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removes stupid sdisabilities
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@@ -22,7 +22,7 @@
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L.client.perspective = EYE_PERSPECTIVE
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L.client.eye = src
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L.loc = src
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L.sdisabilities += MUTE
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L.disabilities += MUTE
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health = L.health + 100 //stoning damaged mobs will result in easier to shatter statues
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intialTox = L.getToxLoss()
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intialFire = L.getFireLoss()
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@@ -77,7 +77,7 @@
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for(var/mob/living/M in src)
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M.loc = src.loc
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M.sdisabilities -= MUTE
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M.disabilities -= MUTE
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M.take_overall_damage((M.health - health - 100),0) //any new damage the statue incurred is transfered to the mob
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if(M.client)
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M.client.eye = M.client.mob
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