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Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations * traits * more work * styling fix * yet even more work * oh hush * almost there * it continues yet further * and that's genetics done * and that's it folks * last bit and golem fixup * oof * oops * tweaks and fixes * styling
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@@ -553,7 +553,7 @@
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SEND_SIGNAL(AM, COMSIG_MOVABLE_DISPOSING, src, D)
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if(istype(AM, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = AM
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if(FAT in H.mutations) // is a human and fat?
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if(HAS_TRAIT(H, TRAIT_FAT)) // is a human and fat?
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has_fat_guy = 1 // set flag on holder
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if(istype(AM, /obj/structure/bigDelivery) && !hasmob)
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var/obj/structure/bigDelivery/T = AM
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