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Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations * traits * more work * styling fix * yet even more work * oh hush * almost there * it continues yet further * and that's genetics done * and that's it folks * last bit and golem fixup * oof * oops * tweaks and fixes * styling
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@@ -113,6 +113,6 @@
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return STATUS_CLOSE // Otherwise, we got nothing.
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/mob/living/carbon/human/shared_living_ui_distance(atom/movable/src_object)
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if((TK in mutations) && (get_dist(src, src_object) <= 2))
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if(dna.GetSEState(GLOB.teleblock) && (get_dist(src, src_object) <= 2))
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return STATUS_INTERACTIVE
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return ..()
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