diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index d21f10f6238..31564d38d91 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -539,6 +539,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that "soviet admiral", "tunnel clown", "masked killer", + "dark lord", "assassin", "death commando", "syndicate commando", @@ -744,6 +745,30 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant. carried_item.add_blood(M)//Oh yes, there will be blood... + if("dark lord") + M.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes) + M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear) + M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_hand) + + var/obj/item/clothing/head/chaplain_hood/hood = new(M) + hood.name = "dark lord hood" + M.equip_to_slot_or_del(hood, slot_head) + + var/obj/item/clothing/suit/chaplain_hoodie/robe = new(M) + robe.name = "dark lord robes" + M.equip_to_slot_or_del(robe, slot_wear_suit) + + var/obj/item/weapon/card/id/syndicate/W = new(M) + W.name = "[M.real_name]'s ID Card" + W.access = get_all_accesses() + W.assignment = "Dark Lord" + W.registered_name = M.real_name + M.equip_to_slot_or_del(W, slot_wear_id) + + cmd_admin_toggle_block(M,"TELE") + if("assassin") M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes) diff --git a/icons/mob/in-hand/swords.dmi b/icons/mob/in-hand/swords.dmi index 99e42e7e522..a4e8243c2e7 100644 Binary files a/icons/mob/in-hand/swords.dmi and b/icons/mob/in-hand/swords.dmi differ