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Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations * traits * more work * styling fix * yet even more work * oh hush * almost there * it continues yet further * and that's genetics done * and that's it folks * last bit and golem fixup * oof * oops * tweaks and fixes * styling
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@@ -10,7 +10,7 @@
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if(!is_station_level(T.z))
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continue
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var/armor = H.getarmor(type = "rad")
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if((RADIMMUNE in H.dna.species.species_traits) || armor >= 75) // Leave radiation-immune species/rad armored players completely unaffected
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if(HAS_TRAIT(H, TRAIT_RADIMMUNE) || armor >= 75) // Leave radiation-immune species/rad armored players completely unaffected
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continue
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H.AdjustHallucinate(rand(50, 100))
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