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Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations * traits * more work * styling fix * yet even more work * oh hush * almost there * it continues yet further * and that's genetics done * and that's it folks * last bit and golem fixup * oof * oops * tweaks and fixes * styling
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@@ -1,7 +1,7 @@
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/mob/living/carbon/human/proc/monkeyize()
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var/mob/H = src
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H.dna.SetSEState(GLOB.monkeyblock,1)
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genemutcheck(H,GLOB.monkeyblock,null,MUTCHK_FORCED)
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singlemutcheck(H, GLOB.monkeyblock, MUTCHK_FORCED)
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/mob/new_player/AIize()
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spawning = 1
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