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Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations * traits * more work * styling fix * yet even more work * oh hush * almost there * it continues yet further * and that's genetics done * and that's it folks * last bit and golem fixup * oof * oops * tweaks and fixes * styling
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@@ -24,7 +24,7 @@
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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if(PIERCEIMMUNE in H.dna.species.species_traits)
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if(HAS_TRAIT(H, TRAIT_PIERCEIMMUNE))
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return
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if((flags & CALTROP_IGNORE_WALKERS) && H.m_intent == MOVE_INTENT_WALK)
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