Cerestation: Making Farragus Dirty (#21494)

* Making farragus dirty
- Now maintenances are dirty, and doors leading to them have chance to have dirt near them.

* test

* Changes:
- Remove "rare" dirt spawner.
- Add "maybe" and "often" dirt spawner.
- Fix "often" and "maybe" oil spawners sharing same path [...]/maybe, now they have their own paths.

* Fixing
-It now actually have changes stated before, for some reason it didn't save.

* Fixes Delta:
- Change 2 "rare" dirt spawners to "maybe" spawners, with remove issue.
This commit is contained in:
Venuska1117
2023-07-19 16:53:26 +02:00
committed by GitHub
parent 0c5e04220e
commit 012e2c3052
3 changed files with 2721 additions and 521 deletions
@@ -57,7 +57,7 @@
/datum/nothing = 20,
/obj/effect/decal/cleanable/blood/oil = 1)
/obj/effect/spawner/random_spawners/oil_maybe
/obj/effect/spawner/random_spawners/oil_often
name = "oil often"
icon_state = "oil"
result = list(
@@ -130,11 +130,18 @@
/datum/nothing = 1,
/obj/effect/decal/cleanable/dirt = 1)
/obj/effect/spawner/random_spawners/dirt_rare
name = "dirt rare"
/obj/effect/spawner/random_spawners/dirt_often
name = "dirt often"
icon_state = "dirt"
result = list(
/datum/nothing = 10,
/datum/nothing = 5,
/obj/effect/decal/cleanable/dirt = 1)
/obj/effect/spawner/random_spawners/dirt_maybe
name = "dirt maybe"
icon_state = "dirt"
result = list(
/datum/nothing = 7,
/obj/effect/decal/cleanable/dirt = 1)
/obj/effect/spawner/random_spawners/fungus_maybe