cable to it."
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return
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if( (C.amount + src.amount <= MAXCOIL) )
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C.amount += src.amount
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user.client_mob() << "You join the cable coils together."
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C.updateicon()
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del(src)
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return
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else
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user.client_mob() << "You transfer [MAXCOIL - src.amount ] length\s of cable from one coil to the other."
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src.amount -= (MAXCOIL-C.amount)
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src.updateicon()
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C.amount = MAXCOIL
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C.updateicon()
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return
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/obj/item/weapon/cable_coil/proc/use(var/used)
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if(src.amount < used)
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return 0
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else if (src.amount == used)
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del(src)
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else
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amount -= used
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updateicon()
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return 1
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// called when cable_coil is clicked on a turf/station/floor
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/obj/item/weapon/cable_coil/proc/turf_place(turf/station/floor/F, mob/user)
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if(!isturf(user.loc))
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return
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if(get_dist(F,user) > 1)
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user.client_mob() << "You can't lay cable at a place that far away."
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return
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if(F.intact) // if floor is intact, complain
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user.client_mob() << "You can't lay cable there unless the floor tiles are removed."
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return
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else
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var/dirn
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if(user.loc == F)
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dirn = user.dir // if laying on the tile we're on, lay in the direction we're facing
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else
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dirn = get_dir(F, user)
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for(var/obj/cable/LC in F)
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if(LC.d1 == dirn || LC.d2 == dirn)
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user.client_mob() << "There's already a cable at that position."
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return
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var/obj/cable/C = new(F)
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C.d1 = 0
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C.d2 = dirn
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C.add_fingerprint(user)
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C.updateicon()
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C.update_network()
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use(1)
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//src.laying = 1
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//last = C
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// called when cable_coil is click on an installed obj/cable
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/obj/item/weapon/cable_coil/proc/cable_join(obj/cable/C, mob/user)
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var/turf/U = user.loc
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if(!isturf(U))
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return
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var/turf/T = C.loc
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if(!isturf(T) || T.intact) // sanity checks, also stop use interacting with T-scanner revealed cable
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return
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if(get_dist(C, user) > 1) // make sure it's close enough
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user.client_mob() << "You can't lay cable at a place that far away."
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return
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if(U == T) // do nothing if we clicked a cable we're standing on
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return // may change later if can think of something logical to do
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var/dirn = get_dir(C, user)
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if(C.d1 == dirn || C.d2 == dirn) // one end of the clicked cable is pointing towards us
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if(U.intact) // can't place a cable if the floor is complete
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user.client_mob() << "You can't lay cable there unless the floor tiles are removed."
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return
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else
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// cable is pointing at us, we're standing on an open tile
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// so create a stub pointing at the clicked cable on our tile
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var/fdirn = turn(dirn, 180) // the opposite direction
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for(var/obj/cable/LC in U) // check to make sure there's not a cable there already
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if(LC.d1 == fdirn || LC.d2 == fdirn)
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user.client_mob() << "There's already a cable at that position."
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return
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var/obj/cable/NC = new(U)
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NC.d1 = 0
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NC.d2 = fdirn
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NC.add_fingerprint()
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NC.updateicon()
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NC.update_network()
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use(1)
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C.shock(user, 25)
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return
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else if(C.d1 == 0) // exisiting cable doesn't point at our position, so see if it's a stub
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// if so, make it a full cable pointing from it's old direction to our dirn
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var/nd1 = C.d2 // these will be the new directions
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var/nd2 = dirn
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if(nd1 > nd2) // swap directions to match icons/states
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nd1 = dirn
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nd2 = C.d2
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for(var/obj/cable/LC in T) // check to make sure there's no matching cable
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if(LC == C) // skip the cable we're interacting with
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continue
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if(LC.d1 == nd1 || LC.d2 == nd1 || LC.d1 == nd2 || LC.d2 == nd2) // make sure no cable matches either direction
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user.client_mob() << "There's already a cable at that position."
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return
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C.shock(user, 25)
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del(C)
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var/obj/cable/NC = new(T)
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NC.d1 = nd1
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NC.d2 = nd2
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NC.add_fingerprint()
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NC.updateicon()
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NC.update_network()
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use(1)
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return
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// called when a new cable is created
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// can be 1 of 3 outcomes:
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// 1. Isolated cable (or only connects to isolated machine) -> create new powernet
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// 2. Joins to end or bridges loop of a single network (may also connect isolated machine) -> add to old network
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// 3. Bridges gap between 2 networks -> merge the networks (must rebuild lists also)
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/obj/cable/proc/update_network()
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// easy way: do /makepowernets again
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makepowernets()
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// do things more logically if this turns out to be too slow
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// may just do this for case 3 anyway (simpler than refreshing list)
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// the powernet datum
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// each contiguous network of cables & nodes
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// rebuild all power networks from scratch
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/proc/makepowernets()
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var/netcount = 0
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powernets = list()
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for(var/obj/cable/PC in world)
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PC.netnum = 0
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for(var/obj/machinery/power/M in machines)
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if(M.netnum >=0)
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M.netnum = 0
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for(var/obj/cable/PC in world)
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if(!PC.netnum)
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PC.netnum = ++netcount
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if(Debug) world.log << "Starting mpn at [PC.x],[PC.y] ([PC.d1]/[PC.d2]) #[netcount]"
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powernet_nextlink(PC, PC.netnum)
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if(Debug) world.log << "[netcount] powernets found"
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for(var/L = 1 to netcount)
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var/datum/powernet/PN = new()
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//PN.tag = "powernet #[L]"
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powernets += PN
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PN.number = L
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for(var/obj/cable/C in world)
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var/datum/powernet/PN = powernets[C.netnum]
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PN.cables += C
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for(var/obj/machinery/power/M in machines)
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if(M.netnum<=0) // APCs have netnum=-1 so they don't count as network nodes directly
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continue
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M.powernet = powernets[M.netnum]
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M.powernet.nodes += M
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// returns a list of all power-related objects (nodes, cable, junctions) in turf,
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// excluding source, that match the direction d
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// if unmarked==1, only return those with netnum==0
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/proc/power_list(var/turf/T, var/source, var/d, var/unmarked=0)
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var/list/result = list()
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var/fdir = (!d)? 0 : turn(d, 180) // the opposite direction to d (or 0 if d==0)
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for(var/obj/machinery/power/P in T)
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if(P.netnum < 0) // exclude APCs
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continue
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if(P.directwired) // true if this machine covers the whole turf (so can be joined to a cable on neighbour turf)
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if(!unmarked || !P.netnum)
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result += P
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else if(d == 0) // otherwise, need a 0-X cable on same turf to connect
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if(!unmarked || !P.netnum)
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result += P
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for(var/obj/cable/C in T)
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if(C.d1 == fdir || C.d2 == fdir)
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if(!unmarked || !C.netnum)
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result += C
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result -= source
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return result
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/obj/cable/proc/get_connections()
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var/list/res = list() // this will be a list of all connected power objects
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var/turf/T
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if(!d1)
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T = src.loc // if d1=0, same turf as src
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else
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T = get_step(src, d1)
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res += power_list(T, src , d1, 1)
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T = get_step(src, d2)
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res += power_list(T, src, d2, 1)
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return res
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/proc/powernet_nextlink(var/obj/O, var/num)
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var/list/P
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//world.log << "start: [O] at [O.x].[O.y]"
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while(1)
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if( istype(O, /obj/cable) )
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var/obj/cable/C = O
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C.netnum = num
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else if( istype(O, /obj/machinery/power) )
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var/obj/machinery/power/M = O
|
|
|
|
M.netnum = num
|
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|
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if( istype(O, /obj/cable) )
|
|
var/obj/cable/C = O
|
|
|
|
P = C.get_connections()
|
|
|
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else if( istype(O, /obj/machinery/power) )
|
|
|
|
var/obj/machinery/power/M = O
|
|
|
|
P = M.get_connections()
|
|
|
|
if(P.len == 0)
|
|
//world.log << "end1"
|
|
return
|
|
|
|
O = P[1]
|
|
|
|
|
|
for(var/L = 2 to P.len)
|
|
|
|
powernet_nextlink(P[L], num)
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|
|
|
//world.log << "next: [O] at [O.x].[O.y]"
|
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|
|
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|
|
|
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|
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|
|
|
|
|
// cut a powernet at this cable object
|
|
|
|
/datum/powernet/proc/cut_cable(var/obj/cable/C)
|
|
|
|
var/turf/T1 = C.loc
|
|
if(C.d1)
|
|
T1 = get_step(C, C.d1)
|
|
|
|
var/turf/T2 = get_step(C, C.d2)
|
|
|
|
var/list/P1 = power_list(T1, C, C.d1) // what joins on to cut cable in dir1
|
|
|
|
var/list/P2 = power_list(T2, C, C.d2) // what joins on to cut cable in dir2
|
|
|
|
if(Debug)
|
|
for(var/obj/O in P1)
|
|
world.log << "P1: [O] at [O.x] [O.y] : [istype(O, /obj/cable) ? "[O:d1]/[O:d2]" : null] "
|
|
for(var/obj/O in P2)
|
|
world.log << "P2: [O] at [O.x] [O.y] : [istype(O, /obj/cable) ? "[O:d1]/[O:d2]" : null] "
|
|
|
|
|
|
|
|
if(P1.len == 0 || P2.len ==0) // if nothing in either list, then the cable was an endpoint
|
|
// no need to rebuild the powernet, just remove cut cable from the list
|
|
cables -= C
|
|
if(Debug) world.log << "Was end of cable"
|
|
return
|
|
|
|
// zero the netnum of all cables & nodes in this powernet
|
|
|
|
for(var/obj/cable/OC in cables)
|
|
OC.netnum = 0
|
|
for(var/obj/machinery/power/OM in nodes)
|
|
OM.netnum = 0
|
|
|
|
|
|
// remove the cut cable from the network
|
|
C.netnum = -1
|
|
C.loc = null
|
|
cables -= C
|
|
|
|
|
|
|
|
|
|
powernet_nextlink(P1[1], number) // propagate network from 1st side of cable, using current netnum
|
|
|
|
// now test to see if propagation reached to the other side
|
|
// if so, then there's a loop in the network
|
|
|
|
var/notlooped = 0
|
|
for(var/obj/O in P2)
|
|
if( istype(O, /obj/machinery/power) )
|
|
var/obj/machinery/power/OM = O
|
|
if(OM.netnum != number)
|
|
notlooped = 1
|
|
break
|
|
else if( istype(O, /obj/cable) )
|
|
var/obj/cable/OC = O
|
|
if(OC.netnum != number)
|
|
notlooped = 1
|
|
break
|
|
|
|
if(notlooped)
|
|
|
|
// not looped, so make a new powernet
|
|
|
|
var/datum/powernet/PN = new()
|
|
//PN.tag = "powernet #[L]"
|
|
powernets += PN
|
|
PN.number = powernets.len
|
|
|
|
if(Debug) world.log << "Was not looped: spliting PN#[number] ([cables.len];[nodes.len])"
|
|
|
|
for(var/obj/cable/OC in cables)
|
|
|
|
if(!OC.netnum) // non-connected cables will have netnum==0, since they weren't reached by propagation
|
|
|
|
OC.netnum = PN.number
|
|
cables -= OC
|
|
PN.cables += OC // remove from old network & add to new one
|
|
|
|
for(var/obj/machinery/power/OM in nodes)
|
|
if(!OM.netnum)
|
|
OM.netnum = PN.number
|
|
OM.powernet = PN
|
|
nodes -= OM
|
|
PN.nodes += OM // same for power machines
|
|
|
|
if(Debug)
|
|
world.log << "Old PN#[number] : ([cables.len];[nodes.len])"
|
|
world.log << "New PN#[PN.number] : ([PN.cables.len];[PN.nodes.len])"
|
|
|
|
else
|
|
if(Debug)
|
|
world.log << "Was looped."
|
|
//there is a loop, so nothing to be done
|
|
return
|
|
|
|
return
|
|
|
|
|
|
|
|
/datum/powernet/proc/reset()
|
|
load = newload
|
|
newload = 0
|
|
avail = newavail
|
|
newavail = 0
|
|
|
|
|
|
viewload = 0.8*viewload + 0.2*load
|
|
|
|
viewload = round(viewload)
|
|
|
|
var/numapc = 0
|
|
|
|
for(var/obj/machinery/power/terminal/term in nodes)
|
|
if( istype( term.master, /obj/machinery/power/apc ) )
|
|
numapc++
|
|
|
|
if(numapc)
|
|
perapc = avail/numapc
|
|
|
|
netexcess = avail - load
|
|
|
|
if( netexcess > 100) // if there was excess power last cycle
|
|
for(var/obj/machinery/power/smes/S in nodes) // find the SMESes in the network
|
|
S.restore() // and restore some of the power that was used
|
|
|
|
|
|
|