mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 13:07:46 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts: # code/__DEFINES/misc.dm # code/game/dna/genes/goon_powers.dm # code/game/dna/genes/vg_powers.dm # code/game/objects/effects/overlays.dm # code/game/objects/structures/crates_lockers/closets.dm # code/game/objects/structures/crates_lockers/closets/statue.dm # code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm # icons/mob/back.dmi # icons/obj/storage.dmi
This commit is contained in:
@@ -83,7 +83,14 @@ RCD
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ui_interact(user)
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/obj/item/weapon/rcd/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
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var/list/data = list()
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "rcd.tmpl", "[name]", 400, 400, state = state)
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ui.open()
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ui.set_auto_update(1)
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/obj/item/weapon/rcd/ui_data(mob/user, datum/topic_state/state = inventory_state)
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var/data[0]
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data["mode"] = mode
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data["door_type"] = door_type
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data["menu"] = menu
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@@ -100,12 +107,7 @@ RCD
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data["door_accesses"] = door_accesses_list
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "rcd.tmpl", "[name]", 400, 400, state = state)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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return data
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/obj/item/weapon/rcd/Topic(href, href_list, nowindow, state)
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if(..())
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@@ -207,9 +209,9 @@ RCD
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var/obj/machinery/door/airlock/T = new door_type(A)
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T.autoclose = 1
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if(one_access)
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T.req_one_access = door_accesses
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T.req_one_access = door_accesses.Copy()
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else
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T.req_access = door_accesses
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T.req_access = door_accesses.Copy()
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return 1
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return 0
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return 0
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@@ -58,4 +58,4 @@
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if(l && !(l.status & ORGAN_DESTROYED))
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l.status |= ORGAN_DESTROYED
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if(r && !(r.status & ORGAN_DESTROYED))
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r.status |= ORGAN_DESTROYED
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r.status |= ORGAN_DESTROYED
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@@ -408,8 +408,9 @@
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H.adjustBruteLoss(tobehealed)
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user.visible_message("<span class='boldnotice'>[defib] pings: Resuscitation successful.</span>")
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playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
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H.stat = 1
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H.update_revive()
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H.update_revive(FALSE)
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H.KnockOut(FALSE)
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H.Paralyse(5)
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H.emote("gasp")
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if(tplus > tloss)
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H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
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@@ -527,8 +528,9 @@
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H.adjustBruteLoss(tobehealed)
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user.visible_message("<span class='notice'>[user] pings: Resuscitation successful.</span>")
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playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
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H.stat = UNCONSCIOUS
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H.update_revive()
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H.update_revive(FALSE)
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H.KnockOut(FALSE)
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H.Paralyse(5)
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H.emote("gasp")
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if(tplus > tloss)
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H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
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@@ -147,6 +147,7 @@
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triggered = 1
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visible_message("<span class='notice'>You hear a quiet click.</span>")
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spawn(40)
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var/cap = 0
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if(result > MAX_EX_LIGHT_RANGE && result != 20)
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cap = 1
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@@ -156,6 +157,13 @@
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var/turf/epicenter = get_turf(src)
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explosion(epicenter, round(result*0.25), round(result*0.5), round(result), round(result*1.5), 1, cap)
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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bombers += "E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]"
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message_admins("E20 detonated at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> with a roll of [result]. Triggered by: [key_name_admin(user)]")
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log_game("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]")
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/obj/item/weapon/dice/update_icon()
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overlays.Cut()
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overlays += "[src.icon_state][src.result]"
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@@ -72,6 +72,7 @@
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spawn(0) //Some mutations have sleeps in them, like monkey
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if(!(NOCLONE in M.mutations) && !(H && (H.species.flags & NO_DNA))) // prevents drained people from having their DNA changed
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var/prev_ue = M.dna.unique_enzymes
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var/mutflags = 0
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// UI in syringe.
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if(buf.types & DNA2_BUF_UI)
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if(!block) //isolated block?
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@@ -88,12 +89,13 @@
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M.dna.SetUIValue(block,src.GetValue())
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M.UpdateAppearance()
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if(buf.types & DNA2_BUF_SE)
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mutflags = MUTCHK_FORCED
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if(!block) //isolated block?
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M.dna.SE = buf.dna.SE.Copy()
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M.dna.UpdateSE()
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else
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M.dna.SetSEValue(block,src.GetValue())
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domutcheck(M, null, 0)
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domutcheck(M, null, mutflags)
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M.update_mutations()
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if(H)
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H.sync_organ_dna(assimilate = 0, old_ue = prev_ue)
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@@ -91,7 +91,7 @@
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G.state = GRAB_NECK
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G.hud.icon_state = "kill"
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G.hud.name = "kill"
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M.silent += 1
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M.AdjustSilence(1)
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garrote_time = world.time + 10
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processing_objects.Add(src)
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@@ -152,11 +152,11 @@
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return
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strangling.silent = max(strangling.silent, 3) // Non-improvised effects
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strangling.Silence(3) // Non-improvised effects
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strangling.apply_damage(4, OXY, "head")
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/obj/item/weapon/twohanded/garrote/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is wrapping the [src] around \his neck and pulling the handles! It looks like \he's trying to commit suicide.</span>")
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playsound(src.loc, 'sound/weapons/cablecuff.ogg', 15, 1, -1)
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return (OXYLOSS)
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return (OXYLOSS)
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@@ -55,9 +55,7 @@
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for(var/mob/M in src) //Should only be one but whatever.
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M.loc = src.loc
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if(M.client)
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M.client.eye = M.client.mob
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M.client.perspective = MOB_PERSPECTIVE
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M.reset_perspective(null)
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qdel(src)
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@@ -51,12 +51,13 @@
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if(!ear_safety)
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M.Stun(max(10/distance, 3))
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M.Weaken(max(10/distance, 3))
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M.setEarDamage(M.ear_damage + rand(0, 5), max(M.ear_deaf,15))
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M.EarDeaf(15)
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M.AdjustEarDamage(rand(0, 5))
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if(M.ear_damage >= 15)
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to_chat(M, "<span class='warning'>Your ears start to ring badly!</span>")
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if(prob(M.ear_damage - 10 + 5))
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if(prob(M.ear_damage - 5))
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to_chat(M, "<span class='warning'>You can't hear anything!</span>")
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M.disabilities |= DEAF
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M.BecomeDeaf()
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else
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if(M.ear_damage >= 5)
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to_chat(M, "<span class='warning'>Your ears start to ring!</span>")
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@@ -94,10 +94,7 @@
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return
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if(M == occupant) // so that the guy inside can't eject himself -Agouri
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return
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if(src.occupant.client)
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src.occupant.client.eye = src.occupant.client.mob
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src.occupant.client.perspective = MOB_PERSPECTIVE
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src.occupant.loc = src.loc
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occupant.forceMove(loc)
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if(injecting)
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implant(src.occupant)
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injecting = 0
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@@ -113,11 +110,8 @@
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if(src.occupant)
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to_chat(usr, "<span class='warning'>The [src.name] is already occupied!</span>")
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return
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if(M.client)
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M.client.perspective = EYE_PERSPECTIVE
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M.client.eye = src
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M.stop_pulling()
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M.loc = src
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M.forceMove(src)
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src.occupant = M
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src.add_fingerprint(usr)
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icon_state = "implantchair_on"
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@@ -115,7 +115,7 @@
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if(do_after(user, 50, target = H))
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playsound(loc, "sound/weapons/bladeslice.ogg", 50, 1, -1)
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user.visible_message("<span class='danger'>[user] abruptly stops cutting [M]'s hair and slices their throat!</span>", "<span class='danger'>You stop cutting [M]'s hair and slice their throat!</span>") //Just a little off the top.
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H.losebreath += 10 //30 Oxy damage over time
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H.AdjustLoseBreath(10) //30 Oxy damage over time
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H.apply_damage(18, BRUTE, "head", sharp =1, edge =1, used_weapon = "scissors")
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var/turf/location = get_turf(H)
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if(istype(location, /turf/simulated))
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@@ -138,8 +138,8 @@
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affected_mob.setStaminaLoss(0)
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var/status = CANSTUN | CANWEAKEN | CANPARALYSE
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affected_mob.status_flags &= ~status
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affected_mob.dizziness = max(0, affected_mob.dizziness-10)
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affected_mob.drowsyness = max(0, affected_mob.drowsyness-10)
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affected_mob.AdjustDizzy(-10)
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affected_mob.AdjustDrowsy(-10)
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affected_mob.SetSleeping(0)
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stage = 1
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switch(progenitor.hunger)
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@@ -181,4 +181,4 @@
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affected_mob.adjustBruteLoss(5)
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if(ismob(progenitor.loc))
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progenitor.hunger++
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progenitor.hunger++
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@@ -116,7 +116,7 @@
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if(H.get_item_by_slot(slot_head) == src)
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if(H.internal)
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return
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H.losebreath += 1
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H.AdjustLoseBreath(1)
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else
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storage_slots = 7
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processing_objects.Remove(src)
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@@ -27,131 +27,132 @@
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max_w_class = 2
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max_combined_w_class = 14
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examine(mob/user)
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if(..(user, 1))
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to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
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/obj/item/weapon/storage/secure/examine(mob/user)
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if(..(user, 1))
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to_chat(user, text("The service panel is [open ? "open" : "closed"]."))
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attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(locked)
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if((istype(W, /obj/item/weapon/melee/energy/blade)) && (!src.emagged))
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emag_act(user, W)
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/obj/item/weapon/storage/secure/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(locked)
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if((istype(W, /obj/item/weapon/melee/energy/blade)) && (!emagged))
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emag_act(user, W)
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if(istype(W, /obj/item/weapon/screwdriver))
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if(do_after(user, 20, target = src))
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src.open =! src.open
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user.show_message(text("\blue You [] the service panel.", (src.open ? "open" : "close")))
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return
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if((istype(W, /obj/item/device/multitool)) && (src.open == 1)&& (!src.l_hacking))
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user.show_message(text("\red Now attempting to reset internal memory, please hold."), 1)
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src.l_hacking = 1
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if(do_after(usr, 100, target = src))
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if(prob(40))
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src.l_setshort = 1
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src.l_set = 0
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user.show_message(text("\red Internal memory reset. Please give it a few seconds to reinitialize."), 1)
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sleep(80)
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src.l_setshort = 0
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src.l_hacking = 0
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else
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user.show_message(text("\red Unable to reset internal memory."), 1)
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src.l_hacking = 0
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else src.l_hacking = 0
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return
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//At this point you have exhausted all the special things to do when locked
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// ... but it's still locked.
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if(istype(W, /obj/item/weapon/screwdriver))
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if(do_after(user, 20, target = src))
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open = !open
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user.show_message("<span class='notice'>You [open ? "open" : "close"] the service panel.</span>", 1)
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return
|
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|
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// -> storage/attackby() what with handle insertion, etc
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..()
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emag_act(user as mob, weapon as obj)
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if(!emagged)
|
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emagged = 1
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src.overlays += image('icons/obj/storage.dmi', icon_sparking)
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sleep(6)
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src.overlays = null
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overlays += image('icons/obj/storage.dmi', icon_locking)
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locked = 0
|
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if(istype(weapon, /obj/item/weapon/melee/energy/blade))
|
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var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread()
|
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spark_system.set_up(5, 0, src.loc)
|
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spark_system.start()
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playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
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playsound(src.loc, "sparks", 50, 1)
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to_chat(user, "You slice through the lock on [src].")
|
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else
|
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to_chat(user, "You short out the lock on [src].")
|
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return
|
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|
||||
|
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MouseDrop(over_object, src_location, over_location)
|
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if(locked)
|
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src.add_fingerprint(usr)
|
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return
|
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..()
|
||||
|
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|
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attack_self(mob/user as mob)
|
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user.set_machine(src)
|
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var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED"))
|
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var/message = "Code"
|
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if((src.l_set == 0) && (!src.emagged) && (!src.l_setshort))
|
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dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
|
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if(src.emagged)
|
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dat += text("<p>\n<font color=red><b>LOCKING SYSTEM ERROR - 1701</b></font>")
|
||||
if(src.l_setshort)
|
||||
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
|
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message = text("[]", src.code)
|
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if(!src.locked)
|
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message = "*****"
|
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dat += {"<HR>\n>[message]<BR>\n
|
||||
<A href='?src=[UID()];type=1'>1</A>-
|
||||
<A href='?src=[UID()];type=2'>2</A>-
|
||||
<A href='?src=[UID()];type=3'>3</A><BR>\n
|
||||
<A href='?src=[UID()];type=4'>4</A>-
|
||||
<A href='?src=[UID()];type=5'>5</A>-
|
||||
<A href='?src=[UID()];type=6'>6</A><BR>\n
|
||||
<A href='?src=[UID()];type=7'>7</A>-
|
||||
<A href='?src=[UID()];type=8'>8</A>-
|
||||
<A href='?src=[UID()];type=9'>9</A><BR>\n
|
||||
<A href='?src=[UID()];type=R'>R</A>-
|
||||
<A href='?src=[UID()];type=0'>0</A>-
|
||||
<A href='?src=[UID()];type=E'>E</A><BR>\n</TT>"}
|
||||
user << browse(dat, "window=caselock;size=300x280")
|
||||
|
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Topic(href, href_list)
|
||||
..()
|
||||
if((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
|
||||
return
|
||||
if(href_list["type"])
|
||||
if(href_list["type"] == "E")
|
||||
if((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
|
||||
src.l_code = src.code
|
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src.l_set = 1
|
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else if((src.code == src.l_code) && (src.emagged == 0) && (src.l_set == 1))
|
||||
src.locked = 0
|
||||
src.overlays = null
|
||||
overlays += image('icons/obj/storage.dmi', icon_opened)
|
||||
src.code = null
|
||||
if((istype(W, /obj/item/device/multitool)) && (open == 1) && (!l_hacking))
|
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user.show_message("<span class='danger'>Now attempting to reset internal memory, please hold.</span>", 1)
|
||||
l_hacking = 1
|
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if(do_after(usr, 100, target = src))
|
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if(prob(40))
|
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l_setshort = 1
|
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l_set = 0
|
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user.show_message("<span class='danger'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
|
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sleep(80)
|
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l_setshort = 0
|
||||
l_hacking = 0
|
||||
else
|
||||
src.code = "ERROR"
|
||||
else
|
||||
if((href_list["type"] == "R") && (src.emagged == 0) && (!src.l_setshort))
|
||||
src.locked = 1
|
||||
src.overlays = null
|
||||
src.code = null
|
||||
src.close(usr)
|
||||
else
|
||||
src.code += text("[]", href_list["type"])
|
||||
if(length(src.code) > 5)
|
||||
src.code = "ERROR"
|
||||
src.add_fingerprint(usr)
|
||||
for(var/mob/M in viewers(1, src.loc))
|
||||
if((M.client && M.machine == src))
|
||||
src.attack_self(M)
|
||||
return
|
||||
user.show_message("<span class='danger'>Unable to reset internal memory.</span>", 1)
|
||||
l_hacking = 0
|
||||
else
|
||||
l_hacking = 0
|
||||
return
|
||||
//At this point you have exhausted all the special things to do when locked
|
||||
// ... but it's still locked.
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/storage/secure/emag_act(user as mob, weapon as obj)
|
||||
if(!emagged)
|
||||
emagged = 1
|
||||
overlays += image('icons/obj/storage.dmi', icon_sparking)
|
||||
sleep(6)
|
||||
overlays = null
|
||||
overlays += image('icons/obj/storage.dmi', icon_locking)
|
||||
locked = 0
|
||||
if(istype(weapon, /obj/item/weapon/melee/energy/blade))
|
||||
var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(loc, "sparks", 50, 1)
|
||||
to_chat(user, "You slice through the lock on [src].")
|
||||
else
|
||||
to_chat(user, "You short out the lock on [src].")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/storage/secure/MouseDrop(over_object, src_location, over_location)
|
||||
if(locked)
|
||||
add_fingerprint(usr)
|
||||
to_chat(usr, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/weapon/storage/secure/attack_self(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []", src, (locked ? "LOCKED" : "UNLOCKED"))
|
||||
var/message = "Code"
|
||||
if((l_set == 0) && (!emagged) && (!l_setshort))
|
||||
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
|
||||
if(emagged)
|
||||
dat += text("<p>\n<font color=red><b>LOCKING SYSTEM ERROR - 1701</b></font>")
|
||||
if(l_setshort)
|
||||
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
|
||||
message = text("[]", code)
|
||||
if(!locked)
|
||||
message = "*****"
|
||||
dat += {"<HR>\n>[message]<BR>\n
|
||||
<A href='?src=[UID()];type=1'>1</A>-
|
||||
<A href='?src=[UID()];type=2'>2</A>-
|
||||
<A href='?src=[UID()];type=3'>3</A><BR>\n
|
||||
<A href='?src=[UID()];type=4'>4</A>-
|
||||
<A href='?src=[UID()];type=5'>5</A>-
|
||||
<A href='?src=[UID()];type=6'>6</A><BR>\n
|
||||
<A href='?src=[UID()];type=7'>7</A>-
|
||||
<A href='?src=[UID()];type=8'>8</A>-
|
||||
<A href='?src=[UID()];type=9'>9</A><BR>\n
|
||||
<A href='?src=[UID()];type=R'>R</A>-
|
||||
<A href='?src=[UID()];type=0'>0</A>-
|
||||
<A href='?src=[UID()];type=E'>E</A><BR>\n</TT>"}
|
||||
user << browse(dat, "window=caselock;size=300x280")
|
||||
|
||||
/obj/item/weapon/storage/secure/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || (get_dist(src, usr) > 1))
|
||||
return
|
||||
if(href_list["type"])
|
||||
if(href_list["type"] == "E")
|
||||
if((l_set == 0) && (length(code) == 5) && (!l_setshort) && (code != "ERROR"))
|
||||
l_code = code
|
||||
l_set = 1
|
||||
else if((code == l_code) && (emagged == 0) && (l_set == 1))
|
||||
locked = 0
|
||||
overlays = null
|
||||
overlays += image('icons/obj/storage.dmi', icon_opened)
|
||||
code = null
|
||||
else
|
||||
code = "ERROR"
|
||||
else
|
||||
if((href_list["type"] == "R") && (emagged == 0) && (!l_setshort))
|
||||
locked = 1
|
||||
overlays = null
|
||||
code = null
|
||||
close(usr)
|
||||
else
|
||||
code += text("[]", href_list["type"])
|
||||
if(length(code) > 5)
|
||||
code = "ERROR"
|
||||
add_fingerprint(usr)
|
||||
for(var/mob/M in viewers(1, loc))
|
||||
if((M.client && M.machine == src))
|
||||
attack_self(M)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/secure/can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!locked)
|
||||
return ..()
|
||||
@@ -160,8 +161,10 @@
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/storage/secure/hear_talk(mob/living/M as mob, msg)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/secure/hear_message(mob/living/M as mob, msg)
|
||||
return
|
||||
|
||||
// -----------------------------
|
||||
// Secure Briefcase
|
||||
@@ -174,7 +177,7 @@
|
||||
item_state = "sec-case"
|
||||
flags = CONDUCT
|
||||
hitsound = "swing_hit"
|
||||
force = 8.0
|
||||
force = 8
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
w_class = 4
|
||||
@@ -182,36 +185,36 @@
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/pen(src)
|
||||
/obj/item/weapon/storage/secure/briefcase/New()
|
||||
..()
|
||||
handle_item_insertion(new /obj/item/weapon/paper, 1)
|
||||
handle_item_insertion(new /obj/item/weapon/pen, 1)
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if((src.loc == user) && (src.locked == 1))
|
||||
to_chat(usr, "\red [src] is locked and cannot be opened!")
|
||||
else if((src.loc == user) && (!src.locked))
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
if(user.s_active)
|
||||
user.s_active.close(user) //Close and re-open
|
||||
src.show_to(user)
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
if(M.s_active == src)
|
||||
src.close(M)
|
||||
src.orient2hud(user)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
/obj/item/weapon/storage/secure/briefcase/attack_hand(mob/user as mob)
|
||||
if((loc == user) && (locked == 1))
|
||||
to_chat(usr, "<span class='warning'>[src] is locked and cannot be opened!</span>")
|
||||
else if((loc == user) && !locked)
|
||||
playsound(loc, "rustle", 50, 1, -5)
|
||||
if(user.s_active)
|
||||
user.s_active.close(user) //Close and re-open
|
||||
show_to(user)
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
if(M.s_active == src)
|
||||
close(M)
|
||||
orient2hud(user)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
|
||||
/obj/item/weapon/storage/secure/briefcase/syndie
|
||||
force = 15.0
|
||||
force = 15
|
||||
|
||||
/obj/item/weapon/storage/secure/briefcase/syndie/New()
|
||||
..()
|
||||
for(var/i = 0, i < storage_slots - 2, i++)
|
||||
new /obj/item/weapon/spacecash/c1000(src)
|
||||
return ..()
|
||||
handle_item_insertion(new /obj/item/weapon/spacecash/c1000, 1)
|
||||
|
||||
// -----------------------------
|
||||
// Secure Safe
|
||||
@@ -224,30 +227,17 @@
|
||||
icon_opened = "safe0"
|
||||
icon_locking = "safeb"
|
||||
icon_sparking = "safespark"
|
||||
force = 8.0
|
||||
force = 8
|
||||
w_class = 5
|
||||
max_w_class = 8
|
||||
anchored = 1.0
|
||||
anchored = 1
|
||||
density = 0
|
||||
cant_hold = list("/obj/item/weapon/storage/secure/briefcase")
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/pen(src)
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
return attack_self(user)
|
||||
|
||||
// Clown planet WMD storage
|
||||
/obj/item/weapon/storage/secure/safe/clown
|
||||
name="WMD Storage"
|
||||
|
||||
/obj/item/weapon/storage/secure/safe/clown/New()
|
||||
for(var/i=0;i<10;i++)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/pie(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/secure/safe/HoS/New()
|
||||
/obj/item/weapon/storage/secure/safe/New()
|
||||
..()
|
||||
//new /obj/item/weapon/storage/lockbox/clusterbang(src) This item is currently broken... and probably shouldnt exist to begin with (even though it's cool)
|
||||
handle_item_insertion(new /obj/item/weapon/paper, 1)
|
||||
handle_item_insertion(new /obj/item/weapon/pen, 1)
|
||||
|
||||
/obj/item/weapon/storage/secure/safe/attack_hand(mob/user as mob)
|
||||
return attack_self(user)
|
||||
|
||||
@@ -80,11 +80,11 @@
|
||||
/obj/item/weapon/tank/examine(mob/user)
|
||||
if(!..(user, 0))
|
||||
return
|
||||
|
||||
|
||||
var/obj/icon = src
|
||||
if(istype(loc, /obj/item/assembly))
|
||||
icon = loc
|
||||
|
||||
|
||||
if(!in_range(src, user))
|
||||
if(icon == src)
|
||||
to_chat(user, "<span class='notice'>It's \a [bicon(icon)][src]! If you want any more information you'll need to get closer.</span>")
|
||||
@@ -141,14 +141,24 @@
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/weapon/tank/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "tanks.tmpl", "Tank", 500, 300)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
// auto update every Master Controller tick
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/item/weapon/tank/ui_data(mob/user, datum/topic_state/state = default_state)
|
||||
var/using_internal
|
||||
if(istype(loc,/mob/living/carbon))
|
||||
var/mob/living/carbon/location = loc
|
||||
if(location.internal==src)
|
||||
if(iscarbon(loc))
|
||||
var/mob/living/carbon/C = loc
|
||||
if(C.internal == src)
|
||||
using_internal = 1
|
||||
|
||||
// this is the data which will be sent to the ui
|
||||
var/data[0]
|
||||
data["tankPressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0)
|
||||
data["releasePressure"] = round(distribute_pressure ? distribute_pressure : 0)
|
||||
@@ -170,18 +180,7 @@
|
||||
if(H.head && (H.head.flags & AIRTIGHT))
|
||||
data["maskConnected"] = 1
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if(!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "tanks.tmpl", "Tank", 500, 300)
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
// auto update every Master Controller tick
|
||||
ui.set_auto_update(1)
|
||||
return data
|
||||
|
||||
/obj/item/weapon/tank/Topic(href, href_list)
|
||||
if(..())
|
||||
|
||||
Reference in New Issue
Block a user