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Adds logging for if a grenade is primed by damage received (#31761)
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@@ -39,6 +39,12 @@
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/obj/item/grenade/deconstruct(disassembled = TRUE)
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if(!disassembled)
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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message_admins("Damage has caused [src] to be primed for detonation at <a href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>")
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log_game("Damage has caused [src] has be primed for detonation at [A] ([bombturf.x],[bombturf.y],[bombturf.z])")
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investigate_log("Damage has caused [src] has be primed for detonation at [A] ([bombturf.x],[bombturf.y],[bombturf.z])", INVESTIGATE_BOMB)
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add_attack_logs(null, src, "has primed for detonation by damage.", ATKLOG_FEW)
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prime()
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if(!QDELETED(src))
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qdel(src)
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