Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna

# Conflicts:
#	code/__DEFINES/misc.dm
#	code/game/dna/genes/goon_powers.dm
#	code/game/dna/genes/vg_powers.dm
#	code/game/objects/effects/overlays.dm
#	code/game/objects/structures/crates_lockers/closets.dm
#	code/game/objects/structures/crates_lockers/closets/statue.dm
#	code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm
#	icons/mob/back.dmi
#	icons/obj/storage.dmi
This commit is contained in:
Markolie
2016-12-23 19:32:19 +01:00
481 changed files with 14406 additions and 13939 deletions
-1
View File
@@ -334,7 +334,6 @@ obj/item/weapon/gun/proc/newshot()
/obj/item/weapon/gun/proc/rename_gun(mob/M)
var/input = stripped_input(M,"What do you want to name the gun?", ,"", MAX_NAME_LEN)
if(src && input && !M.stat && in_range(M,src) && !M.restrained() && M.canmove)
name = input
to_chat(M, "You name the gun [input]. Say hello to your new friend.")
+1 -3
View File
@@ -302,6 +302,4 @@
density = 0
/obj/effect/syringe_gun_dummy/New()
var/datum/reagents/R = new/datum/reagents(15)
reagents = R
R.my_atom = src
create_reagents(15)
@@ -34,10 +34,6 @@
update_icon()
chamber_round(0)
if(unique_rename)
if(istype(A, /obj/item/weapon/pen))
rename_gun(user)
/obj/item/weapon/gun/projectile/revolver/attack_self(mob/living/user)
var/num_unloaded = 0
chambered = null
@@ -1,6 +1,6 @@
/obj/item/weapon/gun/projectile/automatic/l6_saw
name = "\improper L6 SAW"
desc = "A heavily modified 7.62 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the reciever below the designation."
desc = "A heavily modified 5.56 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the reciever below the designation."
icon_state = "l6closed100"
item_state = "l6closedmag"
w_class = 5
+12 -12
View File
@@ -23,18 +23,18 @@
/obj/item/projectile/bullet/weakbullet/booze/on_hit(atom/target, blocked = 0)
if(..(target, blocked))
var/mob/living/M = target
M.dizziness += 20
M.slurring += 20
M.confused += 20
M.eye_blurry += 20
M.drowsyness += 20
for(var/datum/reagent/ethanol/A in M.reagents.reagent_list)
M.AdjustDizzy(20)
M.AdjustSlur(20)
M.AdjustConfused(20)
M.AdjustEyeBlurry(20)
M.AdjustDrowsy(20)
for(var/datum/reagent/consumable/ethanol/A in M.reagents.reagent_list)
M.AdjustParalysis(2)
M.dizziness += 10
M.slurring += 10
M.confused += 10
M.eye_blurry += 10
M.drowsyness += 10
M.AdjustDizzy(10)
M.AdjustSlur(10)
M.AdjustConfused(10)
M.AdjustEyeBlurry(10)
M.AdjustDrowsy(10)
A.volume += 5 //Because we can
/obj/item/projectile/bullet/weakbullet2 //detective revolver instastuns, but multiple shots are better for keeping punks down
@@ -216,7 +216,7 @@
..(target, blocked)
if(iscarbon(target))
var/mob/living/carbon/M = target
M.silent = max(M.silent, 10)
M.Silence(10)
else if(istype(target, /obj/mecha/combat/honker))
var/obj/mecha/chassis = target
chassis.occupant_message("A mimetech anti-honk bullet has hit \the [chassis]!")
@@ -186,7 +186,7 @@
if(ishuman(target))
var/mob/living/carbon/human/M = target
M.adjustBrainLoss(20)
M.hallucination += 20
M.AdjustHallucinate(20)
/obj/item/projectile/clown
name = "snap-pop"