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-Commiting Aran's fix to human examination. Including dead people not showing up as ghosted.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4838 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -203,6 +203,8 @@
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for(var/mob/dead/observer/G in player_list)
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if(G.mind == mind)
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foundghost = 1
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if (G.can_reenter_corpse == 0)
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foundghost = 0
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break
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if(!foundghost)
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msg += " and [t_his] soul has departed"
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@@ -211,6 +213,9 @@
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msg += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>\n"
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var/temp = getBruteLoss() //no need to calculate each of these twice
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msg += "<span class='warning'>"
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if(temp)
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if(temp < 30)
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msg += "[t_He] [t_has] minor bruising.\n"
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@@ -246,9 +251,9 @@
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else if(getBrainLoss() >= 60)
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msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
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if(!key && brain_op_stage != 4)
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if(!key && brain_op_stage != 4 && stat != DEAD)
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msg += "<span class='deadsay'>[t_He] [t_is] totally catatonic. The stresses of life in deep-space must have been too much for [t_him]. Any recovery is unlikely</span>\n"
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else if(!client && brain_op_stage != 4)
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else if(!client && brain_op_stage != 4 && stat != DEAD)
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msg += "[t_He] [t_has] a vacant, braindead stare...\n"
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if(digitalcamo)
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