diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm
index 08419372b58..90f3bc67424 100644
--- a/code/game/machinery/cryo.dm
+++ b/code/game/machinery/cryo.dm
@@ -1,14 +1,13 @@
/obj/machinery/atmospherics/unary/cryo_cell
name = "cryo cell"
- icon = 'icons/obj/Cryogenic2.dmi'
- icon_state = "celltop-P"
+ icon = 'icons/obj/cryogenics.dmi'
+ icon_state = "cell-off"
density = 1
anchored = 1.0
layer = 5
var/on = 0
var/temperature_archived
- var/obj/effect/overlay/O1 = null
var/mob/living/carbon/occupant = null
var/beaker = null
var/next_trans = 0
@@ -17,263 +16,247 @@
- New()
- ..()
- build_icon()
- initialize_directions = dir
+/obj/machinery/atmospherics/unary/cryo_cell/New()
+ ..()
+ initialize_directions = dir
- initialize()
- if(node) return
- var/node_connect = dir
- for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
- if(target.initialize_directions & get_dir(target,src))
- node = target
- break
+/obj/machinery/atmospherics/unary/cryo_cell/initialize()
+ if(node) return
+ var/node_connect = dir
+ for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
+ if(target.initialize_directions & get_dir(target,src))
+ node = target
+ break
- process()
- ..()
- if(!node)
- return
- if(!on)
- src.updateUsrDialog()
- return
-
- if(src.occupant)
- if(occupant.stat != 2)
- process_occupant()
-
- if(air_contents)
- temperature_archived = air_contents.temperature
- heat_gas_contents()
- expel_gas()
-
- if(abs(temperature_archived-air_contents.temperature) > 1)
- network.update = 1
-
- src.updateUsrDialog()
- return 1
-
-
- allow_drop()
- return 0
-
-
- relaymove(mob/user as mob)
- if(user.stat)
- return
- src.go_out()
+/obj/machinery/atmospherics/unary/cryo_cell/process()
+ ..()
+ if(!node)
+ return
+ if(!on)
+ updateUsrDialog()
return
- attack_hand(mob/user as mob)
- user.machine = src
- var/beaker_text = ""
- var/health_text = ""
- var/temp_text = ""
- if(src.occupant)
- if(src.occupant.health <= -100)
- health_text = "Dead"
- else if(src.occupant.health < 0)
- health_text = "[round(src.occupant.health,0.1)]"
- else
- health_text = "[round(src.occupant.health,0.1)]"
- if(air_contents.temperature > T0C)
- temp_text = "[air_contents.temperature]"
- else if(air_contents.temperature > 225)
- temp_text = "[air_contents.temperature]"
- else
- temp_text = "[air_contents.temperature]"
- if(src.beaker)
- beaker_text = "Beaker: Eject"
- else
- beaker_text = "Beaker: No beaker loaded"
- var/dat = {"Cryo cell control system
- Current cell temperature: [temp_text]K
- Cryo status: [ src.on ? "Off On" : "Off On"]
- [beaker_text]
- Current occupant: [src.occupant ? "
Name: [src.occupant]
Health: [health_text]
Oxygen deprivation: [round(src.occupant.getOxyLoss(),0.1)]
Brute damage: [round(src.occupant.getBruteLoss(),0.1)]
Fire damage: [round(src.occupant.getFireLoss(),0.1)]
Toxin damage: [round(src.occupant.getToxLoss(),0.1)]
Body temperature: [src.occupant.bodytemperature]" : "None"]
-
- "}
- user.machine = src
- user << browse(dat, "window=cryo")
- onclose(user, "cryo")
-
- Topic(href, href_list)
- if ((get_dist(src, usr) <= 1) || istype(usr, /mob/living/silicon/ai))
- if(href_list["start"])
- src.on = !src.on
- build_icon()
- if(href_list["eject"])
- beaker:loc = src.loc
- beaker = null
-
- src.updateUsrDialog()
- src.add_fingerprint(usr)
- return
-
- attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
- if(istype(G, /obj/item/weapon/reagent_containers/glass))
- if(src.beaker)
- user << "\red A beaker is already loaded into the machine."
- return
-
- src.beaker = G
- user.drop_item()
- G.loc = src
- user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!")
- else if(istype(G, /obj/item/weapon/grab))
- if(!ismob(G:affecting))
- return
- for(var/mob/living/carbon/metroid/M in range(1,G:affecting))
- if(M.Victim == G:affecting)
- usr << "[G:affecting:name] will not fit into the cryo because they have a Metroid latched onto their head."
- return
- var/mob/M = G:affecting
- if(put_mob(M))
- del(G)
- src.updateUsrDialog()
- return
-
- proc
- add_overlays()
- src.overlays = list(O1)
-
- build_icon()
- if(on)
- if(src.occupant)
- icon_state = "celltop_1"
- else
- icon_state = "celltop"
- else
- icon_state = "celltop-p"
- O1 = new /obj/effect/overlay( )
- O1.icon = 'icons/obj/Cryogenic2.dmi'
- if(src.node)
- O1.icon_state = "cryo_bottom_[src.on]"
- else
- O1.icon_state = "cryo_bottom"
- O1.pixel_y = -32.0
- src.pixel_y = 32
- add_overlays()
-
- process_occupant()
- if(air_contents.total_moles() < 10)
- return
- if(occupant)
- if(occupant.stat == 2)
- return
- occupant.bodytemperature += 2*(air_contents.temperature - occupant.bodytemperature)*current_heat_capacity/(current_heat_capacity + air_contents.heat_capacity())
- occupant.bodytemperature = max(occupant.bodytemperature, air_contents.temperature) // this is so ugly i'm sorry for doing it i'll fix it later i promise
- occupant.stat = 1
- if(occupant.bodytemperature < T0C)
- occupant.sleeping = max(5, (1/occupant.bodytemperature)*2000)
- occupant.Paralyse(max(5, (1/occupant.bodytemperature)*3000))
- if(air_contents.oxygen > 2)
- if(occupant.getOxyLoss()) occupant.adjustOxyLoss(-1)
- else
- occupant.adjustOxyLoss(-1)
- //severe damage should heal waaay slower without proper chemicals
- if(occupant.bodytemperature < 225)
- if (occupant.getToxLoss())
- occupant.adjustToxLoss(max(-1, -20/occupant.getToxLoss()))
- var/heal_brute = occupant.getBruteLoss() ? min(1, 20/occupant.getBruteLoss()) : 0
- var/heal_fire = occupant.getFireLoss() ? min(1, 20/occupant.getFireLoss()) : 0
- occupant.heal_organ_damage(heal_brute,heal_fire)
- if(beaker && (next_trans == 0))
- beaker:reagents.trans_to(occupant, 1, 10)
- beaker:reagents.reaction(occupant)
- next_trans++
- if(next_trans == 10)
- next_trans = 0
+ if(occupant)
+ if(occupant.stat != 2)
+ process_occupant()
+ if(air_contents)
+ temperature_archived = air_contents.temperature
heat_gas_contents()
- if(air_contents.total_moles() < 1)
- return
- var/air_heat_capacity = air_contents.heat_capacity()
- var/combined_heat_capacity = current_heat_capacity + air_heat_capacity
- if(combined_heat_capacity > 0)
- var/combined_energy = T20C*current_heat_capacity + air_heat_capacity*air_contents.temperature
- air_contents.temperature = combined_energy/combined_heat_capacity
-
expel_gas()
- if(air_contents.total_moles() < 1)
- return
- var/datum/gas_mixture/expel_gas = new
- var/remove_amount = air_contents.total_moles()/100
- expel_gas = air_contents.remove(remove_amount)
- expel_gas.temperature = T20C // Lets expel hot gas and see if that helps people not die as they are removed
- loc.assume_air(expel_gas)
- go_out()
- if(!( src.occupant ))
- return
- //for(var/obj/O in src)
- // O.loc = src.loc
- if (src.occupant.client)
- src.occupant.client.eye = src.occupant.client.mob
- src.occupant.client.perspective = MOB_PERSPECTIVE
- src.occupant.loc = src.loc
-// src.occupant.metabslow = 0
- src.occupant = null
- build_icon()
+ if(abs(temperature_archived-air_contents.temperature) > 1)
+ network.update = 1
+
+ updateUsrDialog()
+ return 1
+
+
+/obj/machinery/atmospherics/unary/cryo_cell/allow_drop()
+ return 0
+
+
+/obj/machinery/atmospherics/unary/cryo_cell/relaymove(mob/user as mob)
+ if(user.stat)
+ return
+ go_out()
+ return
+
+/obj/machinery/atmospherics/unary/cryo_cell/attack_hand(mob/user as mob)
+ user.machine = src
+ var/beaker_text = ""
+ var/health_text = ""
+ var/temp_text = ""
+ if(occupant)
+ if(occupant.health <= -100)
+ health_text = "Dead"
+ else if(occupant.health < 0)
+ health_text = "[round(occupant.health,0.1)]"
+ else
+ health_text = "[round(occupant.health,0.1)]"
+ if(air_contents.temperature > T0C)
+ temp_text = "[air_contents.temperature]"
+ else if(air_contents.temperature > 225)
+ temp_text = "[air_contents.temperature]"
+ else
+ temp_text = "[air_contents.temperature]"
+ if(beaker)
+ beaker_text = "Beaker: Eject"
+ else
+ beaker_text = "Beaker: No beaker loaded"
+ var/dat = {"Cryo cell control system
+ Current cell temperature: [temp_text]K
+ Cryo status: [ on ? "Off On" : "Off On"]
+ [beaker_text]
+ Current occupant: [occupant ? "
Name: [occupant]
Health: [health_text]
Oxygen deprivation: [round(occupant.getOxyLoss(),0.1)]
Brute damage: [round(occupant.getBruteLoss(),0.1)]
Fire damage: [round(occupant.getFireLoss(),0.1)]
Toxin damage: [round(occupant.getToxLoss(),0.1)]
Body temperature: [occupant.bodytemperature]" : "None"]
+ "}
+ user.machine = src
+ user << browse(dat, "window=cryo")
+ onclose(user, "cryo")
+
+/obj/machinery/atmospherics/unary/cryo_cell/Topic(href, href_list)
+ if ((get_dist(src, usr) <= 1) || istype(usr, /mob/living/silicon/ai))
+ if(href_list["start"])
+ on = !on
+ update_icon()
+ if(href_list["eject"])
+ beaker:loc = loc
+ beaker = null
+
+ updateUsrDialog()
+ add_fingerprint(usr)
+ return
+
+/obj/machinery/atmospherics/unary/cryo_cell/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
+ if(istype(G, /obj/item/weapon/reagent_containers/glass))
+ if(beaker)
+ user << "\red A beaker is already loaded into the machine."
return
- put_mob(mob/living/carbon/M as mob)
- if (!istype(M))
- usr << "\red The cryo cell cannot handle such liveform!"
- return
- if (src.occupant)
- usr << "\red The cryo cell is already occupied!"
- return
- if (M.abiotic())
- usr << "\red Subject may not have abiotic items on."
- return
- if(!src.node)
- usr << "\red The cell is not correctly connected to its pipe network!"
- return
- if (M.client)
- M.client.perspective = EYE_PERSPECTIVE
- M.client.eye = src
- M.stop_pulling()
- M.loc = src
- if(M.health > -100 && (M.health < 0 || M.sleeping))
- M << "\blue You feel a cold liquid surround you. Your skin starts to freeze up."
- src.occupant = M
-// M.metabslow = 1
- src.add_fingerprint(usr)
- build_icon()
- return 1
- verb
- move_eject()
- set name = "Eject occupant"
- set category = "Object"
- set src in oview(1)
- if(usr == src.occupant)//If the user is inside the tube...
- if (usr.stat == 2)//and he's not dead....
- return
- usr << "\blue Release sequence activated. This will take two minutes."
- sleep(1200)
- if(!src || !usr || !src.occupant || (src.occupant != usr)) //Check if someone's released/replaced/bombed him already
- return
- src.go_out()//and release him from the eternal prison.
+ beaker = G
+ user.drop_item()
+ G.loc = src
+ user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!")
+ else if(istype(G, /obj/item/weapon/grab))
+ if(!ismob(G:affecting))
+ return
+ for(var/mob/living/carbon/metroid/M in range(1,G:affecting))
+ if(M.Victim == G:affecting)
+ usr << "[G:affecting:name] will not fit into the cryo because they have a Metroid latched onto their head."
+ return
+ var/mob/M = G:affecting
+ if(put_mob(M))
+ del(G)
+ updateUsrDialog()
+ return
+
+/obj/machinery/atmospherics/unary/cryo_cell/update_icon()
+ if(on)
+ if(occupant)
+ icon_state = "cell-occupied"
+ return
+ icon_state = "cell-on"
+ return
+ icon_state = "cell-off"
+
+/obj/machinery/atmospherics/unary/cryo_cell/proc/process_occupant()
+ if(air_contents.total_moles() < 10)
+ return
+ if(occupant)
+ if(occupant.stat == 2)
+ return
+ occupant.bodytemperature += 2*(air_contents.temperature - occupant.bodytemperature)*current_heat_capacity/(current_heat_capacity + air_contents.heat_capacity())
+ occupant.bodytemperature = max(occupant.bodytemperature, air_contents.temperature) // this is so ugly i'm sorry for doing it i'll fix it later i promise
+ occupant.stat = 1
+ if(occupant.bodytemperature < T0C)
+ occupant.sleeping = max(5, (1/occupant.bodytemperature)*2000)
+ occupant.Paralyse(max(5, (1/occupant.bodytemperature)*3000))
+ if(air_contents.oxygen > 2)
+ if(occupant.getOxyLoss()) occupant.adjustOxyLoss(-1)
else
- if (usr.stat != 0)
- return
- src.go_out()
- add_fingerprint(usr)
- return
+ occupant.adjustOxyLoss(-1)
+ //severe damage should heal waaay slower without proper chemicals
+ if(occupant.bodytemperature < 225)
+ if (occupant.getToxLoss())
+ occupant.adjustToxLoss(max(-1, -20/occupant.getToxLoss()))
+ var/heal_brute = occupant.getBruteLoss() ? min(1, 20/occupant.getBruteLoss()) : 0
+ var/heal_fire = occupant.getFireLoss() ? min(1, 20/occupant.getFireLoss()) : 0
+ occupant.heal_organ_damage(heal_brute,heal_fire)
+ if(beaker && (next_trans == 0))
+ beaker:reagents.trans_to(occupant, 1, 10)
+ beaker:reagents.reaction(occupant)
+ next_trans++
+ if(next_trans == 10)
+ next_trans = 0
- move_inside()
- set name = "Move Inside"
- set category = "Object"
- set src in oview(1)
- for(var/mob/living/carbon/metroid/M in range(1,usr))
- if(M.Victim == usr)
- usr << "You're too busy getting your life sucked out of you."
- return
- if (usr.stat != 0 || stat & (NOPOWER|BROKEN))
- return
- put_mob(usr)
+/obj/machinery/atmospherics/unary/cryo_cell/proc/heat_gas_contents()
+ if(air_contents.total_moles() < 1)
+ return
+ var/air_heat_capacity = air_contents.heat_capacity()
+ var/combined_heat_capacity = current_heat_capacity + air_heat_capacity
+ if(combined_heat_capacity > 0)
+ var/combined_energy = T20C*current_heat_capacity + air_heat_capacity*air_contents.temperature
+ air_contents.temperature = combined_energy/combined_heat_capacity
+
+/obj/machinery/atmospherics/unary/cryo_cell/proc/expel_gas()
+ if(air_contents.total_moles() < 1)
+ return
+ var/datum/gas_mixture/expel_gas = new
+ var/remove_amount = air_contents.total_moles()/100
+ expel_gas = air_contents.remove(remove_amount)
+ expel_gas.temperature = T20C // Lets expel hot gas and see if that helps people not die as they are removed
+ loc.assume_air(expel_gas)
+
+/obj/machinery/atmospherics/unary/cryo_cell/proc/go_out()
+ if(!( occupant ))
+ return
+ //for(var/obj/O in src)
+ // O.loc = loc
+ if (occupant.client)
+ occupant.client.eye = occupant.client.mob
+ occupant.client.perspective = MOB_PERSPECTIVE
+ occupant.loc = get_step(loc, SOUTH) //this doesn't account for walls or anything, but i don't forsee that being a problem.
+// occupant.metabslow = 0
+ occupant = null
+ update_icon()
+ return
+/obj/machinery/atmospherics/unary/cryo_cell/proc/put_mob(mob/living/carbon/M as mob)
+ if (!istype(M))
+ usr << "\red The cryo cell cannot handle such liveform!"
+ return
+ if (occupant)
+ usr << "\red The cryo cell is already occupied!"
+ return
+ if (M.abiotic())
+ usr << "\red Subject may not have abiotic items on."
+ return
+ if(!node)
+ usr << "\red The cell is not correctly connected to its pipe network!"
+ return
+ if (M.client)
+ M.client.perspective = EYE_PERSPECTIVE
+ M.client.eye = src
+ M.stop_pulling()
+ M.loc = src
+ if(M.health > -100 && (M.health < 0 || M.sleeping))
+ M << "\blue You feel a cold liquid surround you. Your skin starts to freeze up."
+ occupant = M
+// M.metabslow = 1
+ add_fingerprint(usr)
+ update_icon()
+ return 1
+
+/obj/machinery/atmospherics/unary/cryo_cell/verb/move_eject()
+ set name = "Eject occupant"
+ set category = "Object"
+ set src in oview(1)
+ if(usr == occupant)//If the user is inside the tube...
+ if (usr.stat == 2)//and he's not dead....
return
+ usr << "\blue Release sequence activated. This will take two minutes."
+ sleep(1200)
+ if(!src || !usr || !occupant || (occupant != usr)) //Check if someone's released/replaced/bombed him already
+ return
+ go_out()//and release him from the eternal prison.
+ else
+ if (usr.stat != 0)
+ return
+ go_out()
+ add_fingerprint(usr)
+ return
+
+/obj/machinery/atmospherics/unary/cryo_cell/verb/move_inside()
+ set name = "Move Inside"
+ set category = "Object"
+ set src in oview(1)
+ for(var/mob/living/carbon/metroid/M in range(1,usr))
+ if(M.Victim == usr)
+ usr << "You're too busy getting your life sucked out of you."
+ return
+ if (usr.stat != 0 || stat & (NOPOWER|BROKEN))
+ return
+ put_mob(usr)
+ return
diff --git a/icons/obj/Cryogenic2.dmi b/icons/obj/Cryogenic2.dmi
index 2a91ce6e50c..a44590ebba8 100644
Binary files a/icons/obj/Cryogenic2.dmi and b/icons/obj/Cryogenic2.dmi differ
diff --git a/icons/obj/cryogenics.dmi b/icons/obj/cryogenics.dmi
new file mode 100644
index 00000000000..5b5e55ca48b
Binary files /dev/null and b/icons/obj/cryogenics.dmi differ
diff --git a/tgstation.dme b/tgstation.dme
index 39fb21db0a6..36b1de7884c 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -6,266 +6,6 @@
// BEGIN_FILE_DIR
#define FILE_DIR .
-#define FILE_DIR ".svn"
-#define FILE_DIR ".svn/pristine"
-#define FILE_DIR ".svn/pristine/00"
-#define FILE_DIR ".svn/pristine/01"
-#define FILE_DIR ".svn/pristine/02"
-#define FILE_DIR ".svn/pristine/03"
-#define FILE_DIR ".svn/pristine/04"
-#define FILE_DIR ".svn/pristine/05"
-#define FILE_DIR ".svn/pristine/06"
-#define FILE_DIR ".svn/pristine/07"
-#define FILE_DIR ".svn/pristine/08"
-#define FILE_DIR ".svn/pristine/09"
-#define FILE_DIR ".svn/pristine/0a"
-#define FILE_DIR ".svn/pristine/0b"
-#define FILE_DIR ".svn/pristine/0c"
-#define FILE_DIR ".svn/pristine/0d"
-#define FILE_DIR ".svn/pristine/0e"
-#define FILE_DIR ".svn/pristine/0f"
-#define FILE_DIR ".svn/pristine/10"
-#define FILE_DIR ".svn/pristine/11"
-#define FILE_DIR ".svn/pristine/12"
-#define FILE_DIR ".svn/pristine/13"
-#define FILE_DIR ".svn/pristine/14"
-#define FILE_DIR ".svn/pristine/15"
-#define FILE_DIR ".svn/pristine/16"
-#define FILE_DIR ".svn/pristine/17"
-#define FILE_DIR ".svn/pristine/18"
-#define FILE_DIR ".svn/pristine/19"
-#define FILE_DIR ".svn/pristine/1a"
-#define FILE_DIR ".svn/pristine/1b"
-#define FILE_DIR ".svn/pristine/1c"
-#define FILE_DIR ".svn/pristine/1d"
-#define FILE_DIR ".svn/pristine/1e"
-#define FILE_DIR ".svn/pristine/1f"
-#define FILE_DIR ".svn/pristine/20"
-#define FILE_DIR ".svn/pristine/21"
-#define FILE_DIR ".svn/pristine/22"
-#define FILE_DIR ".svn/pristine/23"
-#define FILE_DIR ".svn/pristine/24"
-#define FILE_DIR ".svn/pristine/25"
-#define FILE_DIR ".svn/pristine/26"
-#define FILE_DIR ".svn/pristine/27"
-#define FILE_DIR ".svn/pristine/28"
-#define FILE_DIR ".svn/pristine/29"
-#define FILE_DIR ".svn/pristine/2a"
-#define FILE_DIR ".svn/pristine/2b"
-#define FILE_DIR ".svn/pristine/2c"
-#define FILE_DIR ".svn/pristine/2d"
-#define FILE_DIR ".svn/pristine/2e"
-#define FILE_DIR ".svn/pristine/2f"
-#define FILE_DIR ".svn/pristine/30"
-#define FILE_DIR ".svn/pristine/31"
-#define FILE_DIR ".svn/pristine/32"
-#define FILE_DIR ".svn/pristine/33"
-#define FILE_DIR ".svn/pristine/34"
-#define FILE_DIR ".svn/pristine/35"
-#define FILE_DIR ".svn/pristine/36"
-#define FILE_DIR ".svn/pristine/37"
-#define FILE_DIR ".svn/pristine/38"
-#define FILE_DIR ".svn/pristine/39"
-#define FILE_DIR ".svn/pristine/3a"
-#define FILE_DIR ".svn/pristine/3b"
-#define FILE_DIR ".svn/pristine/3c"
-#define FILE_DIR ".svn/pristine/3d"
-#define FILE_DIR ".svn/pristine/3e"
-#define FILE_DIR ".svn/pristine/3f"
-#define FILE_DIR ".svn/pristine/40"
-#define FILE_DIR ".svn/pristine/41"
-#define FILE_DIR ".svn/pristine/42"
-#define FILE_DIR ".svn/pristine/43"
-#define FILE_DIR ".svn/pristine/44"
-#define FILE_DIR ".svn/pristine/45"
-#define FILE_DIR ".svn/pristine/46"
-#define FILE_DIR ".svn/pristine/47"
-#define FILE_DIR ".svn/pristine/48"
-#define FILE_DIR ".svn/pristine/49"
-#define FILE_DIR ".svn/pristine/4a"
-#define FILE_DIR ".svn/pristine/4b"
-#define FILE_DIR ".svn/pristine/4c"
-#define FILE_DIR ".svn/pristine/4d"
-#define FILE_DIR ".svn/pristine/4e"
-#define FILE_DIR ".svn/pristine/4f"
-#define FILE_DIR ".svn/pristine/50"
-#define FILE_DIR ".svn/pristine/51"
-#define FILE_DIR ".svn/pristine/52"
-#define FILE_DIR ".svn/pristine/53"
-#define FILE_DIR ".svn/pristine/54"
-#define FILE_DIR ".svn/pristine/55"
-#define FILE_DIR ".svn/pristine/56"
-#define FILE_DIR ".svn/pristine/57"
-#define FILE_DIR ".svn/pristine/58"
-#define FILE_DIR ".svn/pristine/59"
-#define FILE_DIR ".svn/pristine/5a"
-#define FILE_DIR ".svn/pristine/5b"
-#define FILE_DIR ".svn/pristine/5c"
-#define FILE_DIR ".svn/pristine/5d"
-#define FILE_DIR ".svn/pristine/5e"
-#define FILE_DIR ".svn/pristine/5f"
-#define FILE_DIR ".svn/pristine/60"
-#define FILE_DIR ".svn/pristine/61"
-#define FILE_DIR ".svn/pristine/62"
-#define FILE_DIR ".svn/pristine/63"
-#define FILE_DIR ".svn/pristine/64"
-#define FILE_DIR ".svn/pristine/65"
-#define FILE_DIR ".svn/pristine/66"
-#define FILE_DIR ".svn/pristine/67"
-#define FILE_DIR ".svn/pristine/68"
-#define FILE_DIR ".svn/pristine/69"
-#define FILE_DIR ".svn/pristine/6a"
-#define FILE_DIR ".svn/pristine/6b"
-#define FILE_DIR ".svn/pristine/6c"
-#define FILE_DIR ".svn/pristine/6d"
-#define FILE_DIR ".svn/pristine/6e"
-#define FILE_DIR ".svn/pristine/6f"
-#define FILE_DIR ".svn/pristine/70"
-#define FILE_DIR ".svn/pristine/71"
-#define FILE_DIR ".svn/pristine/72"
-#define FILE_DIR ".svn/pristine/73"
-#define FILE_DIR ".svn/pristine/74"
-#define FILE_DIR ".svn/pristine/75"
-#define FILE_DIR ".svn/pristine/76"
-#define FILE_DIR ".svn/pristine/77"
-#define FILE_DIR ".svn/pristine/78"
-#define FILE_DIR ".svn/pristine/79"
-#define FILE_DIR ".svn/pristine/7a"
-#define FILE_DIR ".svn/pristine/7b"
-#define FILE_DIR ".svn/pristine/7c"
-#define FILE_DIR ".svn/pristine/7d"
-#define FILE_DIR ".svn/pristine/7e"
-#define FILE_DIR ".svn/pristine/7f"
-#define FILE_DIR ".svn/pristine/80"
-#define FILE_DIR ".svn/pristine/81"
-#define FILE_DIR ".svn/pristine/82"
-#define FILE_DIR ".svn/pristine/83"
-#define FILE_DIR ".svn/pristine/84"
-#define FILE_DIR ".svn/pristine/85"
-#define FILE_DIR ".svn/pristine/86"
-#define FILE_DIR ".svn/pristine/87"
-#define FILE_DIR ".svn/pristine/88"
-#define FILE_DIR ".svn/pristine/89"
-#define FILE_DIR ".svn/pristine/8a"
-#define FILE_DIR ".svn/pristine/8b"
-#define FILE_DIR ".svn/pristine/8c"
-#define FILE_DIR ".svn/pristine/8d"
-#define FILE_DIR ".svn/pristine/8e"
-#define FILE_DIR ".svn/pristine/8f"
-#define FILE_DIR ".svn/pristine/90"
-#define FILE_DIR ".svn/pristine/91"
-#define FILE_DIR ".svn/pristine/92"
-#define FILE_DIR ".svn/pristine/93"
-#define FILE_DIR ".svn/pristine/94"
-#define FILE_DIR ".svn/pristine/95"
-#define FILE_DIR ".svn/pristine/96"
-#define FILE_DIR ".svn/pristine/97"
-#define FILE_DIR ".svn/pristine/98"
-#define FILE_DIR ".svn/pristine/99"
-#define FILE_DIR ".svn/pristine/9a"
-#define FILE_DIR ".svn/pristine/9b"
-#define FILE_DIR ".svn/pristine/9c"
-#define FILE_DIR ".svn/pristine/9d"
-#define FILE_DIR ".svn/pristine/9e"
-#define FILE_DIR ".svn/pristine/9f"
-#define FILE_DIR ".svn/pristine/a0"
-#define FILE_DIR ".svn/pristine/a1"
-#define FILE_DIR ".svn/pristine/a2"
-#define FILE_DIR ".svn/pristine/a3"
-#define FILE_DIR ".svn/pristine/a4"
-#define FILE_DIR ".svn/pristine/a5"
-#define FILE_DIR ".svn/pristine/a6"
-#define FILE_DIR ".svn/pristine/a7"
-#define FILE_DIR ".svn/pristine/a8"
-#define FILE_DIR ".svn/pristine/a9"
-#define FILE_DIR ".svn/pristine/aa"
-#define FILE_DIR ".svn/pristine/ab"
-#define FILE_DIR ".svn/pristine/ac"
-#define FILE_DIR ".svn/pristine/ad"
-#define FILE_DIR ".svn/pristine/ae"
-#define FILE_DIR ".svn/pristine/af"
-#define FILE_DIR ".svn/pristine/b0"
-#define FILE_DIR ".svn/pristine/b1"
-#define FILE_DIR ".svn/pristine/b2"
-#define FILE_DIR ".svn/pristine/b3"
-#define FILE_DIR ".svn/pristine/b4"
-#define FILE_DIR ".svn/pristine/b5"
-#define FILE_DIR ".svn/pristine/b6"
-#define FILE_DIR ".svn/pristine/b7"
-#define FILE_DIR ".svn/pristine/b8"
-#define FILE_DIR ".svn/pristine/b9"
-#define FILE_DIR ".svn/pristine/ba"
-#define FILE_DIR ".svn/pristine/bb"
-#define FILE_DIR ".svn/pristine/bc"
-#define FILE_DIR ".svn/pristine/bd"
-#define FILE_DIR ".svn/pristine/be"
-#define FILE_DIR ".svn/pristine/bf"
-#define FILE_DIR ".svn/pristine/c0"
-#define FILE_DIR ".svn/pristine/c1"
-#define FILE_DIR ".svn/pristine/c2"
-#define FILE_DIR ".svn/pristine/c3"
-#define FILE_DIR ".svn/pristine/c4"
-#define FILE_DIR ".svn/pristine/c5"
-#define FILE_DIR ".svn/pristine/c6"
-#define FILE_DIR ".svn/pristine/c7"
-#define FILE_DIR ".svn/pristine/c8"
-#define FILE_DIR ".svn/pristine/c9"
-#define FILE_DIR ".svn/pristine/ca"
-#define FILE_DIR ".svn/pristine/cb"
-#define FILE_DIR ".svn/pristine/cc"
-#define FILE_DIR ".svn/pristine/cd"
-#define FILE_DIR ".svn/pristine/ce"
-#define FILE_DIR ".svn/pristine/cf"
-#define FILE_DIR ".svn/pristine/d0"
-#define FILE_DIR ".svn/pristine/d1"
-#define FILE_DIR ".svn/pristine/d2"
-#define FILE_DIR ".svn/pristine/d3"
-#define FILE_DIR ".svn/pristine/d4"
-#define FILE_DIR ".svn/pristine/d5"
-#define FILE_DIR ".svn/pristine/d6"
-#define FILE_DIR ".svn/pristine/d7"
-#define FILE_DIR ".svn/pristine/d8"
-#define FILE_DIR ".svn/pristine/d9"
-#define FILE_DIR ".svn/pristine/da"
-#define FILE_DIR ".svn/pristine/db"
-#define FILE_DIR ".svn/pristine/dc"
-#define FILE_DIR ".svn/pristine/dd"
-#define FILE_DIR ".svn/pristine/de"
-#define FILE_DIR ".svn/pristine/df"
-#define FILE_DIR ".svn/pristine/e0"
-#define FILE_DIR ".svn/pristine/e1"
-#define FILE_DIR ".svn/pristine/e2"
-#define FILE_DIR ".svn/pristine/e3"
-#define FILE_DIR ".svn/pristine/e4"
-#define FILE_DIR ".svn/pristine/e5"
-#define FILE_DIR ".svn/pristine/e6"
-#define FILE_DIR ".svn/pristine/e7"
-#define FILE_DIR ".svn/pristine/e8"
-#define FILE_DIR ".svn/pristine/e9"
-#define FILE_DIR ".svn/pristine/ea"
-#define FILE_DIR ".svn/pristine/eb"
-#define FILE_DIR ".svn/pristine/ec"
-#define FILE_DIR ".svn/pristine/ed"
-#define FILE_DIR ".svn/pristine/ee"
-#define FILE_DIR ".svn/pristine/ef"
-#define FILE_DIR ".svn/pristine/f0"
-#define FILE_DIR ".svn/pristine/f1"
-#define FILE_DIR ".svn/pristine/f2"
-#define FILE_DIR ".svn/pristine/f3"
-#define FILE_DIR ".svn/pristine/f4"
-#define FILE_DIR ".svn/pristine/f5"
-#define FILE_DIR ".svn/pristine/f6"
-#define FILE_DIR ".svn/pristine/f7"
-#define FILE_DIR ".svn/pristine/f8"
-#define FILE_DIR ".svn/pristine/f9"
-#define FILE_DIR ".svn/pristine/fa"
-#define FILE_DIR ".svn/pristine/fb"
-#define FILE_DIR ".svn/pristine/fc"
-#define FILE_DIR ".svn/pristine/fd"
-#define FILE_DIR ".svn/pristine/fe"
-#define FILE_DIR ".svn/pristine/ff"
-#define FILE_DIR "bot"
-#define FILE_DIR "bot/Marakov"
#define FILE_DIR "code"
#define FILE_DIR "code/ATMOSPHERICS"
#define FILE_DIR "code/ATMOSPHERICS/components"
@@ -437,15 +177,6 @@
#define FILE_DIR "code/WorkInProgress/mapload"
#define FILE_DIR "code/WorkInProgress/organs"
#define FILE_DIR "code/WorkInProgress/virus2"
-#define FILE_DIR "config"
-#define FILE_DIR "config/names"
-#define FILE_DIR "data"
-#define FILE_DIR "data/logs"
-#define FILE_DIR "data/logs/2012"
-#define FILE_DIR "data/logs/2012/08-August"
-#define FILE_DIR "data/player_saves"
-#define FILE_DIR "data/player_saves/g"
-#define FILE_DIR "data/player_saves/g/giacomand"
#define FILE_DIR "html"
#define FILE_DIR "icons"
#define FILE_DIR "icons/effects"
@@ -460,7 +191,6 @@
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/pda_icons"
-#define FILE_DIR "icons/PSD files"
#define FILE_DIR "icons/spideros_icons"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
@@ -469,7 +199,6 @@
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/RandomZLevels"
-#define FILE_DIR "music"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"
@@ -482,18 +211,8 @@
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/weapons"
-#define FILE_DIR "SQL"
#define FILE_DIR "tools"
#define FILE_DIR "tools/Redirector"
-#define FILE_DIR "tools/Runtime Condenser"
-#define FILE_DIR "tools/UnstandardnessTestForDM"
-#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM"
-#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin"
-#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug"
-#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj"
-#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86"
-#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug"
-#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties"
// END_FILE_DIR
// BEGIN_PREFERENCES
@@ -895,7 +614,6 @@
#include "code\game\objects\items\devices\flash.dm"
#include "code\game\objects\items\devices\flashlight.dm"
#include "code\game\objects\items\devices\lightreplacer.dm"
-#include "code\game\objects\items\devices\manipulator.dm"
#include "code\game\objects\items\devices\multitool.dm"
#include "code\game\objects\items\devices\paicard.dm"
#include "code\game\objects\items\devices\powersink.dm"