/obj/effect/mob_spawn/human/ash_walker : /obj/effect/mob_spawn/human/alive/ash_walker {@OLD}
/obj/effect/mob_spawn/human/bartender/alive : /obj/effect/mob_spawn/human/alive/bartender {@OLD}
/obj/effect/mob_spawn/human/beach/alive : /obj/effect/mob_spawn/human/alive/beach {@OLD}
/obj/effect/mob_spawn/human/beach/alive/lifeguard : /obj/effect/mob_spawn/human/alive/beach/lifeguard {@OLD}
/obj/effect/mob_spawn/human/doctor/alive : /obj/effect/mob_spawn/human/alive/doctor {@OLD}
/obj/effect/mob_spawn/human/doctor/alive/lavaland : /obj/effect/mob_spawn/human/alive/doctor/lavaland {@OLD}
/obj/effect/mob_spawn/human/golem : /obj/effect/mob_spawn/human/alive/golem {@OLD}
/obj/effect/mob_spawn/human/golem/adamantine : /obj/effect/mob_spawn/human/alive/golem/adamantine {@OLD}
/obj/effect/mob_spawn/human/oldeng : /obj/effect/mob_spawn/human/alive/old/eng {@OLD}
/obj/effect/mob_spawn/human/oldmed : /obj/effect/mob_spawn/human/alive/old/med {@OLD}
/obj/effect/mob_spawn/human/oldsci : /obj/effect/mob_spawn/human/alive/old/sci {@OLD}
/obj/effect/mob_spawn/human/oldsec : /obj/effect/mob_spawn/human/alive/old/sec {@OLD}
/obj/effect/mob_spawn/human/seed_vault : /obj/effect/mob_spawn/human/alive/seed_vault {@OLD}
/obj/effect/mob_spawn/human/skeleton/alive : /obj/effect/mob_spawn/human/alive/skeleton {@OLD}
/obj/effect/mob_spawn/human/spacebase_syndicate : /obj/effect/mob_spawn/human/alive/spacebase_syndicate {@OLD}
/obj/effect/mob_spawn/human/hermit : /obj/effect/mob_spawn/human/alive/hermit {@OLD}
/obj/effect/mob_spawn/human/abductor : /obj/effect/mob_spawn/human/corpse/abductor {@OLD}
/obj/effect/mob_spawn/human/bartender : /obj/effect/mob_spawn/human/corpse/bartender {@OLD}
/obj/effect/mob_spawn/human/beach : /obj/effect/mob_spawn/human/corpse/beach {@OLD}
/obj/effect/mob_spawn/human/bridgeofficer : /obj/effect/mob_spawn/human/corpse/bridgeofficer {@OLD}
/obj/effect/mob_spawn/human/clown : /obj/effect/mob_spawn/human/corpse/clown {@OLD}
/obj/effect/mob_spawn/human/clown/corpse : /obj/effect/mob_spawn/human/corpse/clown {@OLD}
/obj/effect/mob_spawn/human/clown/corpse : /obj/effect/mob_spawn/human/corpse/clown {@OLD}
/obj/effect/mob_spawn/human/corpse/clownoff : /obj/effect/mob_spawn/human/corpse/clown/officer {@OLD}
/obj/effect/mob_spawn/human/corpse/clownmili : /obj/effect/mob_spawn/human/corpse/clown/soldier {@OLD}
/obj/effect/mob_spawn/human/commander : /obj/effect/mob_spawn/human/corpse/commander {@OLD}
/obj/effect/mob_spawn/human/cook : /obj/effect/mob_spawn/human/corpse/cook {@OLD}
/obj/effect/mob_spawn/human/doctor : /obj/effect/mob_spawn/human/corpse/doctor {@OLD}
/obj/effect/mob_spawn/human/engineer : /obj/effect/mob_spawn/human/corpse/engineer {@OLD}
/obj/effect/mob_spawn/human/mime : /obj/effect/mob_spawn/human/corpse/mime {@OLD}
/obj/effect/mob_spawn/human/mime/corpse : /obj/effect/mob_spawn/human/corpse/mime {@OLD}
/obj/effect/mob_spawn/human/miner : /obj/effect/mob_spawn/human/corpse/miner {@OLD}
/obj/effect/mob_spawn/human/scientist : /obj/effect/mob_spawn/human/corpse/scientist {@OLD}
/obj/effect/mob_spawn/human/miner/explorer : /obj/effect/mob_spawn/human/corpse/miner/explorer {@OLD}
/obj/effect/mob_spawn/human/scientist : /obj/effect/mob_spawn/human/corpse/scientist {@OLD}
/obj/effect/mob_spawn/human/skeleton : /obj/effect/mob_spawn/human/corpse/skeleton {@OLD}