mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
@@ -26,3 +26,22 @@
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//plastic flaps construction states
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#define PLASTIC_FLAPS_NORMAL 0
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#define PLASTIC_FLAPS_DETACHED 1
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//Material defines, for determining how much of a given material an item contains
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#define MAT_METAL "$metal"
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#define MAT_GLASS "$glass"
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#define MAT_SILVER "$silver"
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#define MAT_GOLD "$gold"
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#define MAT_DIAMOND "$diamond"
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#define MAT_URANIUM "$uranium"
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#define MAT_PLASMA "$plasma"
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#define MAT_BANANIUM "$bananium"
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#define MAT_TRANQUILLITE "$tranquillite"
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#define MAT_TITANIUM "$titanium"
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#define MAT_BIOMASS "$biomass"
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//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
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#define MINERAL_MATERIAL_AMOUNT 2000
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//The maximum size of a stack object.
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#define MAX_STACK_SIZE 50
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//maximum amount of cable in a coil
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#define MAXCOIL 30
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@@ -15,8 +15,6 @@
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#define FILE_DRM 16 // Some files want to not be copied/moved. This is them complaining that you tried.
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#define NETWORK_FAILURE 32
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#define MINERAL_MATERIAL_AMOUNT 2000 //The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
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#define IMPRINTER 1 //For circuits. Uses glass/chemicals.
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#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
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#define AUTOLATHE 4 //Uses glass/metal only.
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@@ -162,20 +162,6 @@
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#define MIN_SUPPLIED_LAW_NUMBER 15
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#define MAX_SUPPLIED_LAW_NUMBER 50
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//Material defines
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#define MAT_METAL "$metal"
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#define MAT_GLASS "$glass"
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#define MAT_SILVER "$silver"
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#define MAT_GOLD "$gold"
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#define MAT_DIAMOND "$diamond"
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#define MAT_URANIUM "$uranium"
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#define MAT_PLASMA "$plasma"
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#define MAT_BANANIUM "$bananium"
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#define MAT_TRANQUILLITE "$tranquillite"
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#define MAT_BIOMASS "$biomass"
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#define MAX_STACK_SIZE 50
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//check_target_facings() return defines
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#define FACING_FAILED 0
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#define FACING_SAME_DIR 1
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@@ -1,4 +1,3 @@
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#define MAXCOIL 30
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/datum/cargoprofile
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var/name = "All Items"
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var/id = "all" // unique ID for the UI
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@@ -787,4 +786,3 @@
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var/punches = punch(M,remaining / PUNCH_WORK)
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if(punches>1)master.sleep++
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return punches * PUNCH_WORK
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#undef MAXCOIL
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@@ -40,6 +40,8 @@
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materials[MAT_BANANIUM] = new /datum/material/bananium()
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if(mat_list[MAT_TRANQUILLITE])
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materials[MAT_TRANQUILLITE] = new /datum/material/tranquillite()
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if(mat_list[MAT_TITANIUM])
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materials[MAT_TITANIUM] = new /datum/material/titanium()
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/datum/material_container/Destroy()
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QDEL_LIST_ASSOC_VAL(materials)
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@@ -276,6 +278,13 @@
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material_type = MAT_TRANQUILLITE
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sheet_type = /obj/item/stack/sheet/mineral/tranquillite
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/datum/material/titanium
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/datum/material/titanium/New()
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..()
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material_type = MAT_TITANIUM
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sheet_type = /obj/item/stack/sheet/mineral/titanium
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/datum/material/biomass
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/datum/material/biomass/New()
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@@ -264,7 +264,7 @@ var/list/potential_theft_objectives = subtypesof(/datum/theft_objective) - /datu
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if(!location)
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return 0
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if(istype(location, /turf/simulated/shuttle/floor4)) // Fails traitors if they are in the shuttle brig -- Polymorph
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if(istype(location, /turf/simulated/shuttle/floor4) || istype(location, /turf/simulated/floor/mineral/plastitanium/brig)) // Fails traitors if they are in the shuttle brig -- Polymorph
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return 0
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if(location.onCentcom() || location.onSyndieBase())
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@@ -234,6 +234,16 @@
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opacity = 0
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glass = TRUE
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/obj/machinery/door/airlock/titanium
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name = "shuttle airlock"
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assemblytype = /obj/structure/door_assembly/door_assembly_titanium
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icon = 'icons/obj/doors/airlocks/shuttle/shuttle.dmi'
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overlays_file = 'icons/obj/doors/airlocks/shuttle/overlays.dmi'
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/obj/machinery/door/airlock/titanium/glass
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opacity = 0
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glass = TRUE
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//////////////////////////////////
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/*
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Station2 Airlocks
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@@ -24,7 +24,7 @@ var/const/SAFETY_COOLDOWN = 100
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component_parts += new /obj/item/weapon/circuitboard/recycler(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
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materials = new /datum/material_container(src, list(MAT_METAL=1, MAT_GLASS=1, MAT_SILVER=1, MAT_GOLD=1, MAT_DIAMOND=1, MAT_PLASMA=1, MAT_URANIUM=1, MAT_BANANIUM=1, MAT_TRANQUILLITE=1))
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materials = new /datum/material_container(src, list(MAT_METAL=1, MAT_GLASS=1, MAT_SILVER=1, MAT_GOLD=1, MAT_DIAMOND=1, MAT_PLASMA=1, MAT_URANIUM=1, MAT_BANANIUM=1, MAT_TRANQUILLITE=1, MAT_TITANIUM=1))
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RefreshParts()
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update_icon()
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@@ -19,7 +19,8 @@
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MAT_GOLD=0,
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MAT_PLASMA=0,
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MAT_SILVER=0,
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MAT_URANIUM=0
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MAT_URANIUM=0,
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MAT_TITANIUM=0
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)
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var/res_max_amount = 200000
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var/datum/research/files
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@@ -435,6 +436,8 @@
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type = /obj/item/stack/sheet/mineral/bananium
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if(MAT_TRANQUILLITE)
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type = /obj/item/stack/sheet/mineral/tranquillite
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if(MAT_TITANIUM)
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type = /obj/item/stack/sheet/mineral/titanium
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else
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return 0
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var/result = 0
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@@ -492,6 +495,8 @@
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material = MAT_TRANQUILLITE
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if(/obj/item/stack/sheet/mineral/uranium)
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material = MAT_URANIUM
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if(/obj/item/stack/sheet/mineral/titanium)
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material = MAT_TITANIUM
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else
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return ..()
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@@ -103,9 +103,8 @@ var/global/list/datum/stack_recipe/abductor_recipes = list ( \
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)
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/obj/item/stack/sheet/mineral
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force = 5.0
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force = 5
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throwforce = 5
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 3
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/obj/item/stack/sheet/mineral/New()
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@@ -226,6 +225,56 @@ var/global/list/datum/stack_recipe/abductor_recipes = list ( \
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..()
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recipes = tranquillite_recipes
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/*
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* Titanium
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*/
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/obj/item/stack/sheet/mineral/titanium
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name = "titanium"
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icon_state = "sheet-titanium"
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singular_name = "titanium sheet"
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force = 5
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throwforce = 5
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 1
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throw_range = 3
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sheettype = "titanium"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
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var/global/list/datum/stack_recipe/titanium_recipes = list (
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new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20),
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)
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/obj/item/stack/sheet/mineral/titanium/New(loc, amount=null)
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recipes = titanium_recipes
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..()
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/obj/item/stack/sheet/mineral/titanium/fifty
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amount = 50
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/*
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* Plastitanium
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*/
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/obj/item/stack/sheet/mineral/plastitanium
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name = "plastitanium"
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icon_state = "sheet-plastitanium"
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singular_name = "plastitanium sheet"
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force = 5
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throwforce = 5
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 1
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throw_range = 3
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sheettype = "plastitanium"
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materials = list(MAT_TITANIUM=2000, MAT_PLASMA=2000)
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var/global/list/datum/stack_recipe/plastitanium_recipes = list (
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new/datum/stack_recipe("plas-titanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20),
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)
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/obj/item/stack/sheet/mineral/plastitanium/New(loc, amount=null)
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recipes = plastitanium_recipes
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..()
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/obj/item/stack/sheet/mineral/enruranium
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name = "enriched uranium"
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icon_state = "sheet-enruranium"
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@@ -111,4 +111,22 @@ var/global/list/datum/stack_recipe/silverfancy_tile_recipes = list ( \
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icon_state = "tile_abductor"
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origin_tech = "materials=6;abductor=1"
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turf_type = /turf/simulated/floor/mineral/abductor
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mineralType = "abductor"
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mineralType = "abductor"
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/obj/item/stack/tile/mineral/titanium
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name = "titanium tile"
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singular_name = "titanium floor tile"
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desc = "A tile made of titanium, used for shuttles."
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icon_state = "tile_shuttle"
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turf_type = /turf/simulated/floor/mineral/titanium
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mineralType = "titanium"
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materials = list(MAT_TITANIUM=500)
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/obj/item/stack/tile/mineral/plastitanium
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name = "plas-titanium tile"
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singular_name = "plas-titanium floor tile"
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desc = "A tile made of plas-titanium, used for very evil shuttles."
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icon_state = "tile_darkshuttle"
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turf_type = /turf/simulated/floor/mineral/plastitanium
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mineralType = "plastitanium"
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materials = list(MAT_TITANIUM=250, MAT_PLASMA=250)
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@@ -58,7 +58,7 @@
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icon_state = "drill_bolt"
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item_state = "drill"
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usesound = 'sound/items/drill_use.ogg'
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_GOLD=25)
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
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force = 8 //might or might not be too high, subject to change
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throwforce = 8
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@@ -180,7 +180,7 @@
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desc = "A simple hand drill with a screwdriver bit attached."
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icon_state = "drill_screw"
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item_state = "drill"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_GOLD=25)
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
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force = 8 //might or might not be too high, subject to change
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throwforce = 8
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@@ -276,7 +276,7 @@
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icon_state = "jaws_cutter"
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item_state = "jawsoflife"
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origin_tech = "materials=2;engineering=2"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_GOLD=25)
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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usesound = 'sound/items/jaws_cut.ogg'
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toolspeed = 0.25
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@@ -691,7 +691,7 @@ obj/item/weapon/weldingtool/experimental/process()
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desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head."
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icon_state = "jaws_pry"
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item_state = "jawsoflife"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_DIAMOND=25)
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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origin_tech = "materials=2;engineering=2"
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usesound = 'sound/items/jaws_pry.ogg'
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force = 15
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@@ -100,6 +100,14 @@
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if(pickednum >= 40)
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new /obj/item/stack/sheet/mineral/uranium(src, rand(rare_min, rare_max))
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//Titanium (rare ore)
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if(pickednum >= 40)
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new /obj/item/stack/sheet/mineral/titanium(src, rand(rare_min, rare_max))
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//Plastitanium (rare ore)
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if(pickednum >= 40)
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new /obj/item/stack/sheet/mineral/plastitanium(src, rand(rare_min, rare_max))
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//Diamond (rare HONK)
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if(pickednum >= 45)
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new /obj/item/stack/sheet/mineral/diamond(src, rand(rare_min, rare_max))
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@@ -122,6 +130,8 @@
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/obj/item/stack/sheet/mineral/uranium,
|
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/obj/item/stack/sheet/mineral/diamond,
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/obj/item/stack/sheet/mineral/bananium,
|
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/obj/item/stack/sheet/mineral/titanium,
|
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/obj/item/stack/sheet/mineral/plastitanium,
|
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/obj/item/stack/sheet/plasteel,
|
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/obj/item/stack/rods
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||||
)
|
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|
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@@ -246,6 +246,15 @@
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mineral = "sandstone"
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glass_type = /obj/machinery/door/airlock/sandstone/glass
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|
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/obj/structure/door_assembly/door_assembly_titanium
|
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name = "titanium airlock assembly"
|
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icon = 'icons/obj/doors/airlocks/shuttle/shuttle.dmi'
|
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base_name = "shuttle airlock"
|
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overlays_file = 'icons/obj/doors/airlocks/shuttle/overlays.dmi'
|
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glass_type = /obj/machinery/door/airlock/titanium/glass
|
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airlock_type = /obj/machinery/door/airlock/titanium
|
||||
mineral = "titanium"
|
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|
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/obj/structure/door_assembly/door_assembly_wood
|
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name = "wooden airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/wood.dmi'
|
||||
|
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@@ -80,9 +80,9 @@
|
||||
|
||||
/obj/structure/falsewall/update_icon()
|
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if(density)
|
||||
icon_state = initial(icon_state)
|
||||
smooth = SMOOTH_TRUE
|
||||
smooth_icon(src)
|
||||
icon_state = ""
|
||||
else
|
||||
icon_state = "fwall_open"
|
||||
|
||||
@@ -304,4 +304,22 @@
|
||||
icon_state = "abductor"
|
||||
mineral = "abductor"
|
||||
walltype = "abductor"
|
||||
canSmoothWith = list(/obj/structure/falsewall/abductor, /turf/simulated/wall/mineral/abductor)
|
||||
canSmoothWith = list(/obj/structure/falsewall/abductor, /turf/simulated/wall/mineral/abductor)
|
||||
|
||||
/obj/structure/falsewall/titanium
|
||||
desc = "A light-weight titanium wall used in shuttles."
|
||||
icon = 'icons/turf/walls/shuttle_wall.dmi'
|
||||
icon_state = "shuttle"
|
||||
mineral = /obj/item/stack/sheet/mineral/titanium
|
||||
walltype = /turf/simulated/wall/mineral/titanium
|
||||
smooth = SMOOTH_MORE
|
||||
canSmoothWith = list(/turf/simulated/wall/mineral/titanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/full/shuttle, /obj/structure/shuttle/engine/heater)
|
||||
|
||||
/obj/structure/falsewall/plastitanium
|
||||
desc = "An evil wall of plasma and titanium."
|
||||
icon = 'icons/turf/walls/plastitanium_wall.dmi'
|
||||
icon_state = "shuttle"
|
||||
mineral = /obj/item/stack/sheet/mineral/plastitanium
|
||||
walltype = /turf/simulated/wall/mineral/plastitanium
|
||||
smooth = SMOOTH_MORE
|
||||
canSmoothWith = list(/turf/simulated/wall/mineral/plastitanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/full/shuttle, /obj/structure/shuttle/engine/heater)
|
||||
@@ -94,6 +94,7 @@
|
||||
basestate = "window"
|
||||
health = 160
|
||||
reinf = 1
|
||||
explosion_block = 3
|
||||
|
||||
/obj/structure/window/full/shuttle/New()
|
||||
..()
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
* Bananium floor
|
||||
* Diamond floor
|
||||
* Uranium floor
|
||||
* Shuttle floor (Titanium)
|
||||
*/
|
||||
|
||||
/turf/simulated/floor/mineral
|
||||
@@ -76,6 +77,61 @@
|
||||
floor_tile = /obj/item/stack/tile/mineral/silver/fancy
|
||||
icons = list("silverfancy","silverfancy_dam")
|
||||
|
||||
//TITANIUM (shuttle)
|
||||
|
||||
/turf/simulated/floor/mineral/titanium/blue
|
||||
icon_state = "shuttlefloor"
|
||||
icons = list("shuttlefloor","shuttlefloor_dam")
|
||||
|
||||
/turf/simulated/floor/mineral/titanium/blue/airless
|
||||
oxygen = 0.01
|
||||
nitrogen = 0.01
|
||||
temperature = TCMB
|
||||
|
||||
/turf/simulated/floor/mineral/titanium/yellow
|
||||
icon_state = "shuttlefloor2"
|
||||
icons = list("shuttlefloor2","shuttlefloor2_dam")
|
||||
|
||||
/turf/simulated/floor/mineral/titanium/yellow/airless
|
||||
oxygen = 0.01
|
||||
nitrogen = 0.01
|
||||
temperature = TCMB
|
||||
|
||||
/turf/simulated/floor/mineral/titanium
|
||||
name = "shuttle floor"
|
||||
icon_state = "shuttlefloor3"
|
||||
floor_tile = /obj/item/stack/tile/mineral/titanium
|
||||
icons = list("shuttlefloor3","shuttlefloor3_dam")
|
||||
|
||||
/turf/simulated/floor/mineral/titanium/airless
|
||||
oxygen = 0.01
|
||||
nitrogen = 0.01
|
||||
temperature = TCMB
|
||||
|
||||
/turf/simulated/floor/mineral/titanium/purple
|
||||
icon_state = "shuttlefloor5"
|
||||
icons = list("shuttlefloor5","shuttlefloor5_dam")
|
||||
|
||||
/turf/simulated/floor/mineral/titanium/purple/airless
|
||||
oxygen = 0.01
|
||||
nitrogen = 0.01
|
||||
temperature = TCMB
|
||||
|
||||
//PLASTITANIUM (syndieshuttle)
|
||||
/turf/simulated/floor/mineral/plastitanium
|
||||
name = "shuttle floor"
|
||||
icon_state = "shuttlefloor4"
|
||||
floor_tile = /obj/item/stack/tile/mineral/plastitanium
|
||||
icons = list("shuttlefloor4","shuttlefloor4_dam")
|
||||
|
||||
/turf/simulated/floor/mineral/plastitanium/airless
|
||||
oxygen = 0.01
|
||||
nitrogen = 0.01
|
||||
temperature = TCMB
|
||||
|
||||
/turf/simulated/floor/mineral/plastitanium/brig
|
||||
name = "brig floor"
|
||||
|
||||
//BANANIUM
|
||||
/turf/simulated/floor/mineral/bananium
|
||||
name = "bananium floor"
|
||||
|
||||
@@ -156,4 +156,111 @@
|
||||
smooth = SMOOTH_TRUE|SMOOTH_DIAGONAL
|
||||
sheet_type = /obj/item/stack/sheet/mineral/abductor
|
||||
explosion_block = 3
|
||||
canSmoothWith = list(/turf/simulated/wall/mineral/abductor, /obj/structure/falsewall/abductor)
|
||||
canSmoothWith = list(/turf/simulated/wall/mineral/abductor, /obj/structure/falsewall/abductor)
|
||||
|
||||
/////////////////////Titanium walls/////////////////////
|
||||
|
||||
/turf/simulated/wall/mineral/titanium //has to use this path due to how building walls works
|
||||
name = "wall"
|
||||
desc = "A light-weight titanium wall used in shuttles."
|
||||
icon = 'icons/turf/walls/shuttle_wall.dmi'
|
||||
icon_state = "map-shuttle"
|
||||
explosion_block = 3
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
|
||||
canSmoothWith = list(/turf/simulated/wall/mineral/titanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/full/shuttle, /obj/structure/shuttle/engine/heater, /obj/structure/falsewall/titanium)
|
||||
|
||||
/turf/simulated/wall/mineral/titanium/nodiagonal
|
||||
smooth = SMOOTH_MORE
|
||||
icon_state = "map-shuttle_nd"
|
||||
|
||||
/turf/simulated/wall/mineral/titanium/nosmooth
|
||||
icon = 'icons/turf/shuttle.dmi'
|
||||
icon_state = "wall"
|
||||
smooth = SMOOTH_FALSE
|
||||
|
||||
/turf/simulated/wall/mineral/titanium/overspace
|
||||
icon_state = "map-overspace"
|
||||
fixed_underlay = list("space"=1)
|
||||
|
||||
//sub-type to be used for interior shuttle walls
|
||||
//won't get an underlay of the destination turf on shuttle move
|
||||
/turf/simulated/wall/mineral/titanium/interior/copyTurf(turf/T)
|
||||
if(T.type != type)
|
||||
T.ChangeTurf(type)
|
||||
if(underlays.len)
|
||||
T.underlays = underlays
|
||||
if(T.icon_state != icon_state)
|
||||
T.icon_state = icon_state
|
||||
if(T.icon != icon)
|
||||
T.icon = icon
|
||||
if(T.color != color)
|
||||
T.color = color
|
||||
if(T.dir != dir)
|
||||
T.dir = dir
|
||||
T.transform = transform
|
||||
return T
|
||||
|
||||
/turf/simulated/wall/mineral/titanium/copyTurf(turf/T)
|
||||
. = ..()
|
||||
T.transform = transform
|
||||
|
||||
/turf/simulated/wall/mineral/titanium/survival
|
||||
name = "pod wall"
|
||||
desc = "An easily-compressable wall used for temporary shelter."
|
||||
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
||||
icon_state = "smooth"
|
||||
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
|
||||
canSmoothWith = list(/turf/simulated/wall/mineral/titanium/survival, /obj/machinery/door/airlock, /obj/structure/window/full, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/shuttle, /obj/structure/shuttle/engine)
|
||||
|
||||
/turf/simulated/wall/mineral/titanium/survival/nodiagonal
|
||||
smooth = SMOOTH_MORE
|
||||
|
||||
/turf/simulated/wall/mineral/titanium/survival/pod
|
||||
canSmoothWith = list(/turf/simulated/wall/mineral/titanium/survival, /obj/machinery/door/airlock/survival_pod)
|
||||
|
||||
/////////////////////Plastitanium walls/////////////////////
|
||||
|
||||
/turf/simulated/wall/mineral/plastitanium
|
||||
name = "wall"
|
||||
desc = "An evil wall of plasma and titanium."
|
||||
icon = 'icons/turf/walls/plastitanium_wall.dmi'
|
||||
icon_state = "map-shuttle"
|
||||
explosion_block = 4
|
||||
sheet_type = /obj/item/stack/sheet/mineral/plastitanium
|
||||
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
|
||||
canSmoothWith = list(/turf/simulated/wall/mineral/plastitanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/shuttle/engine, /obj/structure/falsewall/plastitanium)
|
||||
|
||||
/turf/simulated/wall/mineral/plastitanium/nodiagonal
|
||||
smooth = SMOOTH_MORE
|
||||
icon_state = "map-shuttle_nd"
|
||||
|
||||
/turf/simulated/wall/mineral/plastitanium/nosmooth
|
||||
icon = 'icons/turf/shuttle.dmi'
|
||||
icon_state = "wall"
|
||||
smooth = SMOOTH_FALSE
|
||||
|
||||
/turf/simulated/wall/mineral/plastitanium/overspace
|
||||
icon_state = "map-overspace"
|
||||
fixed_underlay = list("space"=1)
|
||||
|
||||
//have to copypaste this code
|
||||
/turf/simulated/wall/mineral/plastitanium/interior/copyTurf(turf/T)
|
||||
if(T.type != type)
|
||||
T.ChangeTurf(type)
|
||||
if(underlays.len)
|
||||
T.underlays = underlays
|
||||
if(T.icon_state != icon_state)
|
||||
T.icon_state = icon_state
|
||||
if(T.icon != icon)
|
||||
T.icon = icon
|
||||
if(T.color != color)
|
||||
T.color = color
|
||||
if(T.dir != dir)
|
||||
T.dir = dir
|
||||
T.transform = transform
|
||||
return T
|
||||
|
||||
/turf/simulated/wall/mineral/plastitanium/copyTurf(turf/T)
|
||||
. = ..()
|
||||
T.transform = transform
|
||||
@@ -19,7 +19,7 @@
|
||||
var/ore_pickup_rate = 15
|
||||
var/sheet_per_ore = 1
|
||||
var/point_upgrade = 1
|
||||
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60), ("tranquillite" = 60))
|
||||
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("titanium" = 30), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60), ("tranquillite" = 60))
|
||||
var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"), "Virology" = list("plasma", "uranium", "gold"))
|
||||
speed_process = 1
|
||||
|
||||
@@ -175,17 +175,28 @@
|
||||
dat += "<br>" //just looks nicer
|
||||
dat += text("[capitalize(s.name)]: [s.amount] <A href='?src=[UID()];release=[s.type]'>Release</A><br>")
|
||||
|
||||
if((/obj/item/stack/sheet/metal in stack_list) && (/obj/item/stack/sheet/mineral/plasma in stack_list))
|
||||
var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal]
|
||||
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
|
||||
if(min(metalstack.amount, plasmastack.amount))
|
||||
dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=[UID()];plasteel=1'>Smelt</A><BR>")
|
||||
if((/obj/item/stack/sheet/glass in stack_list) && (/obj/item/stack/sheet/mineral/plasma in stack_list))
|
||||
var/obj/item/stack/sheet/glassstack = stack_list[/obj/item/stack/sheet/glass]
|
||||
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
|
||||
if(min(glassstack.amount, plasmastack.amount))
|
||||
dat += "Plasma Glass (Glass + Plasma): <A href='?src=[UID()];plasglass=1'>Smelt</A><BR>"
|
||||
var/obj/item/stack/sheet/metalstack
|
||||
if(/obj/item/stack/sheet/metal in stack_list)
|
||||
metalstack = stack_list[/obj/item/stack/sheet/metal]
|
||||
|
||||
var/obj/item/stack/sheet/glass/glassstack
|
||||
if(/obj/item/stack/sheet/glass in stack_list)
|
||||
glassstack = stack_list[/obj/item/stack/sheet/glass]
|
||||
|
||||
var/obj/item/stack/sheet/plasmastack
|
||||
if((/obj/item/stack/sheet/mineral/plasma in stack_list))
|
||||
plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
|
||||
|
||||
var/obj/item/stack/sheet/mineral/titaniumstack
|
||||
if((/obj/item/stack/sheet/mineral/titanium in stack_list))
|
||||
titaniumstack = stack_list[/obj/item/stack/sheet/mineral/titanium]
|
||||
|
||||
if(metalstack && plasmastack && min(metalstack.amount, plasmastack.amount))
|
||||
dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/metal;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasteel'>Smelt</A><BR>")
|
||||
if(titaniumstack && plasmastack && min(titaniumstack.amount, plasmastack.amount))
|
||||
dat += text("Plastitanium Alloy (Titanium + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/mineral/titanium;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/mineral/plastitanium'>Smelt</A><BR>")
|
||||
if(glassstack && plasmastack && min(glassstack.amount, plasmastack.amount))
|
||||
dat += text("Plasma Glass (Glass + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/glass;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasmaglass'>Smelt</A><BR>")
|
||||
dat += text("<br><div class='statusDisplay'><b>Mineral Value List:</b><BR>[get_ore_values()]</div>")
|
||||
|
||||
var/datum/browser/popup = new(user, "console_stacking_machine", "Ore Redemption Machine", 400, 500)
|
||||
@@ -242,37 +253,24 @@
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Required access not found.</span>")
|
||||
|
||||
if(href_list["plasteel"])
|
||||
if(href_list["alloytype1"] && href_list["alloytype2"] && href_list["alloytypeout"])
|
||||
var/alloytype1 = text2path(href_list["alloytype1"])
|
||||
var/alloytype2 = text2path(href_list["alloytype2"])
|
||||
var/alloytypeout = text2path(href_list["alloytypeout"])
|
||||
if(check_access(inserted_id) || allowed(usr))
|
||||
if(!(/obj/item/stack/sheet/metal in stack_list)) return
|
||||
if(!(/obj/item/stack/sheet/mineral/plasma in stack_list)) return
|
||||
var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal]
|
||||
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
|
||||
|
||||
if(!(alloytype1 in stack_list))
|
||||
return
|
||||
if(!(alloytype2 in stack_list))
|
||||
return
|
||||
var/obj/item/stack/sheet/stack1 = stack_list[alloytype1]
|
||||
var/obj/item/stack/sheet/stack2 = stack_list[alloytype2]
|
||||
var/desired = input("How much?", "How much would you like to smelt?", 1) as num
|
||||
var/obj/item/stack/sheet/plasteel/plasteelout = new
|
||||
plasteelout.amount = round(min(desired,50,metalstack.amount,plasmastack.amount))
|
||||
if(plasteelout.amount >= 1)
|
||||
metalstack.amount -= plasteelout.amount
|
||||
plasmastack.amount -= plasteelout.amount
|
||||
unload_mineral(plasteelout)
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Required access not found.</span>")
|
||||
|
||||
if(href_list["plasglass"])
|
||||
if(check_access(inserted_id) || allowed(usr))
|
||||
if(!(/obj/item/stack/sheet/glass in stack_list)) return
|
||||
if(!(/obj/item/stack/sheet/mineral/plasma in stack_list)) return
|
||||
var/obj/item/stack/sheet/glassstack = stack_list[/obj/item/stack/sheet/glass]
|
||||
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
|
||||
|
||||
var/desired = input("How much?", "How much would you like to smelt?", 1) as num
|
||||
var/obj/item/stack/sheet/plasmaglass/plasglassout = new
|
||||
plasglassout.amount = round(min(desired, 50, glassstack.amount, plasmastack.amount))
|
||||
if(plasglassout.amount >= 1)
|
||||
glassstack.amount -= plasglassout.amount
|
||||
plasmastack.amount -= plasglassout.amount
|
||||
unload_mineral(plasglassout)
|
||||
var/obj/item/stack/sheet/alloyout = new alloytypeout
|
||||
alloyout.amount = round(min(desired,50,stack1.amount,stack2.amount))
|
||||
if(alloyout.amount >= 1)
|
||||
stack1.amount -= alloyout.amount
|
||||
stack2.amount -= alloyout.amount
|
||||
unload_mineral(alloyout)
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Required access not found.</span>")
|
||||
updateUsrDialog()
|
||||
|
||||
@@ -25,93 +25,102 @@
|
||||
if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_mime || machine.ore_adamantine)
|
||||
if(machine.ore_iron)
|
||||
if(machine.selected_iron==1)
|
||||
dat += text("<A href='?src=[UID()];sel_iron=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_iron=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_iron=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Iron: [machine.ore_iron]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_iron=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Iron: [machine.ore_iron]<br>"
|
||||
else
|
||||
machine.selected_iron = 0
|
||||
|
||||
//sand - glass
|
||||
if(machine.ore_glass)
|
||||
if(machine.selected_glass==1)
|
||||
dat += text("<A href='?src=[UID()];sel_glass=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_glass=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_glass=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Sand: [machine.ore_glass]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_glass=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Sand: [machine.ore_glass]<br>"
|
||||
else
|
||||
machine.selected_glass = 0
|
||||
|
||||
//plasma
|
||||
if(machine.ore_plasma)
|
||||
if(machine.selected_plasma==1)
|
||||
dat += text("<A href='?src=[UID()];sel_plasma=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_plasma=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_plasma=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Plasma: [machine.ore_plasma]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_plasma=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Plasma: [machine.ore_plasma]<br>"
|
||||
else
|
||||
machine.selected_plasma = 0
|
||||
|
||||
//uranium
|
||||
if(machine.ore_uranium)
|
||||
if(machine.selected_uranium==1)
|
||||
dat += text("<A href='?src=[UID()];sel_uranium=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_uranium=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_uranium=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Uranium: [machine.ore_uranium]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_uranium=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Uranium: [machine.ore_uranium]<br>"
|
||||
else
|
||||
machine.selected_uranium = 0
|
||||
|
||||
//gold
|
||||
if(machine.ore_gold)
|
||||
if(machine.selected_gold==1)
|
||||
dat += text("<A href='?src=[UID()];sel_gold=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_gold=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_gold=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Gold: [machine.ore_gold]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_gold=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Gold: [machine.ore_gold]<br>"
|
||||
else
|
||||
machine.selected_gold = 0
|
||||
|
||||
//silver
|
||||
if(machine.ore_silver)
|
||||
if(machine.selected_silver==1)
|
||||
dat += text("<A href='?src=[UID()];sel_silver=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_silver=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_silver=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Silver: [machine.ore_silver]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_silver=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Silver: [machine.ore_silver]<br>"
|
||||
else
|
||||
machine.selected_silver = 0
|
||||
|
||||
//diamond
|
||||
if(machine.ore_diamond)
|
||||
if(machine.selected_diamond==1)
|
||||
dat += text("<A href='?src=[UID()];sel_diamond=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_diamond=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_diamond=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Diamond: [machine.ore_diamond]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_diamond=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Diamond: [machine.ore_diamond]<br>"
|
||||
else
|
||||
machine.selected_diamond = 0
|
||||
|
||||
//bananium
|
||||
if(machine.ore_clown)
|
||||
if(machine.selected_clown==1)
|
||||
dat += text("<A href='?src=[UID()];sel_clown=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_clown=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_clown=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Bananium: [machine.ore_clown]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_clown=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Bananium: [machine.ore_clown]<br>"
|
||||
else
|
||||
machine.selected_clown = 0
|
||||
|
||||
//tranquillite
|
||||
if(machine.ore_mime)
|
||||
if(machine.selected_mime==1)
|
||||
dat += text("<A href='?src=[UID()];sel_mime=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_mime=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_mime=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Tranquillite: [machine.ore_mime]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_mime=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Tranquillite: [machine.ore_mime]<br>"
|
||||
else
|
||||
machine.selected_mime = 0
|
||||
|
||||
//titanium
|
||||
if(machine.ore_titanium)
|
||||
if (machine.selected_titanium==1)
|
||||
dat += "<A href='?src=\ref[src];sel_titanium=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];sel_titanium=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Titanium: [machine.ore_titanium]<br>"
|
||||
else
|
||||
machine.selected_titanium = 0
|
||||
|
||||
//On or off
|
||||
dat += text("Machine is currently ")
|
||||
@@ -175,6 +184,11 @@
|
||||
machine.selected_mime = 1
|
||||
else
|
||||
machine.selected_mime = 0
|
||||
if(href_list["sel_titanium"])
|
||||
if (href_list["sel_titanium"] == "yes")
|
||||
machine.selected_titanium = 1
|
||||
else
|
||||
machine.selected_titanium = 0
|
||||
if(href_list["set_on"])
|
||||
if(href_list["set_on"] == "on")
|
||||
machine.on = 1
|
||||
@@ -203,6 +217,7 @@
|
||||
var/ore_clown = 0
|
||||
var/ore_mime = 0
|
||||
var/ore_adamantine = 0
|
||||
var/ore_titanium = 0
|
||||
var/selected_gold = 0
|
||||
var/selected_silver = 0
|
||||
var/selected_diamond = 0
|
||||
@@ -212,92 +227,106 @@
|
||||
var/selected_iron = 0
|
||||
var/selected_clown = 0
|
||||
var/selected_mime = 0
|
||||
var/selected_titanium = 0
|
||||
var/on = 0 //0 = off, 1 =... oh you know!
|
||||
|
||||
/obj/machinery/mineral/processing_unit/process()
|
||||
var/i
|
||||
for(i = 0; i < 10; i++)
|
||||
for(var/i in 1 to 10)
|
||||
if(on)
|
||||
if(selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_glass > 0)
|
||||
ore_glass--;
|
||||
ore_glass--
|
||||
generate_mineral(/obj/item/stack/sheet/glass)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
|
||||
if(selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_glass > 0 && ore_iron > 0)
|
||||
ore_glass--;
|
||||
ore_iron--;
|
||||
ore_glass--
|
||||
ore_iron--
|
||||
generate_mineral(/obj/item/stack/sheet/rglass)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_gold > 0)
|
||||
ore_gold--;
|
||||
ore_gold--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/gold)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_silver > 0)
|
||||
ore_silver--;
|
||||
ore_silver--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/silver)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_diamond > 0)
|
||||
ore_diamond--;
|
||||
ore_diamond--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/diamond)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_plasma > 0)
|
||||
ore_plasma--;
|
||||
ore_plasma--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/plasma)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_uranium > 0)
|
||||
ore_uranium--;
|
||||
ore_uranium--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/uranium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_iron > 0)
|
||||
ore_iron--;
|
||||
ore_iron--
|
||||
generate_mineral(/obj/item/stack/sheet/metal)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_iron > 0 && ore_plasma > 0)
|
||||
ore_iron--;
|
||||
ore_plasma--;
|
||||
ore_iron--
|
||||
ore_plasma--
|
||||
generate_mineral(/obj/item/stack/sheet/plasteel)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && selected_clown && !selected_mime)
|
||||
if(ore_clown > 0)
|
||||
ore_clown--;
|
||||
ore_clown--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/bananium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 1)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && selected_mime)
|
||||
if(ore_mime > 0)
|
||||
ore_mime--;
|
||||
ore_mime--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/tranquillite)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
|
||||
if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime && selected_titanium)
|
||||
if (ore_titanium > 0)
|
||||
ore_titanium--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/titanium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime && selected_titanium)
|
||||
if (ore_titanium > 0)
|
||||
ore_titanium--
|
||||
ore_plasma--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/plastitanium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
|
||||
//if a non valid combination is selected
|
||||
|
||||
@@ -333,6 +362,9 @@
|
||||
if(selected_mime == 1)
|
||||
if(ore_mime <= 0)
|
||||
b = 0
|
||||
if(selected_titanium == 1)
|
||||
if(ore_titanium <= 0)
|
||||
b = 0
|
||||
|
||||
if(b) //if they are, deduct one from each, produce slag and shut the machine off
|
||||
if(selected_gold == 1)
|
||||
@@ -351,6 +383,8 @@
|
||||
ore_clown--
|
||||
if(selected_mime == 1)
|
||||
ore_mime--
|
||||
if(selected_titanium == 1)
|
||||
ore_titanium--
|
||||
generate_mineral(/obj/item/weapon/ore/slag)
|
||||
on = 0
|
||||
else
|
||||
@@ -402,6 +436,10 @@
|
||||
ore_mime++
|
||||
O.loc = null
|
||||
continue
|
||||
if(istype(O,/obj/item/weapon/ore/titanium))
|
||||
ore_titanium++
|
||||
O.loc = null
|
||||
continue
|
||||
unload_mineral(O)
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/generate_mineral(var/P)
|
||||
|
||||
@@ -362,15 +362,6 @@
|
||||
icon_regular_floor = "podfloor"
|
||||
floor_tile = /obj/item/stack/tile/pod
|
||||
|
||||
//Walls
|
||||
/turf/simulated/wall/survival
|
||||
name = "pod wall"
|
||||
desc = "An easily-compressable wall used for temporary shelter."
|
||||
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
||||
icon_state = "smooth"
|
||||
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
|
||||
canSmoothWith = list(/turf/simulated/wall/survival, /obj/machinery/door/airlock/survival_pod)
|
||||
|
||||
//Door
|
||||
/obj/machinery/door/airlock/survival_pod
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
|
||||
@@ -110,8 +110,7 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
"Uranium" = 5, "Diamond" = 1, "Gold" = 10,
|
||||
"Silver" = 12, "Plasma" = 20, "Iron" = 40,
|
||||
"Gibtonite" = 4, "Cave" = 2, "BScrystal" = 1,
|
||||
/*, "Adamantine" =5*/)
|
||||
//Currently, Adamantine won't spawn as it has no uses. -Durandan
|
||||
"Titanium" = 11)
|
||||
var/mineralChance = 13
|
||||
|
||||
/turf/simulated/mineral/random/New()
|
||||
@@ -142,6 +141,8 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
M = new/turf/simulated/mineral/clown(src)
|
||||
if("Tranquillite")
|
||||
M = new/turf/simulated/mineral/mime(src)
|
||||
if("Titanium")
|
||||
M = new/turf/simulated/mineral/titanium(src)
|
||||
if("BScrystal")
|
||||
M = new/turf/simulated/mineral/bscrystal(src)
|
||||
if(M)
|
||||
@@ -155,9 +156,9 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
icon_state = "rock_highchance"
|
||||
mineralChance = 25
|
||||
mineralSpawnChanceList = list(
|
||||
"Uranium" = 35, "Diamond" = 30,
|
||||
"Gold" = 45, "Silver" = 50, "Plasma" = 50,
|
||||
"BScrystal" = 20)
|
||||
"Uranium" = 35, "Diamond" = 30, "Gold" = 45,
|
||||
"Silver" = 50, "Plasma" = 50, "BScrystal" = 20,
|
||||
"Titanium" = 45)
|
||||
|
||||
|
||||
/turf/simulated/mineral/random/high_chance_clown
|
||||
@@ -177,7 +178,7 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
mineralSpawnChanceList = list(
|
||||
"Uranium" = 2, "Diamond" = 1, "Gold" = 4,
|
||||
"Silver" = 6, "Plasma" = 15, "Iron" = 40,
|
||||
"Gibtonite" = 2, "BScrystal" = 1)
|
||||
"Gibtonite" = 2, "BScrystal" = 1, "Titanium" = 4)
|
||||
|
||||
/turf/simulated/mineral/random/low_chance/New()
|
||||
icon_state = "rock"
|
||||
@@ -228,6 +229,14 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
hidden = 1
|
||||
scan_state = "rock_Silver"
|
||||
|
||||
/turf/simulated/mineral/titanium
|
||||
name = "titanium deposit"
|
||||
mineralType = /obj/item/weapon/ore/titanium
|
||||
spreadChance = 5
|
||||
spread = 1
|
||||
hidden = 1
|
||||
scan_state = "rock_Titanium"
|
||||
|
||||
/turf/simulated/mineral/plasma
|
||||
name = "plasma deposit"
|
||||
icon_state = "rock_Plasma"
|
||||
|
||||
@@ -37,7 +37,8 @@
|
||||
speak_emote = list("states")
|
||||
wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver,
|
||||
/obj/item/weapon/ore/plasma, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/iron,
|
||||
/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/tranquillite, /obj/item/weapon/ore/glass)
|
||||
/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/tranquillite, /obj/item/weapon/ore/glass,
|
||||
/obj/item/weapon/ore/titanium)
|
||||
healable = 0
|
||||
var/mode = MINEDRONE_COLLECT
|
||||
var/light_on = 0
|
||||
|
||||
@@ -142,6 +142,13 @@
|
||||
refined_type = /obj/item/stack/sheet/mineral/tranquillite
|
||||
materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
/obj/item/weapon/ore/titanium
|
||||
name = "titanium ore"
|
||||
icon_state = "Titanium ore"
|
||||
points = 50
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/titanium
|
||||
|
||||
/obj/item/weapon/ore/slag
|
||||
name = "slag"
|
||||
desc = "Completely useless"
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
var/amt_iron = 0
|
||||
var/amt_plasma = 0
|
||||
var/amt_uranium = 0
|
||||
var/amt_titanium = 0
|
||||
var/amt_clown = 0
|
||||
var/amt_mime = 0
|
||||
var/amt_bluespace = 0
|
||||
@@ -56,6 +57,8 @@
|
||||
amt_clown++
|
||||
if(istype(C,/obj/item/weapon/ore/tranquillite))
|
||||
amt_mime++
|
||||
if(istype(C, /obj/item/weapon/ore/titanium))
|
||||
amt_titanium++
|
||||
if(istype(C,/obj/item/weapon/ore/bluespace_crystal))
|
||||
amt_bluespace++
|
||||
|
||||
@@ -74,6 +77,8 @@
|
||||
dat += text("Plasma ore: [amt_plasma]<br>")
|
||||
if(amt_uranium)
|
||||
dat += text("Uranium ore: [amt_uranium]<br>")
|
||||
if(amt_titanium)
|
||||
dat += text("Titanium ore: [amt_titanium]<br>")
|
||||
if(amt_clown)
|
||||
dat += text("Bananium ore: [amt_clown]<br>")
|
||||
if(amt_mime)
|
||||
|
||||
@@ -467,8 +467,6 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
// Definitions
|
||||
////////////////////////////////
|
||||
|
||||
#define MAXCOIL 30
|
||||
|
||||
var/global/list/datum/stack_recipe/cable_coil_recipes = list(
|
||||
new /datum/stack_recipe/cable_restraints("cable restraints", /obj/item/weapon/restraints/handcuffs/cable, 15),
|
||||
)
|
||||
|
||||
@@ -186,7 +186,7 @@
|
||||
id = "handdrill"
|
||||
req_tech = list("materials" = 4, "engineering" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_GOLD = 1000)
|
||||
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
|
||||
build_path = /obj/item/weapon/screwdriver/power
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -197,7 +197,7 @@
|
||||
req_tech = list("materials" = 4, "engineering" = 6, "magnets" = 6) // added one more requirment since the Jaws of Life are a bit OP
|
||||
build_path = /obj/item/weapon/crowbar/power
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_DIAMOND = 1000)
|
||||
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/alienwrench
|
||||
@@ -207,7 +207,7 @@
|
||||
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
|
||||
build_path = /obj/item/weapon/wrench/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/alienwirecutters
|
||||
@@ -217,7 +217,7 @@
|
||||
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
|
||||
build_path = /obj/item/weapon/wirecutters/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/alienscrewdriver
|
||||
@@ -227,7 +227,7 @@
|
||||
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
|
||||
build_path = /obj/item/weapon/screwdriver/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/aliencrowbar
|
||||
@@ -237,7 +237,7 @@
|
||||
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
|
||||
build_path = /obj/item/weapon/crowbar/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/alienwelder
|
||||
@@ -247,7 +247,7 @@
|
||||
req_tech = list("engineering" = 5, "plasmatech" = 5, "abductor" = 4)
|
||||
build_path = /obj/item/weapon/weldingtool/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/alienmultitool
|
||||
@@ -257,5 +257,5 @@
|
||||
req_tech = list("engineering" = 5, "programming" = 5, "abductor" = 4)
|
||||
build_path = /obj/item/device/multitool/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -318,7 +318,7 @@
|
||||
id = "gygax_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/gygax_armour
|
||||
materials = list(MAT_METAL=25000,MAT_DIAMOND=10000)
|
||||
materials = list(MAT_METAL=15000,MAT_DIAMOND=10000,MAT_TITANIUM=10000)
|
||||
construction_time = 600
|
||||
category = list("Gygax")
|
||||
|
||||
@@ -391,7 +391,7 @@
|
||||
id = "durand_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/durand_armor
|
||||
materials = list(MAT_METAL=50000,MAT_URANIUM=30000)
|
||||
materials = list(MAT_METAL=30000,MAT_URANIUM=25000,MAT_TITANIUM=20000)
|
||||
construction_time = 600
|
||||
category = list("Durand")
|
||||
|
||||
@@ -592,7 +592,7 @@
|
||||
id = "phazon_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/phazon_armor
|
||||
materials = list(MAT_METAL=45000,MAT_PLASMA=30000)
|
||||
materials = list(MAT_METAL=25000,MAT_PLASMA=20000,MAT_TITANIUM=20000)
|
||||
construction_time = 300
|
||||
category = list("Phazon")
|
||||
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
|
||||
build_path = /obj/item/weapon/scalpel/alien
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_GOLD = 500, MAT_PLASMA = 500)
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/alienhemostat
|
||||
@@ -202,7 +202,7 @@
|
||||
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
|
||||
build_path = /obj/item/weapon/hemostat/alien
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_GOLD = 500, MAT_PLASMA = 500)
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/alienretractor
|
||||
@@ -212,7 +212,7 @@
|
||||
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
|
||||
build_path = /obj/item/weapon/retractor/alien
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_GOLD = 500, MAT_PLASMA = 500)
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/aliensaw
|
||||
@@ -222,7 +222,7 @@
|
||||
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
|
||||
build_path = /obj/item/weapon/circular_saw/alien
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_GOLD = 1000, MAT_PLASMA = 1000)
|
||||
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/aliendrill
|
||||
@@ -232,7 +232,7 @@
|
||||
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
|
||||
build_path = /obj/item/weapon/surgicaldrill/alien
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_GOLD = 1000, MAT_PLASMA = 1000)
|
||||
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/aliencautery
|
||||
@@ -242,7 +242,7 @@
|
||||
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
|
||||
build_path = /obj/item/weapon/cautery/alien
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_GOLD = 500, MAT_PLASMA = 500)
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
|
||||
category = list("Medical")
|
||||
|
||||
/////////////////////////////////////////
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
id = "bluespace_cell"
|
||||
req_tech = list("powerstorage" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 800, MAT_GOLD = 300, MAT_SILVER = 300, MAT_GLASS = 160, MAT_DIAMOND = 160)
|
||||
materials = list(MAT_METAL = 800, MAT_GOLD = 120, MAT_SILVER = 150, MAT_GLASS = 160, MAT_DIAMOND = 160, MAT_TITANIUM = 300)
|
||||
construction_time=100
|
||||
build_path = /obj/item/weapon/stock_parts/cell/bluespace
|
||||
category = list("Misc","Power")
|
||||
|
||||
@@ -203,7 +203,7 @@
|
||||
id = "femto_mani"
|
||||
req_tech = list("materials" = 7, "programming" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_DIAMOND = 60)
|
||||
materials = list(MAT_METAL = 200, MAT_DIAMOND = 30, MAT_TITANIUM = 30)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/femto
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
id = "nuclear_gun"
|
||||
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 4000)
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000)
|
||||
build_path = /obj/item/weapon/gun/energy/gun/nuclear
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
@@ -116,7 +116,7 @@
|
||||
id = "tele_shield"
|
||||
req_tech = list("combat" = 4, "materials" = 3, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 5000, MAT_SILVER = 300)
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200)
|
||||
build_path = /obj/item/weapon/shield/riot/tele
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -242,7 +242,7 @@
|
||||
id = "xray"
|
||||
req_tech = list("combat" = 7, "magnets" = 5, "biotech" = 5, "powerstorage" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 5000)
|
||||
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 8000, MAT_METAL = 5000, MAT_TITANIUM = 2000)
|
||||
build_path = /obj/item/weapon/gun/energy/xray
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -42,7 +42,7 @@ Note: Must be placed west/left of and R&D console to function.
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
|
||||
materials = new(src, list(MAT_METAL=1, MAT_GLASS=1, MAT_SILVER=1, MAT_GOLD=1, MAT_DIAMOND=1, MAT_PLASMA=1, MAT_URANIUM=1, MAT_BANANIUM=1, MAT_TRANQUILLITE=1))
|
||||
materials = new(src, list(MAT_METAL=1, MAT_GLASS=1, MAT_SILVER=1, MAT_GOLD=1, MAT_DIAMOND=1, MAT_PLASMA=1, MAT_URANIUM=1, MAT_BANANIUM=1, MAT_TRANQUILLITE=1, MAT_TITANIUM=1))
|
||||
RefreshParts()
|
||||
|
||||
reagents.my_atom = src
|
||||
|
||||
@@ -98,6 +98,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
return_name = "Bananium"
|
||||
if("mime")
|
||||
return_name = "Tranquillite"
|
||||
if("titanium")
|
||||
return_name = "Titanium"
|
||||
return return_name
|
||||
else
|
||||
for(var/R in subtypesof(/datum/reagent))
|
||||
@@ -808,6 +810,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
materials_list[++materials_list.len] = list("name" = "Diamond", "id" = MAT_DIAMOND, "amount" = linked_lathe.materials.amount(MAT_DIAMOND))
|
||||
materials_list[++materials_list.len] = list("name" = "Bananium", "id" = MAT_BANANIUM, "amount" = linked_lathe.materials.amount(MAT_BANANIUM))
|
||||
materials_list[++materials_list.len] = list("name" = "Tranquillite", "id" = MAT_TRANQUILLITE, "amount" = linked_lathe.materials.amount(MAT_TRANQUILLITE))
|
||||
materials_list[++materials_list.len] = list("name" = "Titanium", "id" = MAT_TITANIUM, "amount" = linked_lathe.materials.amount(MAT_TITANIUM))
|
||||
if(submenu == 3)
|
||||
var/list/loaded_chemicals = list()
|
||||
data["loaded_chemicals"] = loaded_chemicals
|
||||
|
||||
Reference in New Issue
Block a user