mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
Merge branch 'master' into hooks-part4
This commit is contained in:
@@ -81,7 +81,7 @@
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var/datum/chatOutput/chatOutput
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// Donator stuff.
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var/donator_level = DONATOR_LEVEL_NONE
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var/donator_level = 0
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// If set to true, this client can interact with atoms such as buttons and doors on top of regular machinery interaction
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var/advanced_admin_interaction = FALSE
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@@ -328,8 +328,6 @@
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GLOB.admins += src
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holder.owner = src
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donator_check()
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//preferences datum - also holds some persistant data for the client (because we may as well keep these datums to a minimum)
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prefs = preferences_datums[ckey]
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if(!prefs)
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@@ -343,12 +341,6 @@
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spawn() // Goonchat does some non-instant checks in start()
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chatOutput.start()
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if(custom_event_msg && custom_event_msg != "")
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to_chat(src, "<h1 class='alert'>Custom Event</h1>")
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to_chat(src, "<h2 class='alert'>A custom event is taking place. OOC Info:</h2>")
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to_chat(src, "<span class='alert'>[html_encode(custom_event_msg)]</span>")
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to_chat(src, "<br>")
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if( (world.address == address || !address) && !host )
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host = key
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world.update_status()
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@@ -376,6 +368,7 @@
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to_chat(src, message)
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clientmessages.Remove(ckey)
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donator_check()
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send_resources()
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@@ -400,6 +393,12 @@
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screen += void
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if(custom_event_msg && custom_event_msg != "")
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to_chat(src, "<h1 class='alert'>Custom Event</h1>")
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to_chat(src, "<h2 class='alert'>A custom event is taking place. OOC Info:</h2>")
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to_chat(src, "<span class='alert'>[html_encode(custom_event_msg)]</span>")
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to_chat(src, "<br>")
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if(!winexists(src, "asset_cache_browser")) // The client is using a custom skin, tell them.
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to_chat(src, "<span class='warning'>Unable to access asset cache browser, if you are using a custom skin file, please allow DS to download the updated version, if you are not, then make a bug report. This is not a critical issue but can cause issues with resource downloading, as it is impossible to know when extra resources arrived to you.</span>")
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@@ -431,13 +430,17 @@
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if(!dbcon.IsConnected())
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return
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if(check_rights(R_ADMIN, 0, mob)) // Yes, the mob is required, regardless of other examples in this file, it won't work otherwise
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donator_level = DONATOR_LEVEL_MAX
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return
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//Donator stuff.
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var/DBQuery/query_donor_select = dbcon.NewQuery("SELECT ckey, tier, active FROM `[format_table_name("donators")]` WHERE ckey = '[ckey]'")
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query_donor_select.Execute()
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while(query_donor_select.NextRow())
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if(!text2num(query_donor_select.item[3]))
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// Inactive donator.
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donator_level = DONATOR_LEVEL_NONE
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donator_level = 0
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return
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donator_level = text2num(query_donor_select.item[2])
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break
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@@ -4,7 +4,6 @@ var/list/gear_datums = list()
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/datum/loadout_category
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var/category = ""
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var/list/gear = list()
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var/donor_only = FALSE
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/datum/loadout_category/New(cat)
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category = cat
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@@ -34,8 +33,6 @@ var/list/gear_datums = list()
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if(!loadout_categories[use_category])
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loadout_categories[use_category] = new /datum/loadout_category(use_category)
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var/datum/loadout_category/LC = loadout_categories[use_category]
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if(initial(G.donor_only))
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LC.donor_only = TRUE
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gear_datums[use_name] = new geartype
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LC.gear[use_name] = gear_datums[use_name]
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@@ -57,7 +54,7 @@ var/list/gear_datums = list()
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var/list/gear_tweaks = list() //List of datums which will alter the item after it has been spawned.
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var/subtype_path = /datum/gear //for skipping organizational subtypes (optional)
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var/subtype_cost_overlap = TRUE //if subtypes can take points at the same time
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var/donor_only = FALSE // if it's only available to donors
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var/donator_tier = 0
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/datum/gear/New()
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..()
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@@ -1,5 +1,5 @@
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/datum/gear/donor
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donor_only = TRUE
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donator_tier = 2
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sort_category = "Donor"
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subtype_path = /datum/gear/donor
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@@ -77,6 +77,26 @@
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display_name = "Guy Fawkes mask"
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path = /obj/item/clothing/mask/fawkes
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/datum/gear/donor/noble_clothes
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display_name = "Noble Clothes"
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path = /obj/item/clothing/under/noble_clothes
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/datum/gear/donor/id_decal_silver
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display_name = "Silver ID Decal"
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path = /obj/item/id_decal/silver
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donator_tier = 3
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cost = 2
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/datum/gear/donor/id_decal_prisoner
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display_name = "Prisoner ID Decal"
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path = /obj/item/id_decal/prisoner
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donator_tier = 3
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cost = 2
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/datum/gear/donor/id_decal_emag
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display_name = "Emag ID Decal"
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path = /obj/item/id_decal/emag
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donator_tier = 3
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cost = 2
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/datum/gear/donor/id_decal_gold
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display_name = "Gold ID Decal"
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path = /obj/item/id_decal/gold
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donator_tier = 4
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cost = 4
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@@ -211,7 +211,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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unlock_content = C.IsByondMember()
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if(unlock_content)
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max_save_slots = MAX_SAVE_SLOTS_MEMBER
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if(C.donator_level >= DONATOR_LEVEL_ONE)
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if(C.donator_level > 0)
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max_gear_slots += 5
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loaded_preferences_successfully = load_preferences(C) // Do not call this with no client/C, it generates a runtime / SQL error
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@@ -448,7 +448,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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dat += " - <b>Color:</b> <a href='?_src_=prefs;preference=UIcolor'><b>[UI_style_color]</b></a> <span style='border: 1px solid #161616; background-color: [UI_style_color];'> </span><br>"
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dat += " - <b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>"
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dat += "<b>Deadchat Anonymity:</b> <a href='?_src_=prefs;preference=ghost_anonsay'><b>[ghost_anonsay ? "Anonymous" : "Not Anonymous"]</b></a><br>"
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if(user.client.donator_level >= DONATOR_LEVEL_ONE)
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if(user.client.donator_level > 0)
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dat += "<b>Donator Publicity:</b> <a href='?_src_=prefs;preference=donor_public'><b>[(toggles & DONATOR_PUBLIC) ? "Public" : "Hidden"]</b></a><br>"
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dat += "<b>Fancy NanoUI:</b> <a href='?_src_=prefs;preference=nanoui'>[(nanoui_fancy) ? "Yes" : "No"]</a><br>"
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dat += "<b>FPS:</b> <a href='?_src_=prefs;preference=clientfps;task=input'>[clientfps]</a><br>"
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@@ -508,10 +508,6 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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var/firstcat = 1
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for(var/category in loadout_categories)
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var/datum/loadout_category/LC = loadout_categories[category]
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if(LC.donor_only)
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if(user.client.donator_level < DONATOR_LEVEL_TWO) // level two donators get the donator loadout, so don't show it to anyone with less than that
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continue
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if(firstcat)
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firstcat = 0
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else
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@@ -529,7 +525,10 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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for(var/gear_name in LC.gear)
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var/datum/gear/G = LC.gear[gear_name]
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var/ticked = (G.display_name in gear)
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dat += "<tr style='vertical-align:top;'><td width=15%><a style='white-space:normal;' [ticked ? "class='linkOn' " : ""]href='?_src_=prefs;preference=gear;toggle_gear=[G.display_name]'>[G.display_name]</a></td>"
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if(G.donator_tier > user.client.donator_level)
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dat += "<tr style='vertical-align:top;'><td width=15%><B>[G.display_name]</B></td>"
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else
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dat += "<tr style='vertical-align:top;'><td width=15%><a style='white-space:normal;' [ticked ? "class='linkOn' " : ""]href='?_src_=prefs;preference=gear;toggle_gear=[G.display_name]'>[G.display_name]</a></td>"
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dat += "<td width = 5% style='vertical-align:top'>[G.cost]</td><td>"
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if(G.allowed_roles)
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dat += "<font size=2>Restrictions: "
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@@ -1147,10 +1146,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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if(TG.display_name in gear)
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gear -= TG.display_name
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else
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if(TG.donor_only)
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if(user.client.donator_level < DONATOR_LEVEL_TWO) // donator items are locked to > tier 2
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//they normally can't even get this far- but just in case of href exploits, we check them here
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return
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if(TG.donator_tier && user.client.donator_level < TG.donator_tier)
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to_chat(user, "<span class='warning'>That gear is only available at a higher donation tier than you are on.</span>")
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return
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var/total_cost = 0
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var/list/type_blacklist = list()
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for(var/gear_name in gear)
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@@ -1944,7 +1942,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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toggles ^= MEMBER_PUBLIC
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if("donor_public")
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if(user.client.donator_level >= DONATOR_LEVEL_ONE)
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if(user.client.donator_level > 0)
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toggles ^= DONATOR_PUBLIC
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if("gender")
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@@ -30,6 +30,7 @@
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msg += "<EM>[name]</EM>"
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var/displayed_species = dna.species.name
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var/examine_color = dna.species.flesh_color
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for(var/obj/item/clothing/C in src) //Disguise checks
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if(C == src.head || C == src.wear_suit || C == src.wear_mask || C == src.w_uniform || C == src.belt || C == src.back)
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if(C.species_disguise)
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@@ -37,11 +38,11 @@
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if(skipjumpsuit && skipface || (NO_EXAMINE in dna.species.species_traits)) //either obscured or on the nospecies list
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msg += "!\n" //omit the species when examining
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else if(displayed_species == "Slime People") //snowflakey because Slime People are defined as a plural
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msg += ", a slime person!\n"
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msg += ", a<b><font color='[examine_color]'> slime person</font></b>!\n"
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else if(displayed_species == "Unathi") //DAMN YOU, VOWELS
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msg += ", a unathi!\n"
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msg += ", a<b><font color='[examine_color]'> unathi</font></b>!\n"
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else
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msg += ", \a [lowertext(displayed_species)]!\n"
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msg += ", a<b><font color='[examine_color]'> [lowertext(displayed_species)]</font></b>!\n"
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//uniform
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if(w_uniform && !skipjumpsuit && !(w_uniform.flags & ABSTRACT))
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@@ -1331,11 +1331,13 @@
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var/list/thing_to_check = list(slot_wear_mask, slot_head, slot_shoes, slot_gloves, slot_l_ear, slot_r_ear, slot_glasses, slot_l_hand, slot_r_hand)
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var/list/kept_items[0]
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var/list/item_flags[0]
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for(var/thing in thing_to_check)
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var/obj/item/I = get_item_by_slot(thing)
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if(I)
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kept_items[I] = thing
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item_flags[I] = I.flags
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I.flags = 0 // Temporary set the flags to 0
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if(retain_damage)
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//Create a list of body parts which are damaged by burn or brute and save them to apply after new organs are generated. First we just handle external organs.
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@@ -1401,8 +1403,9 @@
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else
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dna.species.create_organs(src)
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for(var/thing in kept_items)
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for(var/obj/item/thing in kept_items)
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equip_to_slot_if_possible(thing, kept_items[thing], redraw_mob = 0)
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thing.flags = item_flags[thing] // Reset the flags to the origional ones
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//Handle default hair/head accessories for created mobs.
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var/obj/item/organ/external/head/H = get_organ("head")
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@@ -80,7 +80,7 @@
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var/dietflags = 0 // Make sure you set this, otherwise it won't be able to digest a lot of foods
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var/blood_color = "#A10808" //Red.
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var/flesh_color = "#FFC896" //Pink.
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var/flesh_color = "#d1aa2e" //Gold.
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var/single_gib_type = /obj/effect/decal/cleanable/blood/gibs
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var/remains_type = /obj/effect/decal/remains/human //What sort of remains is left behind when the species dusts
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var/base_color //Used when setting species.
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@@ -27,6 +27,7 @@
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dietflags = DIET_HERB
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has_gender = FALSE
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reagent_tag = PROCESS_ORG
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flesh_color = "#a598ad"
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blood_color = "#A200FF"
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/datum/species/grey/handle_dna(mob/living/carbon/human/H, remove)
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@@ -13,6 +13,7 @@
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bodyflags = HAS_HEAD_ACCESSORY | HAS_HEAD_MARKINGS | HAS_BODY_MARKINGS
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eyes = "kidan_eyes_s"
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dietflags = DIET_HERB
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flesh_color = "#ba7814"
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blood_color = "#FB9800"
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reagent_tag = PROCESS_ORG
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//Default styles for created mobs.
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@@ -41,6 +41,7 @@
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)
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speciesbox = /obj/item/storage/box/survival_plasmaman
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flesh_color = "#8b3fba"
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/datum/species/plasmaman/say_filter(mob/M, message, datum/language/speaking)
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if(copytext(message, 1, 2) != "*")
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@@ -32,6 +32,7 @@
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dietflags = DIET_CARN
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reagent_tag = PROCESS_ORG
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flesh_color = "#5fe8b1"
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blood_color = "#0064C8"
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exotic_blood = "water"
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blood_damage_type = TOX
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@@ -31,7 +31,7 @@
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taste_sensitivity = TASTE_SENSITIVITY_SHARP
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reagent_tag = PROCESS_ORG
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flesh_color = "#AFA59E"
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flesh_color = "#b5a69b"
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base_color = "#424242"
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butt_sprite = "tajaran"
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