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Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations * traits * more work * styling fix * yet even more work * oh hush * almost there * it continues yet further * and that's genetics done * and that's it folks * last bit and golem fixup * oof * oops * tweaks and fixes * styling
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@@ -215,7 +215,7 @@
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/obj/item/ticket_machine_ticket/attackby(obj/item/P, mob/living/carbon/human/user, params) //Stolen from papercode
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..()
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if(is_hot(P))
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if((CLUMSY in user.mutations) && prob(10))
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10))
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user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
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"<span class='userdanger'>You miss the paper and accidentally light yourself on fire!</span>")
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user.drop_item()
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