WIP bloodloss and scaring system.

This commit is contained in:
SkyMarshal
2012-03-25 20:45:00 -07:00
parent e368330143
commit 01d2d5f339
13 changed files with 326 additions and 140 deletions
+12 -1
View File
@@ -308,13 +308,24 @@ proc/analyze_health_less_info(mob/living/carbon/M as mob, mob/user as mob)
user.show_message(text("\red Significant brain damage detected. Subject may have had a concussion."), 1)
if (M.virus2 || M.reagents.reagent_list.len > 0)
user.show_message(text("\red Unknown substance detected in blood."), 1)
if(istype(M,/mob/living/carbon/human))
if(ishuman(M))
var/mob/living/carbon/human/H = M
for(var/name in H.organs)
var/datum/organ/external/e = H.organs[name]
if(e.broken)
user.show_message(text("\red Bone fractures detected. Advanced scanner required for location."), 1)
break
if(ishuman(M))
if(M:vessel)
var/blood_volume = round(M:vessel.get_reagent_amount("blood"))
var/blood_percent = blood_volume / 560
blood_percent *= 100
if(blood_volume <= 448)
user.show_message("\red <b>Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl")
else if(blood_volume <= 336)
user.show_message("\red <b>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl")
else
user.show_message("\blue Blood Level Normal: [blood_percent]% [blood_volume]cl")
return
/obj/item/device/healthanalyzer/attack(mob/M as mob, mob/user as mob)
+60 -50
View File
@@ -15,7 +15,35 @@ MEDICAL
t_him = "her"
user << "\red \The [M] is dead, you cannot help [t_him]!"
return
if (M.health < 50)
var/stoppedblood = 0
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/organ/external/affecting = H.get_organ("chest")
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/user2 = user
affecting = H.get_organ(check_zone(user2.zone_sel.selecting))
else
if(!istype(affecting, /datum/organ/external) || affecting:burn_dam <= 0)
affecting = H.get_organ("head")
if(H.bloodloss > 0 && heal_brute > 0) // fix wounds too if bruise pack
for(var/datum/organ/wound/W in affecting.wounds)
if(W.bleeding)
if(stoppedblood)
stoppedblood = 2
break
W.stopbleeding()
stoppedblood = 1
if (user)
if (M != user)
H.visible_message("\red [user] patches [stoppedblood - 1 ? "some of" : "the last of"] [H]'s wounds with [src]", "\red You patch up [stoppedblood - 1 ? "some of" : "the last of"] [H]'s wounds", "\red You hear something like gauze being ripped.")
else
H.visible_message("\red [user] patches [stoppedblood - 1 ? "some of" : "the last of"] their own wounds with [src]", "\red You patch up [stoppedblood - 1 ? "some of" : "the last of"] your wounds", "\red You hear something like gauze being ripped.")
if (M.health < 50 && !stoppedblood)
var/t_him = "it"
if (M.gender == MALE)
t_him = "him"
@@ -66,36 +94,14 @@ MEDICAL
if (affecting.heal_damage(src.heal_brute, src.heal_burn))
H.UpdateDamageIcon()
if(H.bloodloss > 0 && heal_brute > 0) // fix wounds too if bruise pack
var/stoped = 0
for(var/datum/organ/external/wound/W in affecting.wounds)
if(W.bleeding)
W.stopbleeding()
stoped = 0
break
if(!stoped)
// user << "There is no bleeding wound at [t]" //code no longer in a dedicated obj, thus this doesn't really matter
return
if (user)
if (M != user)
for (var/mob/O in viewers(H, null))
O.show_message("\red [H] has been bandaged with [src] by [user]", 1)
else
var/t_himself = "itself"
if (user.gender == MALE)
t_himself = "himself"
else if (user.gender == FEMALE)
t_himself = "herself"
for (var/mob/O in viewers(H, null))
O.show_message("\red [H] bandaged [t_himself] with [src]", 1)
M.updatehealth()
else
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
use(1)
/obj/item/stack/medical/advanced/attack(mob/living/carbon/M as mob, mob/user as mob)
if (M.stat == 2)
var/t_him = "it"
@@ -105,7 +111,35 @@ MEDICAL
t_him = "her"
user << "\red \The [M] is dead, you cannot help [t_him]!"
return
if (M.health < 0)
var/stoppedblood = 0
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/organ/external/affecting = H.get_organ("chest")
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/user2 = user
affecting = H.get_organ(check_zone(user2.zone_sel.selecting))
else
if(!istype(affecting, /datum/organ/external) || affecting:burn_dam <= 0)
affecting = H.get_organ("head")
if(H.bloodloss > 0 && heal_brute > 0) // fix wounds too if bruise pack
for(var/datum/organ/wound/W in affecting.wounds)
if(W.bleeding)
if(stoppedblood)
stoppedblood = 2
break
W.stopbleeding()
stoppedblood = 1
if (user)
if (M != user)
H.visible_message("\red [user] patches [stoppedblood - 1 ? "some of" : "the last of"] [H]'s wounds with [src]", "\red You patch up [stoppedblood - 1 ? "some of" : "the last of"] [H]'s wounds", "\red You hear something like gauze being ripped.")
else
H.visible_message("\red [user] patches [stoppedblood - 1 ? "some of" : "the last of"] their own wounds with [src]", "\red You patch up [stoppedblood - 1 ? "some of" : "the last of"] your wounds", "\red You hear something like gauze being ripped.")
if (M.health < 0 && !stoppedblood)
var/t_him = "it"
if (M.gender == MALE)
t_him = "him"
@@ -156,30 +190,6 @@ MEDICAL
if (affecting.heal_damage(src.heal_brute, src.heal_burn))
H.UpdateDamageIcon()
if(H.bloodloss > 0 && heal_brute > 0) // fix wounds too if bruise pack
var/stoped = 0
for(var/datum/organ/external/wound/W in affecting.wounds)
if(W.bleeding)
W.stopbleeding()
stoped = 0
break
if(!stoped)
// user << "There is no bleeding wound at [t]" //code no longer in a dedicated obj, thus this doesn't really matter
return
if (user)
if (M != user)
for (var/mob/O in viewers(H, null))
O.show_message("\red [H] has been bandaged with [src] by [user]", 1)
else
var/t_himself = "itself"
if (user.gender == MALE)
t_himself = "himself"
else if (user.gender == FEMALE)
t_himself = "herself"
for (var/mob/O in viewers(H, null))
O.show_message("\red [H] bandaged [t_himself] with [src]", 1)
M.updatehealth()
else
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
@@ -1565,7 +1565,6 @@ CIRCULAR SAW
e.brute_dam = 0.0
e.burn_dam = 0.0
e.bandaged = 0.0
e.wound_size = 0.0
e.max_damage = initial(e.max_damage)
e.bleeding = 0
e.open = 0
+2
View File
@@ -171,9 +171,11 @@
if(keyslot1)
user.put_in_hands(keyslot1)
keyslot1 = null
if(keyslot2)
user.put_in_hands(keyslot2)
keyslot2 = null
recalculateChannels()
user << "You pop out the encryption keys in the headset!"