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Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations * traits * more work * styling fix * yet even more work * oh hush * almost there * it continues yet further * and that's genetics done * and that's it folks * last bit and golem fixup * oof * oops * tweaks and fixes * styling
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@@ -79,11 +79,9 @@
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if(!user.IsAdvancedToolUser())
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if((HULK in H.mutations) || (NOGUNS in H.dna.species.species_traits))
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user << "<span class='warning'>Your fingers can't press the button!</span>"
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return
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if(HAS_TRAIT(user, TRAIT_CHUNKYFINGERS))
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to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
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return
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add_fingerprint(user)
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