Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)

* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
This commit is contained in:
Fox McCloud
2021-02-21 21:25:19 +00:00
committed by GitHub
parent 324af7454c
commit 02b9445b9b
223 changed files with 2908 additions and 3049 deletions
+1 -1
View File
@@ -172,7 +172,7 @@
//Exclude lasertag guns from the CLUMSY check.
if(clumsy_check)
if(istype(user))
if((CLUMSY in user.mutations) && prob(40))
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(40))
to_chat(user, "<span class='userdanger'>You shoot yourself in the foot with \the [src]!</span>")
var/shot_leg = pick("l_foot", "r_foot")
process_fire(user, user, 0, params, zone_override = shot_leg)
@@ -25,7 +25,7 @@
do_sparks(1, 1, src)
else if(iscarbon(target))
var/mob/living/carbon/C = target
if(HULK in C.mutations)
if(HAS_TRAIT(C, TRAIT_HULK))
C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
else if(C.status_flags & CANWEAKEN)
spawn(5)
@@ -133,30 +133,6 @@
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
flag = "energy"
/obj/item/projectile/energy/floramut/on_hit(var/atom/target, var/blocked = 0)
..()
var/mob/living/M = target
if(ishuman(target))
var/mob/living/carbon/human/H = M
if(IS_PLANT in H.dna.species.species_traits)
if(prob(15))
H.rad_act(rand(30, 80))
H.Weaken(5)
H.visible_message("<span class='warning'>[H] writhes in pain as [M.p_their()] vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
if(prob(80))
randmutb(H)
domutcheck(H, null)
else
randmutg(H)
domutcheck(H, null)
else
H.adjustFireLoss(rand(5, 15))
H.show_message("<span class='warning'>The radiation beam singes you!</span>")
else if(iscarbon(target))
M.show_message("<span class='notice'>The radiation beam dissipates harmlessly through your body.</span>")
else
return 1
/obj/item/projectile/energy/florayield
name = "beta somatoray"
icon_state = "energy2"
@@ -165,19 +141,6 @@
nodamage = 1
flag = "energy"
/obj/item/projectile/energy/florayield/on_hit(var/atom/target, var/blocked = 0)
..()
var/mob/M = target
if(ishuman(target)) //These rays make plantmen fat.
var/mob/living/carbon/human/H = M
if(IS_PLANT in H.dna.species.species_traits)
H.set_nutrition(min(H.nutrition+30, NUTRITION_LEVEL_FULL))
else if(iscarbon(target))
M.show_message("<span class='notice'>The radiation beam dissipates harmlessly through your body.</span>")
else
return 1
/obj/item/projectile/beam/mindflayer
name = "flayer ray"