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Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations * traits * more work * styling fix * yet even more work * oh hush * almost there * it continues yet further * and that's genetics done * and that's it folks * last bit and golem fixup * oof * oops * tweaks and fixes * styling
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@@ -23,7 +23,7 @@ GLOBAL_LIST_EMPTY(typing_indicator)
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if(ishuman(src))
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var/mob/living/carbon/human/H = src
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if((MUTE in H.mutations) || H.silent)
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if(HAS_TRAIT(H, TRAIT_MUTE) || H.silent)
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overlays -= GLOB.typing_indicator[bubble_icon]
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return
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