From 020e48f519a273aadce07c079007df171cbcc42c Mon Sep 17 00:00:00 2001 From: SabreML Date: Tue, 23 Feb 2021 20:00:40 +0000 Subject: [PATCH] B --- code/game/objects/items/weapons/bee_briefcase.dm | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/code/game/objects/items/weapons/bee_briefcase.dm b/code/game/objects/items/weapons/bee_briefcase.dm index 157868e3db4..958d0c15ed7 100644 --- a/code/game/objects/items/weapons/bee_briefcase.dm +++ b/code/game/objects/items/weapons/bee_briefcase.dm @@ -1,4 +1,3 @@ - /obj/item/bee_briefcase name = "briefcase" desc = "This briefcase has easy-release clasps and smells vaguely of honey and blood..." @@ -9,7 +8,6 @@ flags = CONDUCT hitsound = "swing_hit" force = 10 - throw_speed = 2 throw_range = 4 w_class = WEIGHT_CLASS_BULKY attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") @@ -55,7 +53,7 @@ to_chat(user, "You spray [I] into [src].") playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6) -/obj/item/bee_briefcase/attack_self(mob/user as mob) +/obj/item/bee_briefcase/attack_self(mob/user) var/bees_released if(!bees_left) to_chat(user, "The lack of all and any bees at this event has been somewhat of a let-down...") @@ -67,7 +65,7 @@ //Release up to 5 bees per use. Without using strange reagent, that means two uses. WITH strange reagent, you can get more if you don't release the last bee for(var/bee = min(5, bees_left), bee > 0, bee--) - var/mob/living/simple_animal/hostile/poison/bees/syndi/B = new /mob/living/simple_animal/hostile/poison/bees/syndi(null) + var/mob/living/simple_animal/hostile/poison/bees/syndi/B = new /mob/living/simple_animal/hostile/poison/bees/syndi(src) B.master_and_friends = blood_list.Copy() //Doesn't automatically add the person who opens the case, so the bees will attack the user unless they gave their blood B.forceMove(get_turf(user)) //RELEASE THE BEES! bees_released++