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Merge pull request #14755 from farie82/floor-cluwne-fixes-tweaks
Floor cluwnes fixes. Can't hide in lockers no more + limits the speed of stage changes
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@@ -15,6 +15,7 @@
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health = 200
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speed = -1
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attacktext = "attacks"
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anchored = TRUE
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attack_sound = 'sound/items/bikehorn.ogg'
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del_on_death = TRUE
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB | LETPASSTHROW | PASSGLASS | PASSBLOB//it's practically a ghost when unmanifested (under the floor)
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@@ -32,6 +33,7 @@
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var/mob/living/carbon/human/current_victim
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var/manifested = FALSE
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var/switch_stage = 60
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var/switch_stage_min = 20
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var/stage = STAGE_HAUNT
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var/interest = 0
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var/target_area
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@@ -302,12 +304,12 @@
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if(STAGE_ATTACK)
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if(!eating)
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for(var/I in getline(src,H))
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for(var/I in getline(src, get_turf(H)))
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var/turf/T = I
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for(var/obj/structure/O in T)
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if(istype(O, /obj/structure/closet))
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var/obj/structure/closet/locker = O
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locker.dump_contents()
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locker.bust_open()
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if(O.density || istype(O, /obj/machinery/door/airlock))
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forceMove(H.loc)
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if(T.density)
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@@ -366,17 +368,12 @@
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/mob/living/simple_animal/hostile/floor_cluwne/proc/Kill(mob/living/carbon/human/H)
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playsound(H, 'sound/spookoween/scary_horn2.ogg', 100, 0)
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var/old_color = H.client.color
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var/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0)
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var/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
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H.client.color = pure_red
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var/old_color = H.client?.color
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client_kill_animation(H)
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animate(H.client, color = red_splash, time = 10, easing = SINE_EASING|EASE_OUT)
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for(var/turf/T in orange(H, 4))
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H.add_splatter_floor(T)
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if(do_after(src, 50, target = H))
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if(prob(50) || smiting)
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H.makeCluwne()
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@@ -400,7 +397,7 @@
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eating = FALSE
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if(prob(2))
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switch_stage = switch_stage * 0.75 //he gets a chance to be faster after each feast
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switch_stage = max(switch_stage * 0.75, switch_stage_min) //he gets a chance to be faster after each feast
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if(smiting)
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playsound(loc, 'sound/spookoween/scary_horn2.ogg', 100, 0, -4)
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qdel(src)
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@@ -409,6 +406,15 @@
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interest = 0
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/mob/living/simple_animal/hostile/floor_cluwne/proc/client_kill_animation(mob/living/carbon/human/H)
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if(!H.client)
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return
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var/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0)
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var/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
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H.client.color = pure_red
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animate(H.client, color = red_splash, time = 10, easing = SINE_EASING|EASE_OUT)
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//manifestation animation
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/obj/effect/temp_visual/fcluwne_manifest
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icon = 'icons/turf/floors.dmi'
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