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It compiles!
- Makes shadowlings compile, require snowflaking of a few things to the human Life() proc due to how Bay species works. - Renames monkeyizing var to notransform, as that's effectively what it was used for, to prevent transformation. (/tg/ port)
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@@ -17,13 +17,14 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
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"raider" = IS_MODE_COMPILED("heist"), // 1024 / 11
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"vampire" = IS_MODE_COMPILED("vampire"), // 2048 / 12
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"mutineer" = IS_MODE_COMPILED("mutiny"), // 4096 / 13
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"blob" = IS_MODE_COMPILED("blob") // 8192 / 14
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"blob" = IS_MODE_COMPILED("blob"), // 8192 / 14
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"shadowling" = IS_MODE_COMPILED("shadowling") //16384 / 15
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)
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var/global/list/special_role_times = list( //minimum age (in days) for accounts to play these roles
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num2text(BE_PAI) = 0,
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num2text(BE_TRAITOR) = 7,
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num2text(BE_CHANGELING) = 14,
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num2text(BE_SHADOWLING) = 14,
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num2text(BE_WIZARD) = 14,
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num2text(BE_REV) = 14,
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num2text(BE_VAMPIRE) = 14,
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