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Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations * traits * more work * styling fix * yet even more work * oh hush * almost there * it continues yet further * and that's genetics done * and that's it folks * last bit and golem fixup * oof * oops * tweaks and fixes * styling
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@@ -90,7 +90,7 @@
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/obj/effect/gluttony/CanPass(atom/movable/mover, turf/target)//So bullets will fly over and stuff.
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if(ishuman(mover))
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var/mob/living/carbon/human/H = mover
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if(H.nutrition >= NUTRITION_LEVEL_FAT || (FAT in H.mutations))
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if(H.nutrition >= NUTRITION_LEVEL_FAT || HAS_TRAIT(H, TRAIT_FAT))
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H.visible_message("<span class='warning'>[H] pushes through [src]!</span>", "<span class='notice'>You've seen and eaten worse than this.</span>")
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return TRUE
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else
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