It compiles!

- Makes shadowlings compile, require snowflaking of a few things to the
human Life() proc due to how Bay species works.
- Renames monkeyizing var to notransform, as that's effectively what it
was used for, to prevent transformation. (/tg/ port)
This commit is contained in:
DZD
2015-04-12 19:54:45 -04:00
parent 0ab3a54fcb
commit 00035a51f0
36 changed files with 215 additions and 188 deletions
+2 -1
View File
@@ -17,13 +17,14 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
"raider" = IS_MODE_COMPILED("heist"), // 1024 / 11
"vampire" = IS_MODE_COMPILED("vampire"), // 2048 / 12
"mutineer" = IS_MODE_COMPILED("mutiny"), // 4096 / 13
"blob" = IS_MODE_COMPILED("blob") // 8192 / 14
"blob" = IS_MODE_COMPILED("blob"), // 8192 / 14
"shadowling" = IS_MODE_COMPILED("shadowling") //16384 / 15
)
var/global/list/special_role_times = list( //minimum age (in days) for accounts to play these roles
num2text(BE_PAI) = 0,
num2text(BE_TRAITOR) = 7,
num2text(BE_CHANGELING) = 14,
num2text(BE_SHADOWLING) = 14,
num2text(BE_WIZARD) = 14,
num2text(BE_REV) = 14,
num2text(BE_VAMPIRE) = 14,