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Added a new random event: The immovable rod! It spawns somewhere outside the station, then proceeds to plow through the station in a straight line to a spot on the other side.
As a side effect, I had to add some ex_act() procs to things because the rods kept getting stuck on them. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@941 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1170,6 +1170,9 @@ var/showadminmessages = 1
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if("radiation")
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message_admins("[key_name_admin(usr)] has has irradiated the station", 1)
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high_radiation_event()
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if("immovable")
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message_admins("[key_name_admin(usr)] has sent an immovable rod to the station", 1)
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immovablerod()
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if("prison_break")
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message_admins("[key_name_admin(usr)] has allowed a prison break", 1)
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prison_break()
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@@ -1633,6 +1636,7 @@ var/showadminmessages = 1
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<A href='?src=\ref[src];secretsfun=radiation'>Irradiate the station</A><BR>
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<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
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<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
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<A href='?src=\ref[src];secretsfun=immovable'>Spawn an Immovable Rod</A><BR>
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<BR>
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<B>Fun Secrets</B><BR>
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<BR>
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