mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 05:57:24 +01:00
TG: (Might very possibly be broken. Didn't port most of the stuff due to it having been rewritten. - Erthilo)
Adds BS12 dismemberment. Not all features of it are implemented yet, but it should be equal to our previous system. Adds greater changeling code, but doesn't change the genome count yet on it. Renames registered to registered_name on IDs because bs12 had it and it seemed like a good idea to do last night. For some reason. Adds an afterattack to mobs that can be used. (In fairness, lots of shit in attack_hand should be in there instead, like stungloves and stuff, to minimize duplicated code) Revision: r3537 Author: VivianFoxfoot
This commit is contained in:
@@ -71,32 +71,6 @@
|
||||
var/h_b = 245.0
|
||||
|
||||
|
||||
/obj/machinery/computer/secure_data
|
||||
name = "Security Records"
|
||||
desc = "Used to view and edit personnel's security records"
|
||||
icon_state = "security"
|
||||
req_access = list(access_security)
|
||||
circuit = "/obj/item/weapon/circuitboard/secure_data"
|
||||
var/obj/item/weapon/card/id/scan = null
|
||||
var/obj/item/weapon/disk/records/disk = null
|
||||
var/authenticated = null
|
||||
var/rank = null
|
||||
var/screen = null
|
||||
var/datum/data/record/active1 = null
|
||||
var/datum/data/record/active2 = null
|
||||
var/a_id = null
|
||||
var/temp = null
|
||||
var/printing = null
|
||||
var/can_change_id = 0
|
||||
var/list/Perp
|
||||
var/tempname = null
|
||||
|
||||
|
||||
/obj/machinery/computer/secure_data/detective_computer
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "messyfiles"
|
||||
|
||||
|
||||
/obj/machinery/computer/security
|
||||
name = "Security Cameras"
|
||||
desc = "Used to access the various cameras on the station."
|
||||
|
||||
@@ -77,6 +77,7 @@
|
||||
if(B != src)
|
||||
del(B)
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip
|
||||
name = "drips of blood"
|
||||
desc = "It's red."
|
||||
|
||||
@@ -572,7 +572,8 @@
|
||||
icon_state = "id"
|
||||
item_state = "card-id"
|
||||
var/access = list()
|
||||
var/registered_name = null
|
||||
var/registered_name = null // The name registered_name on the card
|
||||
|
||||
var/assignment = null
|
||||
var/over_jumpsuit = 1 // If set to 0, it won't display on top of the mob's jumpsuit
|
||||
var/dorm = 0 // determines if this ID has claimed a dorm already
|
||||
|
||||
@@ -740,9 +740,9 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
pda.name = "PDA-[newname] ([pda.ownjob])"
|
||||
break
|
||||
for(var/obj/item/weapon/card/id/id in M.contents)
|
||||
if(id.registered == oldname)
|
||||
id.registered = newname
|
||||
id.name = "[id.registered]'s ID Card ([id.assignment])"
|
||||
if(id.registered_name == oldname)
|
||||
id.registered_name = newname
|
||||
id.name = "[id.registered_name]'s ID Card ([id.assignment])"
|
||||
break*/
|
||||
|
||||
/proc/ionnum()
|
||||
|
||||
Reference in New Issue
Block a user