Conflicts:
	maps/cyberiad.dmm
This commit is contained in:
Markolie
2015-01-31 15:33:08 +01:00
29 changed files with 11917 additions and 11891 deletions
+93 -89
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@@ -213,58 +213,61 @@
if (istype(I, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = I
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
if(vendor_account)
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
if(D)
var/transaction_amount = total()
if(transaction_amount <= D.money)
// if(vendor_account)
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
if(D)
var/transaction_amount = total()
if(transaction_amount <= D.money)
//transfer the money
D.money -= transaction_amount
vendor_account.money += transaction_amount
//transfer the money
D.money -= transaction_amount
D.update_balance(D.account_number,D.money)
//vendor_account.money += transaction_amount
//Transaction logs
var/datum/transaction/T = new()
T.target_name = "[vendor_account.owner_name] (via [src.name])"
T.purpose = "Purchase of Laptop"
if(transaction_amount > 0)
T.amount = "([transaction_amount])"
else
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
D.transaction_log.Add(T)
//
T = new()
T.target_name = D.owner_name
T.purpose = "Purchase of Laptop"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
vendor_account.transaction_log.Add(T)
newlap = new /obj/machinery/computer3/laptop/vended(src.loc)
choose_progs(C)
vend()
popup.close()
newlap.close_computer()
newlap = null
cardreader = 0
floppy = 0
radionet = 0
camera = 0
network = 0
power = 0
//Transaction logs
var/datum/transaction/T = new()
T.target_name = "(via [src.name])"
T.purpose = "Purchase of Laptop"
if(transaction_amount > 0)
T.amount = "([transaction_amount])"
else
usr << "\icon[src]<span class='warning'>You don't have that much money!</span>"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
D.transaction_log.Add(T)
/*
T = new()
T.target_name = D.owner_name
T.purpose = "Purchase of Laptop"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
vendor_account.transaction_log.Add(T)
*/
newlap = new /obj/machinery/computer3/laptop/vended(src.loc)
choose_progs(C)
vend()
popup.close()
newlap.close_computer()
newlap = null
cardreader = 0
floppy = 0
radionet = 0
camera = 0
network = 0
power = 0
else
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
usr << "\icon[src]<span class='warning'>You don't have that much money!</span>"
else
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
// else
// usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
/obj/machinery/lapvend/proc/total()
var/total = 0
@@ -360,49 +363,50 @@
if (istype(I, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = I
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
if(vendor_account)
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
if(D)
var/transaction_amount = total()
// if(vendor_account)
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
if(D)
var/transaction_amount = total()
//transfer the money
D.money += transaction_amount
vendor_account.money -= transaction_amount
//Transaction logs
var/datum/transaction/T = new()
T.target_name = "[vendor_account.owner_name] (via [src.name])"
T.purpose = "Return purchase of Laptop"
if(transaction_amount > 0)
T.amount = "([transaction_amount])"
else
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
D.transaction_log.Add(T)
//
T = new()
T.target_name = D.owner_name
T.purpose = "Return purchase of Laptop"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
vendor_account.transaction_log.Add(T)
del(relap)
vendmode = 0
cardreader = 0
floppy = 0
radionet = 0
camera = 0
network = 0
power = 0
//transfer the money
D.money += transaction_amount
//vendor_account.money -= transaction_amount
//Transaction logs
var/datum/transaction/T = new()
T.target_name = "(via [src.name])"
T.purpose = "Return purchase of Laptop"
if(transaction_amount > 0)
T.amount = "([transaction_amount])"
else
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
D.transaction_log.Add(T)
/*
T = new()
T.target_name = D.owner_name
T.purpose = "Return purchase of Laptop"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
vendor_account.transaction_log.Add(T)
*/
del(relap)
vendmode = 0
cardreader = 0
floppy = 0
radionet = 0
camera = 0
network = 0
power = 0
else
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
// else
// usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
+2
View File
@@ -1035,6 +1035,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
group = "Engineering"
access = access_ce
/*
/datum/supply_packs/eftpos
contains = list(/obj/item/device/eftpos)
name = "EFTPOS scanner"
@@ -1042,6 +1043,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
containertype = /obj/structure/closet/crate
containername = "EFTPOS crate"
group = "Operations"
*/
/datum/supply_packs/teg
contains = list(/obj/machinery/power/generator)
+2 -2
View File
@@ -84,14 +84,14 @@
if(changed)
// Gene active (or ALWAYS ACTIVATE)
if(gene_active || (gene.flags & GENE_ALWAYS_ACTIVATE))
testing("[gene.name] activated!")
//testing("[gene.name] activated!")
gene.activate(M,connected,flags)
if(M)
M.active_genes |= gene.type
M.update_icon = 1
// If Gene is NOT active:
else
testing("[gene.name] deactivated!")
//testing("[gene.name] deactivated!")
gene.deactivate(M,connected,flags)
if(M)
M.active_genes -= gene.type
+9 -1
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@@ -211,7 +211,15 @@
world << "<b>The crew's final score is:</b>"
world << "<b><font size='4'>[score_crewscore]</font></b>"
for(var/mob/E in player_list)
if(E.client) E.scorestats()
if(E.client)
E.scorestats()
if(!istype(E,/mob/living/carbon/human)) continue
if(E.z != 2) continue
var/mob/living/carbon/human/H = E
var/datum/money_account/player_account = H.mind.initial_account
player_account.money += 1000
player_account.update_balance(player_account.account_number, player_account.money)
H << "You have been paid 1000 credits for having survived the shift."
return
+3 -5
View File
@@ -405,7 +405,7 @@ var/global/datum/controller/occupations/job_master
H.buckled.loc = H.loc
H.buckled.dir = H.dir
var/datum/money_account/M = create_account(H.real_name, rand(50,500)*10, null)
var/datum/money_account/M = create_account(H.real_name, 1000, null)
if(H.mind)
var/remembered_info = ""
@@ -413,13 +413,11 @@ var/global/datum/controller/occupations/job_master
remembered_info += "<b>Your account pin is:</b> [M.remote_access_pin]<br>"
remembered_info += "<b>Your account funds are:</b> $[M.money]<br>"
if(M.transaction_log.len)
var/datum/transaction/T = M.transaction_log[1]
remembered_info += "<b>Your account was created:</b> [T.time], [T.date] at [T.source_terminal]<br>"
H.mind.store_memory(remembered_info)
H.mind.initial_account = M
/*
// If they're head, give them the account info for their department
if(H.mind && job.head_position)
var/remembered_info = ""
@@ -431,7 +429,7 @@ var/global/datum/controller/occupations/job_master
remembered_info += "<b>Your department's account funds are:</b> $[department_account.money]<br>"
H.mind.store_memory(remembered_info)
*/
spawn(0)
H << "\blue<b>Your account number is: [M.account_number], your account pin is: [M.remote_access_pin]</b>"
+4
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@@ -52,6 +52,10 @@
desc = "It's Officer Pingsky! Delegated to satellite guard duty for harbouring anti-human sentiment."
radio_frequency = AIPRIV_FREQ
radio_name = "AI Private"
/obj/machinery/bot/secbot/ofitser
name = "Prison Ofitser"
desc = "It's Prison Ofitser! Powered by the tears and sweat of prisoners."
/obj/machinery/bot/secbot/buzzsky
name = "Officer Buzzsky"
+42 -38
View File
@@ -248,48 +248,51 @@
if (istype(I, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = I
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
if(vendor_account)
var/datum/money_account/D = attempt_account_access_nosec(C.associated_account_number)
if(D)
var/transaction_amount = currently_vending.price
if(transaction_amount <= D.money)
// if(vendor_account)
var/datum/money_account/D = attempt_account_access_nosec(C.associated_account_number)
if(D)
var/transaction_amount = currently_vending.price
if(transaction_amount <= D.money)
//transfer the money
D.money -= transaction_amount
vendor_account.money += transaction_amount
//transfer the money
D.money -= transaction_amount
D.update_balance(D.account_number,D.money)
//vendor_account.money += transaction_amount
//create entries in the two account transaction logs
var/datum/transaction/T = new()
T.target_name = "[vendor_account.owner_name] (via [src.name])"
T.purpose = "Purchase of [currently_vending.product_name]"
if(transaction_amount > 0)
T.amount = "([transaction_amount])"
else
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
D.transaction_log.Add(T)
//
T = new()
T.target_name = D.owner_name
T.purpose = "Purchase of [currently_vending.product_name]"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
vendor_account.transaction_log.Add(T)
// Vend the item
src.vend(src.currently_vending, usr)
currently_vending = null
src.updateUsrDialog()
//create entries in the two account transaction logs
var/datum/transaction/T = new()
T.target_name = "(via [src.name])"
T.purpose = "Purchase of [currently_vending.product_name]"
if(transaction_amount > 0)
T.amount = "([transaction_amount])"
else
usr << "\icon[src]<span class='warning'>You don't have that much money!</span>"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
D.transaction_log.Add(T)
/*
T = new()
T.target_name = D.owner_name
T.purpose = "Purchase of [currently_vending.product_name]"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
vendor_account.transaction_log.Add(T)
*/
// Vend the item
src.vend(src.currently_vending, usr)
currently_vending = null
src.updateUsrDialog()
else
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
usr << "\icon[src]<span class='warning'>You don't have that much money!</span>"
else
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
// else
// usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
/obj/machinery/vending/attack_paw(mob/user as mob)
return attack_hand(user)
@@ -890,7 +893,8 @@
/obj/item/seeds/sunflowerseed = 3,/obj/item/seeds/tomatoseed = 3,/obj/item/seeds/towermycelium = 3,/obj/item/seeds/wheatseed = 3,/obj/item/seeds/appleseed = 3,
/obj/item/seeds/poppyseed = 3,/obj/item/seeds/ambrosiavulgarisseed = 3,/obj/item/seeds/whitebeetseed = 3,/obj/item/seeds/watermelonseed = 3,/obj/item/seeds/limeseed = 3,
/obj/item/seeds/lemonseed = 3,/obj/item/seeds/orangeseed = 3,/obj/item/seeds/grassseed = 3,/obj/item/seeds/cocoapodseed = 3,
/obj/item/seeds/cabbageseed = 3,/obj/item/seeds/grapeseed = 3,/obj/item/seeds/pumpkinseed = 3,/obj/item/seeds/cherryseed = 3,/obj/item/seeds/plastiseed = 3,/obj/item/seeds/riceseed = 3)
/obj/item/seeds/cabbageseed = 3,/obj/item/seeds/grapeseed = 3,/obj/item/seeds/pumpkinseed = 3,/obj/item/seeds/cherryseed = 3,/obj/item/seeds/plastiseed = 3,/obj/item/seeds/riceseed = 3,
/obj/item/seeds/tobaccoseed = 3, /obj/item/seeds/coffeeaseed = 3, /obj/item/seeds/teaasperaseed = 3)
contraband = list(/obj/item/seeds/amanitamycelium = 2,/obj/item/seeds/glowshroom = 2,/obj/item/seeds/libertymycelium = 2,/obj/item/seeds/nettleseed = 2,
/obj/item/seeds/plumpmycelium = 2,/obj/item/seeds/reishimycelium = 2)
+1 -1
View File
@@ -75,7 +75,7 @@
/obj/item/weapon/storage/lockbox,
/obj/item/weapon/storage/secure,
/obj/item/weapon/circuitboard,
/obj/item/device/eftpos,
// /obj/item/device/eftpos,
/obj/item/device/lightreplacer,
/obj/item/device/taperecorder,
/obj/item/device/hailer,
@@ -133,9 +133,9 @@
/*
* Sun/Novaflower
*/
/obj/item/weapon/grown/sunflower/attack(mob/M as mob, mob/user as mob)
M << "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>"
user << "<font color='green'> Your sunflower's </font><font color='yellow'><b>FLOWER POWER</b></font><font color='green'> strikes [M]</font>"
/obj/item/weapon/grown/novaflower/attack(mob/M as mob, mob/user as mob)
M << "<font color='green'><b> [user] smacks you with a novaflower!</font><font color='yellow'><b>FLOWER POWER<b></font>"
user << "<font color='green'> Your novaflower's </font><font color='yellow'><b>FLOWER POWER</b></font><font color='green'> strikes [M]</font>"
/obj/item/weapon/grown/novaflower/attack(mob/living/carbon/M as mob, mob/user as mob)
if(!..()) return
+88 -62
View File
@@ -577,8 +577,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
"nanotrasen representative",
"nanotrasen officer",
"nanotrasen captain",
"hawke - combat",
"hawke - formal"
"singuloth knight",
"deathsquad officer - combat",
"deathsquad officer - formal"
)
var/dostrip = input("Do you want to strip [M] before equipping them? (0=no, 1=yes)", "STRIPTEASE") as null|anything in list(0,1)
if(isnull(dostrip))
@@ -742,7 +744,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (Tunnel Clown!)"
W.access = get_all_accesses()
W.assignment = "Tunnel Clown!"
W.registered_name = M.real_name
@@ -786,7 +788,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(robe, slot_wear_suit)
var/obj/item/weapon/card/id/syndicate/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (Dark Lord)"
W.access = get_all_accesses()
W.assignment = "Dark Lord"
W.registered_name = M.real_name
@@ -821,7 +823,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(pda, slot_belt)
var/obj/item/weapon/card/id/syndicate/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (Reaper)"
W.access = get_all_accesses()
W.assignment = "Reaper"
W.registered_name = M.real_name
@@ -849,7 +851,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/weapon/clipboard(M), slot_belt)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Representative)"
W.icon_state = "centcom"
W.item_state = "id_inv"
W.access = get_all_accesses()
@@ -875,7 +877,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Officer)"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Nanotrasen Navy Officer"
@@ -900,7 +902,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Captain)"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Nanotrasen Navy Captain"
@@ -917,7 +919,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (Emergency Response Team)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
@@ -940,7 +942,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (Emergency Response Team Leader)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
@@ -976,7 +978,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(pda, slot_wear_pda)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
@@ -1006,7 +1008,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_r_store)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
@@ -1014,67 +1016,30 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("hawke - combat")
if("singuloth knight")
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad/officer(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/singuloth(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/cyber(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/singuloth(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/claymore(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/tank/oxygen(M), slot_s_store)
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/knighthammer(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(src), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M), slot_in_backpack)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (Singuloth Knight)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Special Operations Officer"
W.assignment = "Singuloth Knight"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("hawke - formal")
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_in_backpack)
var/obj/item/device/pda/heads/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Special Operations Officer"
pda.icon_state = "pda-syndi"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
pda.desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition designed for military field work."
pda.default_cartridge = /obj/item/weapon/cartridge/captain
M.equip_if_possible(pda, slot_wear_pda)
M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_r_store)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Special Operations Officer"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("blue wizard")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
@@ -1122,7 +1087,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (Admiral)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
@@ -1130,6 +1095,67 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("deathsquad officer - combat")
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad/officer(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(src), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M), slot_in_backpack)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (Deathsquad Officer)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Deathsquad Officer"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("deathsquad officer - formal")
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_in_backpack)
var/obj/item/device/pda/heads/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Deathsquad Officer"
pda.icon_state = "pda-syndi"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
pda.desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition designed for military field work."
pda.default_cartridge = /obj/item/weapon/cartridge/captain
M.equip_if_possible(pda, slot_wear_pda)
M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_r_store)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (Deathsquad Officer)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Deathsquad Officer"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
M.regenerate_icons()
log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].")
+14 -1
View File
@@ -98,6 +98,7 @@ log transactions
if(istype(I,/obj/item/weapon/spacecash))
//consume the money
authenticated_account.money += I:worth * I:amount
authenticated_account.update_balance(authenticated_account.account_number,authenticated_account.money)
if(prob(50))
playsound(loc, 'sound/items/polaroid1.ogg', 50, 1)
else
@@ -196,6 +197,7 @@ log transactions
<A href='?src=\ref[src];choice=view_screen;view_screen=1'>Change account security level</a><br>
<A href='?src=\ref[src];choice=view_screen;view_screen=2'>Make transfer</a><br>
<A href='?src=\ref[src];choice=view_screen;view_screen=3'>View transaction log</a><br>
<A href='?src=\ref[src];choice=change_pin'>Change PIN</a><br>
<A href='?src=\ref[src];choice=balance_statement'>Print balance statement</a><br>
<A href='?src=\ref[src];choice=logout'>Logout</a><br>"}
else if(linked_db)
@@ -217,6 +219,7 @@ log transactions
/obj/machinery/atm/Topic(var/href, var/href_list)
if(href_list["choice"])
switch(href_list["choice"])
if("transfer")
if(authenticated_account && linked_db)
var/transfer_amount = text2num(href_list["funds_amount"])
@@ -228,6 +231,7 @@ log transactions
if(linked_db.charge_to_account(target_account_number, authenticated_account.owner_name, transfer_purpose, machine_id, transfer_amount))
usr << "\icon[src]<span class='info'>Funds transfer successful.</span>"
authenticated_account.money -= transfer_amount
authenticated_account.update_balance(authenticated_account.account_number,authenticated_account.money)
//create an entry in the account transaction log
var/datum/transaction/T = new()
@@ -240,7 +244,6 @@ log transactions
authenticated_account.transaction_log.Add(T)
else
usr << "\icon[src]<span class='warning'>Funds transfer failed.</span>"
else
usr << "\icon[src]<span class='warning'>You don't have enough funds to do that!</span>"
if("view_screen")
@@ -312,6 +315,7 @@ log transactions
usr << "\blue The ATM's screen flashes, 'Maximum single withdrawl limit reached, defaulting to 10,000.'"
amount = 10000
authenticated_account.money -= amount
authenticated_account.update_balance(authenticated_account.account_number,authenticated_account.money)
withdraw_arbitrary_sum(amount)
//create an entry in the account transaction log
@@ -368,6 +372,15 @@ log transactions
usr.drop_item()
I.loc = src
held_card = I
if("change_pin")
if(authenticated_account)
var/new_pin = input(usr,"Enter new pin code", "PIN code changer") as num
authenticated_account.remote_access_pin = new_pin
var/DBQuery/query = dbcon.NewQuery("UPDATE characters SET account_pin='[new_pin]' WHERE account_number='[authenticated_account.account_number]'")
if(!query.Execute())
var/err = query.ErrorMsg()
log_game("SQL ERROR changing bank pin. Error : \[[err]\]\n")
message_admins("SQL ERROR changing bank pin. Error : \[[err]\]\n")
if("logout")
authenticated_account = null
//usr << browse(null,"window=atm")
+32 -276
View File
@@ -1,12 +1,13 @@
var/global/current_date_string
var/global/num_financial_terminals = 1
var/global/datum/money_account/station_account
var/global/list/datum/money_account/department_accounts = list()
//var/global/datum/money_account/station_account
//var/global/list/datum/money_account/department_accounts = list()
var/global/next_account_number = 0
var/global/obj/machinery/account_database/centcomm_account_db
var/global/datum/money_account/vendor_account
//var/global/datum/money_account/vendor_account
var/global/list/all_money_accounts = list()
/*
/proc/create_station_account()
if(!station_account)
next_account_number = rand(111111, 999999)
@@ -56,67 +57,40 @@ var/global/list/all_money_accounts = list()
//the current ingame time (hh:mm) can be obtained by calling:
//worldtime2text()
*/
/proc/create_account(var/new_owner_name = "Default user", var/starting_funds = 0, var/obj/machinery/account_database/source_db)
//create a new account
var/datum/money_account/M = new()
M.owner_name = new_owner_name
M.remote_access_pin = rand(1111, 111111)
M.money = starting_funds
var/DBQuery/query = dbcon.NewQuery("SELECT account_number,account_pin,account_balance FROM characters WHERE real_name='[sql_sanitize_text(new_owner_name)]'")
if(!query.Execute())
var/err = query.ErrorMsg()
log_game("SQL ERROR retrieving bank account information. Error : \[[err]\]\n")
message_admins("SQL ERROR retrieving bank account information. Error : \[[err]\]\n")
return
//create an entry in the account transaction log for when it was created
var/datum/transaction/T = new()
T.target_name = new_owner_name
T.purpose = "Account creation"
T.amount = starting_funds
if(!source_db)
//set a random date, time and location some time over the past few decades
T.date = "[num2text(rand(1,31))] [pick("January","February","March","April","May","June","July","August","September","October","November","December")], 25[rand(10,56)]"
T.time = "[rand(0,24)]:[rand(11,59)]"
T.source_terminal = "NTGalaxyNet Terminal #[rand(111,1111)]"
M.account_number = rand(111111, 999999)
else
T.date = current_date_string
T.time = worldtime2text()
T.source_terminal = source_db.machine_id
//general preferences
while(query.NextRow())
//create a new account
var/datum/money_account/M = new()
M.owner_name = new_owner_name
if(text2num(query.item[1]) == 0)
M.remote_access_pin = rand(1111, 111111)
M.money = 1000
M.account_number = rand(111111, 999999)
var/DBQuery/query2 = dbcon.NewQuery("UPDATE characters SET account_number='[M.account_number]',account_pin='[M.remote_access_pin]', account_balance='[M.money]' WHERE real_name='[sql_sanitize_text(new_owner_name)]'")
if(!query2.Execute())
var/err = query2.ErrorMsg()
log_game("SQL ERROR creating bank account. Error : \[[err]\]\n")
message_admins("SQL ERROR creating bank account. Error : \[[err]\]\n")
return
M.account_number = next_account_number
next_account_number += rand(1,25)
else
M.remote_access_pin = text2num(query.item[2])
M.money = text2num(query.item[3])
M.account_number = text2num(query.item[1])
//create a sealed package containing the account details
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(source_db.loc)
var/obj/item/weapon/paper/R = new /obj/item/weapon/paper(P)
P.wrapped = R
R.name = "Account information: [M.owner_name]"
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\WorkInProgress\Cael_Aislinn\Economy\Accounts.dm:94: R.info = "<b>Account details (confidential)</b><br><hr><br>"
R.info = {"<b>Account details (confidential)</b><br><hr><br>
<i>Account holder:</i> [M.owner_name]<br>
<i>Account number:</i> [M.account_number]<br>
<i>Account pin:</i> [M.remote_access_pin]<br>
<i>Starting balance:</i> $[M.money]<br>
<i>Date and time:</i> [worldtime2text()], [current_date_string]<br><br>
<i>Creation terminal ID:</i> [source_db.machine_id]<br>
<i>Authorised NT officer overseeing creation:</i> [source_db.held_card.registered_name]<br>"}
// END AUTOFIX
//stamp the paper
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi')
stampoverlay.icon_state = "paper_stamp-cent"
if(!R.stamped)
R.stamped = new
R.stamped += /obj/item/weapon/stamp
R.overlays += stampoverlay
R.stamps += "<HR><i>This paper has been stamped by the Accounts Database.</i>"
//add the account
M.transaction_log.Add(T)
all_money_accounts.Add(M)
return M
all_money_accounts.Add(M)
return M
/datum/money_account
var/owner_name = ""
@@ -140,225 +114,7 @@ var/global/list/all_money_accounts = list()
var/date = ""
var/time = ""
var/source_terminal = ""
/*
/obj/machinery/account_database
name = "Accounts database"
desc = "Holds transaction logs, account data and all kinds of other financial records."
icon = 'icons/obj/virology.dmi'
icon_state = "analyser"
density = 1
req_one_access = list(access_hop, access_captain)
var/receipt_num
var/machine_id = ""
var/obj/item/weapon/card/id/held_card
var/access_level = 0
var/datum/money_account/detailed_account_view
var/creating_new_account = 0
var/activated = 1
/obj/machinery/account_database/New()
..()
if(!station_account)
create_station_account()
if(department_accounts.len == 0)
for(var/department in station_departments)
create_department_account(department)
if(!vendor_account)
create_department_account("Vendor")
vendor_account = department_accounts["Vendor"]
if(!current_date_string)
current_date_string = "[num2text(rand(1,31))] [pick("January","February","March","April","May","June","July","August","September","October","November","December")], 2557"
machine_id = "[station_name()] Acc. DB #[num_financial_terminals++]"
/obj/machinery/account_database/attack_hand(mob/user as mob)
if(ishuman(user) && !user.stat && get_dist(src,user) <= 1)
var/dat = "<b>Accounts Database</b><br>"
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\WorkInProgress\Cael_Aislinn\Economy\Accounts.dm:171: dat += "<i>[machine_id]</i><br>"
dat += {"<i>[machine_id]</i><br>
Confirm identity: <a href='?src=\ref[src];choice=insert_card'>[held_card ? held_card : "-----"]</a><br>"}
// END AUTOFIX
if(access_level > 0)
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\WorkInProgress\Cael_Aislinn\Economy\Accounts.dm:175: dat += "<a href='?src=\ref[src];toggle_activated=1'>[activated ? "Disable" : "Enable"] remote access</a><br>"
dat += {"<a href='?src=\ref[src];toggle_activated=1'>[activated ? "Disable" : "Enable"] remote access</a><br>
You may not edit accounts at this terminal, only create and view them.<br>"}
// END AUTOFIX
if(creating_new_account)
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\WorkInProgress\Cael_Aislinn\Economy\Accounts.dm:178: dat += "<br>"
dat += {"<br>
<a href='?src=\ref[src];choice=view_accounts_list;'>Return to accounts list</a>
<form name='create_account' action='?src=\ref[src]' method='get'>
<input type='hidden' name='src' value='\ref[src]'>
<input type='hidden' name='choice' value='finalise_create_account'>
<b>Holder name:</b> <input type='text' id='holder_name' name='holder_name' style='width:250px; background-color:white;'><br>
<b>Initial funds:</b> <input type='text' id='starting_funds' name='starting_funds' style='width:250px; background-color:white;'> (subtracted from station account)<br>
<i>New accounts are automatically assigned a secret number and pin, which are printed separately in a sealed package.</i><br>
<input type='submit' value='Create'><br>
</form>"}
// END AUTOFIX
else
if(detailed_account_view)
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\WorkInProgress\Cael_Aislinn\Economy\Accounts.dm:190: dat += "<br>"
dat += {"<br>
<a href='?src=\ref[src];choice=view_accounts_list;'>Return to accounts list</a><hr>
<b>Account number:</b> #[detailed_account_view.account_number]<br>
<b>Account holder:</b> [detailed_account_view.owner_name]<br>
<b>Account balance:</b> $[detailed_account_view.money]<br>
<table border=1 style='width:100%'>
<tr>
<td><b>Date</b></td>
<td><b>Time</b></td>
<td><b>Target</b></td>
<td><b>Purpose</b></td>
<td><b>Value</b></td>
<td><b>Source terminal ID</b></td>
</tr>"}
// END AUTOFIX
for(var/datum/transaction/T in detailed_account_view.transaction_log)
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\WorkInProgress\Cael_Aislinn\Economy\Accounts.dm:205: dat += "<tr>"
dat += {"<tr>
<td>[T.date]</td>
<td>[T.time]</td>
<td>[T.target_name]</td>
<td>[T.purpose]</td>
<td>$[T.amount]</td>
<td>[T.source_terminal]</td>
</tr>"}
// END AUTOFIX
dat += "</table>"
else
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\WorkInProgress\Cael_Aislinn\Economy\Accounts.dm:215: dat += "<a href='?src=\ref[src];choice=create_account;'>Create new account</a><br><br>"
dat += {"<a href='?src=\ref[src];choice=create_account;'>Create new account</a><br><br>
<table border=1 style='width:100%'>"}
// END AUTOFIX
for(var/i=1, i<=all_money_accounts.len, i++)
var/datum/money_account/D = all_money_accounts[i]
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\WorkInProgress\Cael_Aislinn\Economy\Accounts.dm:219: dat += "<tr>"
dat += {"<tr>
<td>#[D.account_number]</td>
<td>[D.owner_name]</td>
<td><a href='?src=\ref[src];choice=view_account_detail;account_index=[i]'>View in detail</a></td>
</tr>"}
// END AUTOFIX
dat += "</table>"
user << browse(dat,"window=account_db;size=700x650")
else
user << browse(null,"window=account_db")
/obj/machinery/account_database/attackby(O as obj, user as mob)//TODO:SANITY
if(istype(O, /obj/item/weapon/card))
var/obj/item/weapon/card/id/idcard = O
if(!held_card)
usr.drop_item()
idcard.loc = src
held_card = idcard
if(access_cent_captain in idcard.access)
access_level = 2
else if(access_hop in idcard.access || access_captain in idcard.access)
access_level = 1
else
..()
/obj/machinery/account_database/Topic(var/href, var/href_list)
..()
if(href_list["toggle_activated"])
activated = !activated
if(href_list["choice"])
switch(href_list["choice"])
if("create_account")
creating_new_account = 1
if("finalise_create_account")
var/account_name = href_list["holder_name"]
var/starting_funds = max(text2num(href_list["starting_funds"]), 0)
create_account(account_name, starting_funds, src)
if(starting_funds > 0)
//subtract the money
station_account.money -= starting_funds
//create a transaction log entry
var/datum/transaction/T = new()
T.target_name = account_name
T.purpose = "New account funds initialisation"
T.amount = "([starting_funds])"
T.date = current_date_string
T.time = worldtime2text()
T.source_terminal = machine_id
station_account.transaction_log.Add(T)
creating_new_account = 0
if("insert_card")
if(held_card)
held_card.loc = src.loc
if(ishuman(usr) && !usr.get_active_hand())
usr.put_in_hands(held_card)
held_card = null
access_level = 0
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = I
usr.drop_item()
C.loc = src
held_card = C
if(access_cent_captain in C.access)
access_level = 2
else if(access_hop in C.access || access_captain in C.access)
access_level = 1
if("view_account_detail")
var/index = text2num(href_list["account_index"])
if(index && index <= all_money_accounts.len)
detailed_account_view = all_money_accounts[index]
if("view_accounts_list")
detailed_account_view = null
creating_new_account = 0
src.attack_hand(usr)
*/
/obj/machinery/account_database/proc/charge_to_account(var/attempt_account_number, var/source_name, var/purpose, var/terminal_id, var/amount)
if(!activated)
return 0
for(var/datum/money_account/D in all_money_accounts)
if(D.account_number == attempt_account_number && !D.suspended)
D.money += amount
//create a transaction log entry
var/datum/transaction/T = new()
T.target_name = source_name
T.purpose = purpose
if(amount < 0)
T.amount = "([amount])"
else
T.amount = "[amount]"
T.date = current_date_string
T.time = worldtime2text()
T.source_terminal = terminal_id
D.transaction_log.Add(T)
return 1
return 0
//this returns the first account datum that matches the supplied accnum/pin combination, it returns null if the combination did not match any account
/proc/attempt_account_access(var/attempt_account_number, var/attempt_pin_number, var/security_level_passed = 0,var/pin_needed=1)
+36 -10
View File
@@ -10,7 +10,7 @@
var/machine_id = ""
var/obj/item/weapon/card/id/held_card
var/datum/money_account/detailed_account_view
var/creating_new_account = 0
// var/creating_new_account = 0
var/activated = 1
proc/get_access_level()
@@ -39,8 +39,32 @@
<u>Generated By:</u> [held_card.registered_name], [held_card.assignment]<br>
"}
/obj/machinery/account_database/proc/charge_to_account(var/attempt_account_number, var/source_name, var/purpose, var/terminal_id, var/amount)
if(!activated)
return 0
for(var/datum/money_account/D in all_money_accounts)
if(D.account_number == attempt_account_number && !D.suspended)
D.money += amount
//create a transaction log entry
var/datum/transaction/T = new()
T.target_name = source_name
T.purpose = purpose
if(amount < 0)
T.amount = "([amount])"
else
T.amount = "[amount]"
T.date = current_date_string
T.time = worldtime2text()
T.source_terminal = terminal_id
D.transaction_log.Add(T)
return 1
return 0
/obj/machinery/account_database/New()
if(!station_account)
/* if(!station_account)
create_station_account()
if(department_accounts.len == 0)
@@ -48,7 +72,7 @@
create_department_account(department)
if(!vendor_account)
create_department_account("Vendor")
vendor_account = department_accounts["Vendor"]
vendor_account = department_accounts["Vendor"]*/
if(!current_date_string)
current_date_string = "[num2text(rand(1,31))] [pick("January","February","March","April","May","June","July","August","September","October","November","December")], 2557"
@@ -82,9 +106,9 @@
data["id_card"] = held_card ? text("[held_card.registered_name], [held_card.assignment]") : "-----"
data["access_level"] = get_access_level()
data["machine_id"] = machine_id
data["creating_new_account"] = creating_new_account
// data["creating_new_account"] = creating_new_account
data["detailed_account_view"] = !!detailed_account_view
data["station_account_number"] = station_account.account_number
// data["station_account_number"] = station_account.account_number
data["transactions"] = null
data["accounts"] = null
@@ -129,10 +153,11 @@
if(..())
return 1
var/datum/nanoui/ui = nanomanager.get_open_ui(usr, src, "main")
// var/datum/nanoui/ui = nanomanager.get_open_ui(usr, src, "main")
if(href_list["choice"])
switch(href_list["choice"])
/*
if("create_account")
creating_new_account = 1
@@ -145,12 +170,12 @@
var/amount = input("Enter the amount you wish to remove", "Silently remove funds") as num
if(detailed_account_view)
detailed_account_view.money -= amount
*/
if("toggle_suspension")
if(detailed_account_view)
detailed_account_view.suspended = !detailed_account_view.suspended
callHook("change_account_status", list(detailed_account_view))
/*
if("finalise_create_account")
var/account_name = href_list["holder_name"]
var/starting_funds = max(text2num(href_list["starting_funds"]), 0)
@@ -167,6 +192,7 @@
ui.close()
creating_new_account = 0
*/
if("insert_card")
if(held_card)
held_card.loc = src.loc
@@ -190,7 +216,7 @@
if("view_accounts_list")
detailed_account_view = null
creating_new_account = 0
/* creating_new_account = 0
if("revoke_payroll")
var/funds = detailed_account_view.money
@@ -204,7 +230,7 @@
station_account.transaction_log.Add(station_trx)
callHook("revoke_payroll", list(detailed_account_view))
*/
if("print")
var/text
var/obj/item/weapon/paper/P = new(loc)
+11 -3
View File
@@ -38,8 +38,8 @@
if(D.remote_access_pin != attempt_pin)
return null
return D
else if(issilicon(src))
return station_account
// else if(issilicon(src))
// return station_account
/datum/money_account/proc/fmtBalance()
return "$[num2septext(money)]"
@@ -48,6 +48,7 @@
if(transaction_amount <= money)
//transfer the money
money -= transaction_amount
update_balance(account_number,money)
if(dest)
dest.money += transaction_amount
@@ -83,4 +84,11 @@
return 1
else
usr << "\icon[src]<span class='warning'>You don't have that much money!</span>"
return 0
return 0
/datum/money_account/proc/update_balance(var/account_number,var/newbalance)
var/DBQuery/query = dbcon.NewQuery("UPDATE characters SET account_balance='[newbalance]' WHERE account_number='[account_number]'")
if(!query.Execute())
var/err = query.ErrorMsg()
log_game("SQL ERROR charging bank account. Error : \[[err]\]\n")
message_admins("SQL ERROR charging bank account. Error : \[[err]\]\n")
+190 -19
View File
@@ -466,7 +466,7 @@ proc/populate_seed_list()
display_name = "chili plants"
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/chili)
chems = list("capsaicin" = list(3,5), "nutriment" = list(1,25))
mutants = list("icechili")
mutants = list("icechili", "ghostchili")
packet_icon = "seed-chili"
plant_icon = "chili"
harvest_repeat = 1
@@ -490,6 +490,21 @@ proc/populate_seed_list()
maturation = 4
production = 4
/datum/seed/chili/ghost
name = "ghostchili"
seed_name = "ghost chili pepper"
display_name = "ghost chili pepper plants"
mutants = null
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chilli)
chems = list("capsaicin" = list(8,2), "condensedcapsaicin" = list(4,4), "nutriment" = list(1,25))
packet_icon = "seed-chilighost"
plant_icon = "chilighost"
growth_stages = 6
maturation = 10
production = 10
yield = 3
// Berry plants/variants.
/datum/seed/berry
name = "berries"
@@ -601,7 +616,7 @@ proc/populate_seed_list()
seed_name = "blood tomato"
display_name = "blood tomato plant"
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/bloodtomato)
mutants = list("killer")
mutants = list("killertomato")
packet_icon = "seed-bloodtomato"
plant_icon = "bloodtomato"
chems = list("nutriment" = list(1,10), "blood" = list(1,5))
@@ -938,13 +953,13 @@ proc/populate_seed_list()
production = 6
yield = 6
growth_stages = 3
plant_icon = ""
/datum/seed/flower/sunflower
name = "sunflowers"
seed_name = "sunflower"
display_name = "sunflowers"
packet_icon = "seed-sunflower"
mutants = list("moonflower", "novaflower")
products = list(/obj/item/weapon/grown/sunflower)
plant_icon = "sunflower"
@@ -952,6 +967,33 @@ proc/populate_seed_list()
maturation = 6
growth_stages = 3
/datum/seed/flower/moonflower
name = "moonflowers"
seed_name = "moonflower"
display_name = "moonflowers"
packet_icon = "seed-moonflower"
mutants = null
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower)
plant_icon = "moonflower"
chems = list("nutriment" = list(1,50), "moonshine" = list(1,10))
lifespan = 25
maturation = 6
growth_stages = 3
/datum/seed/flower/novaflower
name = "novaflowers"
seed_name = "novaflower"
display_name = "novaflowers"
packet_icon = "seed-novaflower"
mutants = null
products = list(/obj/item/weapon/grown/novaflower)
plant_icon = "novaflower"
lifespan = 25
maturation = 6
growth_stages = 3
//Grapes/varieties
/datum/seed/grapes
name = "grapes"
@@ -980,6 +1022,151 @@ proc/populate_seed_list()
plant_icon = "greengrape"
chems = list("nutriment" = list(1,10), "kelotane" = list(3,5))
//Soybeans/varieties
/datum/seed/soybean
name = "soybean"
seed_name = "soybean"
display_name = "soybeans"
packet_icon = "seed-soybean"
mutants = list("koibean")
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans)
plant_icon = "soybean"
harvest_repeat = 1
chems = list("nutriment" = list(1,20))
lifespan = 25
maturation = 4
production = 4
yield = 3
potency = 5
/datum/seed/soybean/koi
name = "koibean"
seed_name = "koibean"
display_name = "koi beans"
packet_icon = "seed-koibean"
mutants = null
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/koibeans)
plant_icon = "soybean"
harvest_repeat = 1
chems = list("nutriment" = list(1,30), "carpotoxin" = list(1,20))
lifespan = 25
maturation = 4
production = 4
yield = 3
potency = 5
//Tobacco/varieties
/datum/seed/tobacco
name = "tobacco"
seed_name = "tobacco"
display_name = "tobacco"
packet_icon = "seed-tobacco"
mutants = list("stobacco")
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco)
plant_icon = "tobacco"
harvest_repeat = 1
chems = list("nutriment" = list(1,40), "nicotine" = list(1,40))
lifespan = 25
maturation = 5
production = 5
yield = 6
potency = 10
growth_stages = 3
/datum/seed/tobacco/space
name = "stobacco"
seed_name = "space tobacco"
display_name = "space tobacco"
packet_icon = "seed-stobacco"
mutants = null
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco/space)
plant_icon = "stobacco"
harvest_repeat = 1
chems = list("nutriment" = list(1,40), "nicotine" = list(1,20), "inaprovaline" = list(1,30))
lifespan = 25
maturation = 5
production = 5
yield = 4
potency = 5
growth_stages = 3
//Tea/varieties
/datum/seed/teaaspera
name = "teaaspera"
seed_name = "tea aspera"
display_name = "tea aspera"
packet_icon = "seed-teaaspera"
mutants = list("teaastra")
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/teaaspera)
plant_icon = "teaaspera"
harvest_repeat = 1
chems = list("teapowder" = list(1,20), "anti_toxin" = list(1,30))
lifespan = 30
maturation = 5
production = 5
yield = 6
potency = 10
growth_stages = 5
/datum/seed/teaastra
name = "teaastra"
seed_name = "tea astra"
display_name = "tea astra"
packet_icon = "seed-teaastra"
mutants = null
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/teaastra)
plant_icon = "teaastra"
harvest_repeat = 1
chems = list("teapowder" = list(1,20), "impedrezene" = list(1,30))
lifespan = 30
maturation = 5
production = 5
yield = 6
potency = 10
growth_stages = 5
//Coffee/varieties
/datum/seed/coffeea
name = "coffeea"
seed_name = "coffee arabica"
display_name = "coffee arabica"
packet_icon = "seed-coffeea"
mutants = list("coffeer")
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/coffeea)
plant_icon = "coffeea"
harvest_repeat = 1
chems = list("coffeepowder" = list(1,20), "synaptizine" = list(1,40))
lifespan = 30
maturation = 5
production = 5
yield = 6
potency = 10
growth_stages = 5
/datum/seed/coffeer
name = "coffeer"
seed_name = "coffee robusta"
display_name = "coffee robusta"
mutants = null
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/coffeer)
plant_icon = "coffeer"
harvest_repeat = 1
chems = list("coffeepowder" = list(1,20), "synaptizine" = list(1,20), "hyperzine" = list(1,40))
lifespan = 30
maturation = 5
production = 5
yield = 4
potency = 10
growth_stages = 5
//Everything else
/datum/seed/peanuts
name = "peanut"
@@ -1093,22 +1280,6 @@ proc/populate_seed_list()
potency = 10
growth_stages = 4
/datum/seed/soybean
name = "soybean"
seed_name = "soybean"
display_name = "soybeans"
packet_icon = "seed-soybean"
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans)
plant_icon = "soybean"
harvest_repeat = 1
chems = list("nutriment" = list(1,20))
lifespan = 25
maturation = 4
production = 4
yield = 3
potency = 5
/datum/seed/wheat
name = "wheat"
seed_name = "wheat"
+29 -1
View File
@@ -115,6 +115,9 @@
/obj/item/seeds/soyaseed
seed_type = "soybean"
/obj/item/seeds/koiseed
seed_type = "koibean"
/obj/item/seeds/wheatseed
seed_type = "wheat"
@@ -221,4 +224,29 @@
seed_type = "cherry"
/obj/item/seeds/kudzuseed
seed_type = "kudzu"
seed_type = "kudzu"
/obj/item/seeds/tobaccoseed
seed_type = "tobacco"
/obj/item/seeds/stobaccoseed
seed_type = "stobacco"
/obj/item/seeds/teaasperaseed
seed_type = "teaaspera"
/obj/item/seeds/teaastraseed
seed_type = "teaastra"
/obj/item/seeds/coffeeaseed
seed_type = "coffeea"
/obj/item/seeds/coffeerseed
seed_type = "coffeer"
/obj/item/seeds/moonflowerseed
seed_type = "moonflower"
/obj/item/seeds/novaflowerseed
seed_type = "novaflower"
@@ -314,8 +314,8 @@ emp_act
forcesay(hit_appends) //forcesay checks stat already
if (I.damtype == BRUTE)
if((I.edge && prob(2 * I.force)) || (I.force > 20 && prob(I.force)))
if(affecting.brute_dam >= affecting.max_damage * config.organ_health_multiplier)
if((affecting.brute_dam + I.force) >= affecting.max_damage * config.organ_health_multiplier)
if(I.edge && prob(I.force))
affecting.dismember_limb()
/* //Melee weapon embedded object code. Commented out, as most people on the forums seem to find this annoying and think it does not contribute to general gameplay. - Dave
+1 -1
View File
@@ -1200,7 +1200,7 @@ mob/proc/yank_out_object()
H.shock_stage+=10
if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-.
var/datum/wound/internal_bleeding/I = new (15)
var/datum/wound/internal_bleeding/I = new ()
affected.wounds += I
H.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
+7 -7
View File
@@ -230,7 +230,7 @@ This function completely restores a damaged organ to perfect condition.
//Possibly trigger an internal wound, too.
var/local_damage = brute_dam + burn_dam + damage
if(damage > 15 && type != BURN && local_damage > 30 && prob(damage) && !(status & ORGAN_ROBOT))
var/datum/wound/internal_bleeding/I = new (15)
var/datum/wound/internal_bleeding/I = new ()
wounds += I
owner.custom_pain("You feel something rip in your [display_name]!", 1)
@@ -567,7 +567,7 @@ Note that amputating the affected organ does in fact remove the infection from t
O.setAmputatedTree()
//Handles dismemberment
/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0, var/spawn_limb=0)
/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0,var/amputation=0, var/spawn_limb=0)
if(destspawn) return
if(override)
status |= ORGAN_DESTROYED
@@ -585,9 +585,13 @@ Note that amputating the affected organ does in fact remove the infection from t
germ_level = 0
// If any organs are attached to this, destroy them
for(var/datum/organ/external/O in children)
O.droplimb(1, no_explode, amputation)
//Replace all wounds on that arm with one wound on parent organ.
wounds.Cut()
if (parent)
if (parent && !amputation)
var/datum/wound/W
if(max_damage < 50)
W = new/datum/wound/lost_limb/small(max_damage)
@@ -597,10 +601,6 @@ Note that amputating the affected organ does in fact remove the infection from t
parent.update_damages()
update_damages()
// If any organs are attached to this, destroy them
for(var/datum/organ/external/O in children)
O.droplimb(1)
var/obj/organ //Dropped limb object
switch(body_part)
+10 -11
View File
@@ -2797,14 +2797,14 @@ datum
toxin/coffeepowder
name = "Coffee Grounds"
id = "coffeepowder"
description = "Finely ground coffee beans, used to make coffee."
description = "Finely ground Coffee beans, used to make coffee."
reagent_state = SOLID
color = "#5B2E0D" // rgb: 91, 46, 13
toxin/teapowder
name = "Ground Tea Leaves"
id = "teapowder"
description = "Finely shredded tea leaves, used for making tea."
description = "Finely shredded Tea leaves, used for making tea."
reagent_state = SOLID
color = "#7F8400" // rgb: 127, 132, 0
@@ -3048,8 +3048,8 @@ datum
M.Jitter(5)
if(adj_temp > 0 && holder.has_reagent("frostoil"))
holder.remove_reagent("frostoil", 10*REAGENTS_METABOLISM)
holder.remove_reagent(src.id, 0.1)
icecoffee
name = "Iced Coffee"
id = "icecoffee"
@@ -3088,7 +3088,7 @@ datum
tea
name = "Tea"
id = "tea"
description = "Tasty black tea, it has antioxidants, it's good for you!"
description = "Tasty black tea: It has antioxidants. It's good for you!"
color = "#101000" // rgb: 16, 16, 0
adj_dizzy = -2
adj_drowsy = -1
@@ -3101,13 +3101,12 @@ datum
M.adjustToxLoss(-1)
return
icetea
name = "Iced Tea"
id = "icetea"
description = "No relation to a certain rap artist/ actor."
color = "#104038" // rgb: 16, 64, 56
adj_temp = -5
icetea
name = "Iced Tea"
id = "icetea"
description = "No relation to a certain rap artist/ actor."
color = "#104038" // rgb: 16, 64, 56
adj_temp = -5
kahlua
name = "Kahlua"
@@ -1601,7 +1601,6 @@ datum
required_reagents = list("teapowder" = 1, "water" = 5)
result_amount = 5
soysauce
name = "Soy Sauce"
id = "soysauce"
@@ -516,6 +516,10 @@
icon_state = "brownstar"
name = "Brown Star"
desc = "Its not what it sounds like..."
if("tea")
icon_state = "glass_brown"
name = "Glass of Tea"
desc = "A glass of hot tea. Perhaps a cup with a handle would have been smarter?"
if("icetea")
icon_state = "icetea"
name = "Iced Tea"
@@ -393,36 +393,17 @@
name = "koibean"
desc = "Something about these seems fishy."
icon_state = "koibeans"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
reagents.add_reagent("nutriment", 1+round((potency / 30), 1))
reagents.add_reagent("carpotoxin", 1+round((potency / 20), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower
name = "moonflower"
desc = "Store in a location at least 50 yards away from werewolves."
icon_state = "moonflower"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
reagents.add_reagent("moonshine", 1+round((potency / 10), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chilli
name = "ghost chili"
desc = "It seems to be vibrating gently."
icon_state = "ghostchilipepper"
var/mob/held_mob
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
reagents.add_reagent("nutriment", 1+round((potency / 25), 1))
reagents.add_reagent("capsaicin", 8+round(potency / 2, 1))
reagents.add_reagent("condensedcapsaicin", 4+round(potency / 4, 1))
bitesize = 1+round(reagents.total_volume / 4, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato
name = "tomato"
@@ -643,6 +624,50 @@
user.SetLuminosity(round(user.luminosity - (potency/10),1))
SetLuminosity(round(potency/10,1))
//Tobacco/varieties
/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco
name = "tobacco leaves"
desc = "It's tobacco... Put that in your pipe and smoke it."
icon_state = "tobacco_leaves"
filling_color = "#FFE991"
plantname = "tobacco"
/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco/space
name = "space-tobacco leaves"
desc = "It's tobacco... From SPACE!"
icon_state = "stobacco_leaves"
filling_color = "#FFE991"
plantname = "stobacco"
//Tea/varieties
/obj/item/weapon/reagent_containers/food/snacks/grown/teaaspera
name = "tea-aspera leaves"
desc = "Tea Aspera is well documented to have beneficial health effects!"
icon_state = "tea_aspera_leaves"
filling_color = "#7F8400"
plantname = "teaaspera"
/obj/item/weapon/reagent_containers/food/snacks/grown/teaastra
name = "tea-astra leaves"
desc = "Tea Astra is well documented to have significant health effects."
icon_state = "tea_astra_leaves"
filling_color = "#7F8400"
plantname = "teaastra"
//Coffee/varieties
/obj/item/weapon/reagent_containers/food/snacks/grown/coffeea
name = "coffee-arabica beans"
desc = "Coffee Arabica: A great way start to your morning, or to prolong your nights."
icon_state = "coffee_arabica"
filling_color = "#5B2E0D"
plantname = "coffeea"
/obj/item/weapon/reagent_containers/food/snacks/grown/coffeer
name = "coffee-robusta beans"
desc = "Coffee Robusta: Coffe so robust we had to put it in the name."
icon_state = "coffee_robusta"
filling_color = "#5B2E0D"
plantname = "coffeer"
// *************************************
// Complex Grown Object Defines -
+1 -1
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@@ -216,7 +216,7 @@
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] cuts off [target]'s [affected.display_name] with \the [tool].", \
"\blue You cut off [target]'s [affected.display_name] with \the [tool].")
affected.droplimb(1,0)
affected.droplimb(1,1,1)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
+1 -1
View File
@@ -129,7 +129,7 @@
"\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
if (tool.w_class > get_max_wclass(affected)/2 && prob(50))
user << "\red You tear some vessels trying to fit such big object in this cavity."
var/datum/wound/internal_bleeding/I = new (15)
var/datum/wound/internal_bleeding/I = new ()
affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
user.drop_item()