Seperated ID and PDA slots

This commit is contained in:
ZomgPonies
2013-11-01 13:28:58 -04:00
parent 4630518535
commit 00b101d7f2
29 changed files with 123 additions and 45 deletions
+1 -1
View File
@@ -141,7 +141,7 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
M.real_name = "Corpse"
M.death()
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/device/pda/engineering(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/device/pda/engineering(M), slot_wear_pda)
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(M), slot_shoes)
// M.equip_to_slot_or_del(new /obj/item/weapon/storage/toolbox/mechanical(M), slot_l_hand)
+11 -11
View File
@@ -21,7 +21,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/bartender(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/bar(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/bar(H), slot_wear_pda)
if(H.backbag == 1)
var/obj/item/weapon/storage/box/survival/Barpack = new /obj/item/weapon/storage/box/survival(H)
@@ -61,7 +61,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/device/pda/chef(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/chef(H), slot_wear_pda)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
@@ -91,7 +91,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/botanic_leather(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/analyzer/plant_analyzer(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/device/pda/botanist(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/botanist(H), slot_wear_pda)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
@@ -119,7 +119,7 @@
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargo(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/quartermaster(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/quartermaster(H), slot_wear_pda)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
@@ -149,7 +149,7 @@
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargotech(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/cargo(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/cargo(H), slot_wear_pda)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
@@ -180,7 +180,7 @@
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/miner(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/shaftminer(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/shaftminer(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
if(H.backbag == 1)
@@ -221,7 +221,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/clown(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/clown(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask)
H.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(H), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(H), slot_in_backpack)
@@ -258,7 +258,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/under/mime(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/mime(H), slot_wear_mask)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/mime(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/mime(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/suspenders(H), slot_wear_suit)
@@ -297,7 +297,7 @@
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/janitor(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/janitor(H), slot_wear_pda)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
@@ -325,7 +325,7 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/red(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/librarian(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/librarian(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/barcodescanner(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/device/laser_pointer(H), slot_l_store)
@@ -362,7 +362,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/internalaffairs(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/big(H), slot_glasses)
H.equip_to_slot_or_del(new /obj/item/device/pda/lawyer(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/lawyer(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/device/laser_pointer(H), slot_l_store)
if(H.backbag == 1)
+1 -1
View File
@@ -18,7 +18,7 @@
var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(H) //BS12 EDIT
H.equip_to_slot_or_del(B, slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/chaplain(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/chaplain(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
+3 -3
View File
@@ -28,7 +28,7 @@
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_engineer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/ce(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/ce(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
@@ -67,7 +67,7 @@
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/device/t_scanner(H), slot_r_store)
H.equip_to_slot_or_del(new /obj/item/device/pda/engineering(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/device/pda/engineering(H), slot_wear_pda)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand)
else
@@ -98,7 +98,7 @@
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/atmospheric_technician(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/atmos(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/device/pda/atmos(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/atmostech/(H), slot_belt)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand)
+7 -7
View File
@@ -26,7 +26,7 @@
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_medical_officer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/cmo(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
@@ -87,7 +87,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
if(H.backbag == 1)
@@ -118,7 +118,7 @@
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chemist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/chemist(H), slot_wear_suit)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
@@ -146,7 +146,7 @@
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_medsci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/geneticist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/genetics(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
if(H.backbag == 1)
@@ -177,7 +177,7 @@
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/viro(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/viro(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/virologist(H), slot_wear_suit)
@@ -210,7 +210,7 @@
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
@@ -239,7 +239,7 @@
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/paramedic(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette(H), slot_wear_mask)
H.equip_to_slot_or_del(new /obj/item/clothing/head/soft/blue(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
+4 -4
View File
@@ -29,7 +29,7 @@
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/rd(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/research_director(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/device/laser_pointer(H), slot_l_store)
@@ -64,7 +64,7 @@
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/toxins(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/toxins(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/science(H), slot_wear_suit)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
@@ -97,7 +97,7 @@
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/toxins(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/toxins(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/science(H), slot_wear_suit)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
@@ -132,7 +132,7 @@
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/roboticist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/roboticist(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/roboticist(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/toolbox/mechanical(H), slot_l_hand)
+5 -5
View File
@@ -28,7 +28,7 @@
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hos(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hos(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hos(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
// H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
@@ -71,7 +71,7 @@
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/warden(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/warden(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/warden(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
// H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
@@ -110,7 +110,7 @@
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/det(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/detective(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/detective(H), slot_wear_pda)
/* var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H)
CIG.light("")
H.equip_to_slot_or_del(CIG, slot_wear_mask) */
@@ -156,7 +156,7 @@
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
if(H.backbag == 1)
@@ -190,7 +190,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/under/fluff/milo_hachert(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/customs(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
+4 -4
View File
@@ -23,7 +23,7 @@
var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/captain(H)
U.hastie = new /obj/item/clothing/tie/medal/gold/captain(U)
H.equip_to_slot_or_del(U, slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/caphat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
@@ -81,7 +81,7 @@
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_personnel(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hop(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hop(H), slot_wear_pda)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H), slot_r_hand)
else
@@ -132,7 +132,7 @@
H.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo/fluff/nt_rep(H.back), slot_in_backpack)
H.equip_if_possible(new /obj/item/clothing/under/rank/centcom/representative(H), slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/centcom(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hop(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hop(H), slot_wear_pda)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
@@ -178,7 +178,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_if_possible(new /obj/item/clothing/under/rank/centcom/representative(H), slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/suit/armor/vest/fluff/deus_blueshield(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hop(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hop(H), slot_wear_pda)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
+1 -1
View File
@@ -488,7 +488,7 @@ var/global/datum/controller/occupations/job_master
H.equip_to_slot_or_del(C, slot_wear_id)
H.equip_to_slot_or_del(new /obj/item/device/pda(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda(H), slot_wear_pda)
if(locate(/obj/item/device/pda,H))
var/obj/item/device/pda/pda = locate(/obj/item/device/pda,H)
pda.owner = H.real_name
+10
View File
@@ -350,6 +350,16 @@
if( !(slot_flags & SLOT_ID) )
return 0
return 1
if(slot_wear_pda)
if(H.wear_pda)
return 0
if(!H.w_uniform)
if(!disable_warning)
H << "\red You need a jumpsuit before you can attach this [name]."
return 0
if( !(slot_flags & SLOT_PDA) )
return 0
return 1
if(slot_l_store)
if(H.l_store)
return 0
+1 -1
View File
@@ -12,7 +12,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
item_state = "electronic"
w_class = 1.0
flags = FPRINT | TABLEPASS
slot_flags = SLOT_ID | SLOT_BELT
slot_flags = SLOT_BELT | SLOT_PDA
//Main variables
var/owner = null
+6 -1
View File
@@ -123,4 +123,9 @@
icon_state = "cuff_white"
/obj/item/weapon/handcuffs/cyborg
dispenser = 1
dispenser = 1
/obj/item/weapon/handcuffs/pinkcuffs
name = "fluffy pink handcuffs"
desc = "Use this to keep prisoners in line. Or you know, your significant other."
icon_state = "pinkcuffs"
+1 -1
View File
@@ -7,7 +7,7 @@
density = 1
var/health = 100
var/delay = 4 //Move delay to simulate a speed
var/delay = 3 //Move delay to simulate a speed
var/allowMove = 1
var/datum/global_iterator/space_move //Handling space movement (i.e. drift forever)
@@ -269,6 +269,7 @@
/obj/structure/table/attack_alien(mob/user)
visible_message("<span class='danger'>[user] slices [src] apart!</span>")
destroy()
/obj/structure/table/attack_animal(mob/living/simple_animal/user)
if(user.wall_smash)
@@ -416,6 +417,8 @@
if (issilicon(usr))
usr << "<span class='notice'>You need hands for this.</span>"
return
if (isobserver(usr))
usr << "<span class='notice'>No haunting outside halloween.</span>n"
if(!flip(get_cardinal_dir(usr,src)))
usr << "<span class='notice'>It won't budge.</span>"
else