mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts: # code/__DEFINES/misc.dm # code/game/dna/genes/goon_powers.dm # code/game/dna/genes/vg_powers.dm # code/game/objects/effects/overlays.dm # code/game/objects/structures/crates_lockers/closets.dm # code/game/objects/structures/crates_lockers/closets/statue.dm # code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm # icons/mob/back.dmi # icons/obj/storage.dmi
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@@ -334,7 +334,6 @@ obj/item/weapon/gun/proc/newshot()
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/obj/item/weapon/gun/proc/rename_gun(mob/M)
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var/input = stripped_input(M,"What do you want to name the gun?", ,"", MAX_NAME_LEN)
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if(src && input && !M.stat && in_range(M,src) && !M.restrained() && M.canmove)
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name = input
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to_chat(M, "You name the gun [input]. Say hello to your new friend.")
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@@ -302,6 +302,4 @@
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density = 0
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/obj/effect/syringe_gun_dummy/New()
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var/datum/reagents/R = new/datum/reagents(15)
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reagents = R
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R.my_atom = src
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create_reagents(15)
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@@ -34,10 +34,6 @@
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update_icon()
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chamber_round(0)
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if(unique_rename)
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if(istype(A, /obj/item/weapon/pen))
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rename_gun(user)
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/obj/item/weapon/gun/projectile/revolver/attack_self(mob/living/user)
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var/num_unloaded = 0
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chambered = null
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@@ -1,6 +1,6 @@
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/obj/item/weapon/gun/projectile/automatic/l6_saw
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name = "\improper L6 SAW"
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desc = "A heavily modified 7.62 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the reciever below the designation."
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desc = "A heavily modified 5.56 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the reciever below the designation."
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icon_state = "l6closed100"
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item_state = "l6closedmag"
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w_class = 5
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@@ -23,18 +23,18 @@
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/obj/item/projectile/bullet/weakbullet/booze/on_hit(atom/target, blocked = 0)
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if(..(target, blocked))
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var/mob/living/M = target
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M.dizziness += 20
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M.slurring += 20
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M.confused += 20
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M.eye_blurry += 20
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M.drowsyness += 20
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for(var/datum/reagent/ethanol/A in M.reagents.reagent_list)
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M.AdjustDizzy(20)
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M.AdjustSlur(20)
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M.AdjustConfused(20)
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M.AdjustEyeBlurry(20)
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M.AdjustDrowsy(20)
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for(var/datum/reagent/consumable/ethanol/A in M.reagents.reagent_list)
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M.AdjustParalysis(2)
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M.dizziness += 10
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M.slurring += 10
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M.confused += 10
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M.eye_blurry += 10
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M.drowsyness += 10
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M.AdjustDizzy(10)
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M.AdjustSlur(10)
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M.AdjustConfused(10)
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M.AdjustEyeBlurry(10)
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M.AdjustDrowsy(10)
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A.volume += 5 //Because we can
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/obj/item/projectile/bullet/weakbullet2 //detective revolver instastuns, but multiple shots are better for keeping punks down
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@@ -216,7 +216,7 @@
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..(target, blocked)
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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M.silent = max(M.silent, 10)
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M.Silence(10)
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else if(istype(target, /obj/mecha/combat/honker))
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var/obj/mecha/chassis = target
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chassis.occupant_message("A mimetech anti-honk bullet has hit \the [chassis]!")
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@@ -186,7 +186,7 @@
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if(ishuman(target))
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var/mob/living/carbon/human/M = target
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M.adjustBrainLoss(20)
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M.hallucination += 20
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M.AdjustHallucinate(20)
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/obj/item/projectile/clown
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name = "snap-pop"
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