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It compiles!
- Makes shadowlings compile, require snowflaking of a few things to the human Life() proc due to how Bay species works. - Renames monkeyizing var to notransform, as that's effectively what it was used for, to prevent transformation. (/tg/ port)
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@@ -12,8 +12,8 @@
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/obj/item/projectile/change/proc/wabbajack (mob/M as mob in living_mob_list)
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if(istype(M, /mob/living) && M.stat != DEAD)
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if(M.monkeyizing) return
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M.monkeyizing = 1
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if(M.notransform) return
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M.notransform = 1
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M.canmove = 0
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M.icon = null
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M.overlays.Cut()
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@@ -127,8 +127,8 @@
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proc/wabbajack(mob/living/M)
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if(istype(M))
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if(istype(M, /mob/living) && M.stat != DEAD)
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if(M.monkeyizing) return
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M.monkeyizing = 1
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if(M.notransform) return
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M.notransform = 1
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M.canmove = 0
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M.icon = null
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M.overlays.Cut()
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