From 1ba12a59b8fd6c9bd534d621aa87018bbdfcaaa5 Mon Sep 17 00:00:00 2001 From: alex-gh Date: Thu, 6 Mar 2014 15:25:30 +0100 Subject: [PATCH] Added IAA to protected jobs list --- code/game/gamemodes/traitor/traitor.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index 3b03724dfe1..c9a725764c8 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -8,7 +8,7 @@ name = "traitor" config_tag = "traitor" restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances - protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative")//AI", Currently out of the list as malf does not work for shit + protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", ."Internal Affairs Agent", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative")//AI", Currently out of the list as malf does not work for shit required_players = 0 required_enemies = 1 recommended_enemies = 4