Removes that conversion proc we didn't actually use

This commit is contained in:
Crazylemon
2016-01-03 21:43:59 -08:00
parent c163372ad6
commit 01fd2e0f7b
-94
View File
@@ -35,8 +35,6 @@
randomslot = text2num(query.item[9])
volume = text2num(query.item[10])
old_roles_to_new(C)
//Sanitize
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
// lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
@@ -429,98 +427,6 @@
return
return 1
// If you see this proc lying around and don't know why it's there, expunge it, as this is for a short-term DB update, starting 27/12/2015
// 0 on failed update, 1 on success
/datum/preferences/proc/old_roles_to_new(var/client/C)
var/DBQuery/query = dbcon.NewQuery({"
SELECT be_special
FROM [format_table_name("player")]
WHERE ckey='[C.ckey]'"})
if(!query.Execute())
return 0
var/old_be_special
while(query.NextRow())
old_be_special = text2num(query.item[1])
if(isnull(old_be_special))
message_admins("SQL NOTICE: be_special has been purged from the database, bug the coders.\n")
return 0
old_be_special = sanitize_integer(old_be_special, 0, 65535)
var/B_traitor = 1
var/B_operative = 2
var/B_changeling = 4
var/B_wizard = 8
var/B_malf = 16
var/B_rev = 32
var/B_alien = 64
var/B_pai = 128
var/B_cultist = 256
var/B_ninja = 512
var/B_raider = 1024
var/B_vampire = 2048
var/B_mutineer = 4096
var/B_blob = 8192
var/B_shadowling = 16384
var/B_revenant = 32768
var/list/archived = list(B_traitor,B_operative,B_changeling,B_wizard,B_malf,B_rev,B_alien,B_pai,B_cultist,B_ninja,B_raider,B_vampire,B_mutineer,B_blob,B_shadowling,B_revenant)
// meow meow I am the copy cat
for(var/flag in archived)
if(old_be_special & flag)
switch(flag)
// hello i am byond i think constant variables r dumm
if(1)
be_special |= ROLE_TRAITOR
if(2)
be_special |= ROLE_OPERATIVE
if(4)
be_special |= ROLE_CHANGELING
if(8)
be_special |= ROLE_WIZARD
if(16)
be_special |= ROLE_MALF
if(32)
be_special |= ROLE_REV
if(64)
be_special |= ROLE_ALIEN
be_special |= ROLE_SENTIENT
be_special |= ROLE_DEMON
be_special |= ROLE_BORER
if(128)
be_special |= ROLE_PAI
be_special |= ROLE_POSIBRAIN
be_special |= ROLE_GUARDIAN
if(256)
be_special |= ROLE_CULTIST
if(512)
be_special |= ROLE_NINJA
if(1024)
be_special |= ROLE_RAIDER
if(2048)
be_special |= ROLE_VAMPIRE
if(4096)
be_special |= ROLE_MUTINEER
if(8192)
be_special |= ROLE_BLOB
if(16384)
be_special |= ROLE_SHADOWLING
if(32768)
be_special |= ROLE_REVENANT
var/DBQuery/query2 = dbcon.NewQuery({"UPDATE [format_table_name("player")]
SET
be_role='[list2params(sql_sanitize_text_list(be_special))]'
WHERE ckey='[C.ckey]'"}
)
if(!query2.Execute())
var/err = query2.ErrorMsg()
log_game("SQL ERROR during saving player preferences. Error : \[[err]\]\n")
message_admins("SQL ERROR during saving player preferences. Error : \[[err]\]\n")
return
return 1
/*
/datum/preferences/proc/random_character(client/C)
var/DBQuery/query = dbcon.NewQuery("SELECT slot FROM [format_table_name("characters")] WHERE ckey='[C.ckey]' ORDER BY slot")