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https://github.com/ParadiseSS13/Paradise.git
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Adds pref SOUND_HEARTBEAT
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@@ -25,7 +25,7 @@
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src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTRADIO) ? "hear all radio chat in the world" : "only hear from nearby speakers"]."
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prefs.save_preferences(src)
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feedback_add_details("admin_verb","TGR")
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/client/proc/toggle_hear_radio()
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set name = "Show/Hide RadioChatter"
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set category = "Preferences"
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@@ -134,6 +134,20 @@
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src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
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feedback_add_details("admin_verb","TAmbi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/Toggle_Heartbeat() //to toggle off heartbeat sounds, in case they get too annoying
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set name = "Hear/Silence Heartbeat"
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set category = "Preferences"
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set desc = "Toggles hearing heart beating sound effects"
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prefs.sound ^= SOUND_HEARTBEAT
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prefs.save_preferences(src)
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if(prefs.sound & SOUND_HEARTBEAT)
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src << "You will now hear heartbeat sounds."
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else
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src << "You will no longer hear heartbeat sounds."
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src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)
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src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
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feedback_add_details("admin_verb","Thb") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//be special
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/client/verb/toggle_be_special(role in be_special_flags)
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set name = "Toggle Special Role Candidacy"
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@@ -1653,25 +1653,27 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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H.vomit()
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proc/handle_heartbeat()
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if(pulse == PULSE_NONE)
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return
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var/client/C = src.client
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if(C.prefs.sound & SOUND_HEARTBEAT) //disable heartbeat by pref
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if(pulse == PULSE_NONE)
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return
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var/datum/organ/internal/heart/H = internal_organs_by_name["heart"]
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var/datum/organ/internal/heart/H = internal_organs_by_name["heart"]
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if(!H || istype(H,/datum/organ/internal/heart/robotic))
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return
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if(!H || istype(H,/datum/organ/internal/heart/robotic))
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return
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if(pulse >= PULSE_2FAST || shock_stage >= 10 || istype(get_turf(src), /turf/space))
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//PULSE_THREADY - maximum value for pulse, currently it 5.
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//High pulse value corresponds to a fast rate of heartbeat.
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//Divided by 2, otherwise it is too slow.
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var/rate = (PULSE_THREADY - pulse)/2
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if(pulse >= PULSE_2FAST || shock_stage >= 10 || istype(get_turf(src), /turf/space))
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//PULSE_THREADY - maximum value for pulse, currently it 5.
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//High pulse value corresponds to a fast rate of heartbeat.
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//Divided by 2, otherwise it is too slow.
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var/rate = (PULSE_THREADY - pulse)/2
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if(heartbeat >= rate)
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heartbeat = 0
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src << sound('sound/effects/singlebeat.ogg',0,0,0,50)
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else
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heartbeat++
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if(heartbeat >= rate)
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heartbeat = 0
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src << sound('sound/effects/singlebeat.ogg',0,0,0,50)
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else
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heartbeat++
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/*
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Called by life(), instead of having the individual hud items update icons each tick and check for status changes
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