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https://github.com/ParadiseSS13/Paradise.git
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Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations * traits * more work * styling fix * yet even more work * oh hush * almost there * it continues yet further * and that's genetics done * and that's it folks * last bit and golem fixup * oof * oops * tweaks and fixes * styling
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@@ -222,7 +222,7 @@ GLOBAL_VAR_INIT(nologevent, 0)
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body += "<br><br>"
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body += "<b>DNA Blocks:</b><br><table border='0'><tr><th> </th><th>1</th><th>2</th><th>3</th><th>4</th><th>5</th>"
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var/bname
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for(var/block=1;block<=DNA_SE_LENGTH;block++)
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for(var/block in 1 to DNA_SE_LENGTH)
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if(((block-1)%5)==0)
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body += "</tr><tr><th>[block-1]</th>"
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bname = GLOB.assigned_blocks[block]
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@@ -2087,15 +2087,15 @@
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logmsg = "a heal over time."
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if("Permanent Regeneration")
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H.dna.SetSEState(GLOB.regenerateblock, 1)
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genemutcheck(H, GLOB.regenerateblock, null, MUTCHK_FORCED)
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singlemutcheck(H, GLOB.regenerateblock, MUTCHK_FORCED)
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H.update_mutations()
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H.gene_stability = 100
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logmsg = "permanent regeneration."
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if("Super Powers")
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var/list/default_genes = list(GLOB.regenerateblock, GLOB.breathlessblock, GLOB.coldblock)
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for(var/gene in default_genes)
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H.dna.SetSEState(gene, 1)
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genemutcheck(H, gene, null, MUTCHK_FORCED)
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var/list/default_mutations = list(GLOB.regenerateblock, GLOB.breathlessblock, GLOB.coldblock)
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for(var/mutation in default_mutations)
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H.dna.SetSEState(mutation, 1)
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singlemutcheck(H, mutation, MUTCHK_FORCED)
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H.update_mutations()
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H.gene_stability = 100
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logmsg = "superpowers."
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@@ -2234,7 +2234,7 @@
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logmsg = "starvation."
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if("Cluwne")
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H.makeCluwne()
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H.mutations |= NOCLONE
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ADD_TRAIT(H, TRAIT_BADDNA, "smiting")
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logmsg = "cluwned."
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if("Mutagen Cookie")
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var/obj/item/reagent_containers/food/snacks/cookie/evilcookie = new /obj/item/reagent_containers/food/snacks/cookie
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@@ -2255,7 +2255,7 @@
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H.equip_to_slot_or_del(evilcookie, slot_l_hand)
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logmsg = "a hellwater cookie."
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if("Hunter")
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H.mutations |= NOCLONE
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ADD_TRAIT(H, TRAIT_BADDNA, "smiting")
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usr.client.create_eventmob_for(H, 1)
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logmsg = "hunter."
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if("Crew Traitor")
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@@ -852,12 +852,12 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
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if(!SSticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon))
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if(ishuman(M))
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M.dna.SetSEState(block,!M.dna.GetSEState(block))
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genemutcheck(M,block,null,MUTCHK_FORCED)
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singlemutcheck(M, block, MUTCHK_FORCED)
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M.update_mutations()
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var/state="[M.dna.GetSEState(block)?"on":"off"]"
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var/blockname=GLOB.assigned_blocks[block]
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var/state = "[M.dna.GetSEState(block) ? "on" : "off"]"
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var/blockname = GLOB.assigned_blocks[block]
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message_admins("[key_name_admin(src)] has toggled [M.key]'s [blockname] block [state]!")
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log_admin("[key_name(src)] has toggled [M.key]'s [blockname] block [state]!")
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else
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@@ -126,7 +126,8 @@ GLOBAL_VAR_INIT(sent_honksquad, 0)
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equip_to_slot_or_del(new /obj/item/gun/energy/clown(src), slot_in_backpack)
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else
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equip_to_slot_or_del(new /obj/item/gun/throw/piecannon(src), slot_in_backpack)
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src.mutations.Add(CLUMSY)
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dna.SetSEState(GLOB.clumsyblock, TRUE)
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singlemutcheck(src, GLOB.clumsyblock, MUTCHK_FORCED)
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