From 00a65b4fc14fd556c5efe107f5f7bd15c1ba8347 Mon Sep 17 00:00:00 2001 From: KasparoVy Date: Sun, 23 Jul 2017 14:23:31 -0400 Subject: [PATCH] Truth. --- code/game/atoms.dm | 2 +- code/modules/projectiles/projectile.dm | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 06f6ca8a631..823e6dcad8f 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -516,7 +516,7 @@ var/list/blood_splatter_icons = list() germ_level = 0 if(islist(blood_DNA)) blood_DNA = null - return 1 + return TRUE /obj/item/clean_blood() diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 07ca1d02f27..fee2524cb41 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -121,10 +121,10 @@ var/turf/step_cardinal = !(splatter_dir in list(NORTH, SOUTH, EAST, WEST)) ? get_step(target_loca, get_cardinal_dir(target_loca, step_over)) : null if(step_over.density && !step_over.CanPass(target, step_over, 1)) //Preliminary simple check. - return 1 + return TRUE for(var/atom/movable/border_obstacle in step_over) //Check to see if we're blocked by a (non-full) window or some such. Do deeper investigation if we're splattering blood diagonally. if(border_obstacle.flags&ON_BORDER && get_dir(step_cardinal ? step_cardinal : target_loca, step_over) == turn(border_obstacle.dir, 180)) - return 1 + return TRUE /obj/item/projectile/proc/vol_by_damage() if(damage)