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Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations * traits * more work * styling fix * yet even more work * oh hush * almost there * it continues yet further * and that's genetics done * and that's it folks * last bit and golem fixup * oof * oops * tweaks and fixes * styling
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@@ -82,7 +82,7 @@
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user.take_organ_damage(0, 10)
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return
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if((CLUMSY in user.mutations) && prob(50))
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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to_chat(user, "<span class='warning'>The [src] slips out of your hand and hits your head.</span>")
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user.take_organ_damage(10)
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user.Paralyse(20)
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@@ -56,7 +56,7 @@
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to_chat(user, "<span class='warning'>The [I] is too big to fit in the false bottom!</span>")
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return
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if(!user.drop_item(I))
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user << "<span class='warning'>The [I] is stuck to your hands!</span>"
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to_chat(user, "<span class='warning'>The [I] is stuck to your hands!</span>")
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return
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stored_item = I
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