Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)

* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
This commit is contained in:
Fox McCloud
2021-02-21 21:25:19 +00:00
committed by GitHub
parent 324af7454c
commit 02b9445b9b
223 changed files with 2908 additions and 3049 deletions
@@ -90,7 +90,7 @@
/obj/effect/gluttony/CanPass(atom/movable/mover, turf/target)//So bullets will fly over and stuff.
if(ishuman(mover))
var/mob/living/carbon/human/H = mover
if(H.nutrition >= NUTRITION_LEVEL_FAT || (FAT in H.mutations))
if(H.nutrition >= NUTRITION_LEVEL_FAT || HAS_TRAIT(H, TRAIT_FAT))
H.visible_message("<span class='warning'>[H] pushes through [src]!</span>", "<span class='notice'>You've seen and eaten worse than this.</span>")
return TRUE
else