From 0241d3060d4bf0f012f0c2183cd9ebcd66f462b4 Mon Sep 17 00:00:00 2001 From: DGamerL <108773801+DGamerL@users.noreply.github.com> Date: Tue, 2 May 2023 21:59:28 +0200 Subject: [PATCH] Rebalancing the BSG (#20953) * Rebalancing * Weight class is now bulky * Adds a small comment on the cd --- code/modules/projectiles/ammunition/energy_lens.dm | 2 +- code/modules/projectiles/guns/energy/special_eguns.dm | 8 +------- 2 files changed, 2 insertions(+), 8 deletions(-) diff --git a/code/modules/projectiles/ammunition/energy_lens.dm b/code/modules/projectiles/ammunition/energy_lens.dm index 8f52e9ca646..631551ab840 100644 --- a/code/modules/projectiles/ammunition/energy_lens.dm +++ b/code/modules/projectiles/ammunition/energy_lens.dm @@ -304,7 +304,7 @@ fire_sound = 'sound/weapons/wave.ogg' e_cost = 10000 select_name = "the experimental setting" - delay = 10 SECONDS //Looooooong cooldown + delay = 4 SECONDS //Looooooong cooldown // Used to be 10 seconds, has been rebalanced to be normal firing rate now /obj/item/ammo_casing/energy/teleport projectile_type = /obj/item/projectile/energy/teleport diff --git a/code/modules/projectiles/guns/energy/special_eguns.dm b/code/modules/projectiles/guns/energy/special_eguns.dm index f2d591e288d..ab63655875f 100644 --- a/code/modules/projectiles/guns/energy/special_eguns.dm +++ b/code/modules/projectiles/guns/energy/special_eguns.dm @@ -460,7 +460,7 @@ origin_tech = "combat=6;materials=6;powerstorage=6;bluespace=6;magnets=6" //cutting edge technology, be my guest if you want to deconstruct one instead of use it. ammo_type = list(/obj/item/ammo_casing/energy/bsg) weapon_weight = WEAPON_HEAVY - w_class = WEIGHT_CLASS_HUGE + w_class = WEIGHT_CLASS_BULKY can_holster = FALSE slot_flags = SLOT_BACK cell_type = /obj/item/stock_parts/cell/bsg @@ -522,12 +522,6 @@ return return ..() -/obj/item/gun/energy/bsg/process_chamber() - if(prob(25)) - shatter() - ..() - update_icon() - /obj/item/gun/energy/bsg/update_icon_state() if(core) if(has_bluespace_crystal)