From 024af9c24840b54b4103b1d46924245d7d88fd9f Mon Sep 17 00:00:00 2001 From: Silverplate <118299273+silverplatedelta@users.noreply.github.com> Date: Sun, 15 Sep 2024 23:28:49 -0400 Subject: [PATCH] Removes tech levels from high risk items (#26725) --- code/game/objects/items/weapons/defib.dm | 3 ++- code/game/objects/items/weapons/knuckledusters.dm | 2 +- code/game/objects/items/weapons/melee/melee_misc.dm | 2 +- code/game/objects/items/weapons/teleportation.dm | 2 +- 4 files changed, 5 insertions(+), 4 deletions(-) diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm index 32a8af84687..feb1237b612 100644 --- a/code/game/objects/items/weapons/defib.dm +++ b/code/game/objects/items/weapons/defib.dm @@ -245,8 +245,9 @@ hardened = TRUE // EMP-proof (on the component), but not emag-proof. resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF // Objective item, better not have it destroyed. heart_attack_probability = 10 + origin_tech = null /// To prevent spam from the emagging message on the advanced defibrillator. - var/next_emp_message + var/next_emp_message /obj/item/defibrillator/compact/advanced/examine(mob/user) . = ..() diff --git a/code/game/objects/items/weapons/knuckledusters.dm b/code/game/objects/items/weapons/knuckledusters.dm index 7d75c58660f..e8981aa5e67 100644 --- a/code/game/objects/items/weapons/knuckledusters.dm +++ b/code/game/objects/items/weapons/knuckledusters.dm @@ -65,7 +65,7 @@ icon_state = "knuckleduster_nt" force = 10 throwforce = 5 - origin_tech = "combat=3" + origin_tech = null resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF // Steal objectives shouldnt be easy to destroy. materials = list(MAT_GOLD = 500, MAT_TITANIUM = 200, MAT_PLASMA = 200) trauma = 10 diff --git a/code/game/objects/items/weapons/melee/melee_misc.dm b/code/game/objects/items/weapons/melee/melee_misc.dm index ede849a3d35..2db79162465 100644 --- a/code/game/objects/items/weapons/melee/melee_misc.dm +++ b/code/game/objects/items/weapons/melee/melee_misc.dm @@ -34,7 +34,7 @@ w_class = WEIGHT_CLASS_BULKY armour_penetration_percentage = 75 sharp = TRUE - origin_tech = "combat=5" + origin_tech = null attack_verb = list("lunged at", "stabbed") hitsound = 'sound/weapons/rapierhit.ogg' materials = list(MAT_METAL = 1000) diff --git a/code/game/objects/items/weapons/teleportation.dm b/code/game/objects/items/weapons/teleportation.dm index 6781a5ae7ec..748c7a1d54f 100644 --- a/code/game/objects/items/weapons/teleportation.dm +++ b/code/game/objects/items/weapons/teleportation.dm @@ -17,7 +17,7 @@ throw_speed = 3 throw_range = 5 materials = list(MAT_METAL=10000) - origin_tech = "magnets=3;bluespace=4" + origin_tech = null armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 30, RAD = 0, FIRE = 100, ACID = 100) resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF var/icon_state_inactive = "hand_tele_inactive"