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Cerestation: Making Farragus Dirty (#21494)
* Making farragus dirty - Now maintenances are dirty, and doors leading to them have chance to have dirt near them. * test * Changes: - Remove "rare" dirt spawner. - Add "maybe" and "often" dirt spawner. - Fix "often" and "maybe" oil spawners sharing same path [...]/maybe, now they have their own paths. * Fixing -It now actually have changes stated before, for some reason it didn't save. * Fixes Delta: - Change 2 "rare" dirt spawners to "maybe" spawners, with remove issue.
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@@ -57,7 +57,7 @@
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/datum/nothing = 20,
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/obj/effect/decal/cleanable/blood/oil = 1)
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/obj/effect/spawner/random_spawners/oil_maybe
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/obj/effect/spawner/random_spawners/oil_often
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name = "oil often"
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icon_state = "oil"
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result = list(
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@@ -130,11 +130,18 @@
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/datum/nothing = 1,
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/obj/effect/decal/cleanable/dirt = 1)
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/obj/effect/spawner/random_spawners/dirt_rare
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name = "dirt rare"
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/obj/effect/spawner/random_spawners/dirt_often
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name = "dirt often"
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icon_state = "dirt"
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result = list(
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/datum/nothing = 10,
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/datum/nothing = 5,
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/obj/effect/decal/cleanable/dirt = 1)
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/obj/effect/spawner/random_spawners/dirt_maybe
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name = "dirt maybe"
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icon_state = "dirt"
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result = list(
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/datum/nothing = 7,
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/obj/effect/decal/cleanable/dirt = 1)
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/obj/effect/spawner/random_spawners/fungus_maybe
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