Stunbaton delayed knockdown now respects antistuns (#21069)

* stunbaton delayed knockdown now moved into status effect

* renaming proc to keep its meaning

* made STATUS_EFFECT_DELAYED as status effect for any delayed logic, removed STATUS_EFFECT_BATONNED

* cleanup, little bug fixing

* cleanup

* whoopsie

* updates

* signal string changed

* Update code/datums/status_effects/neutral.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

---------

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
This commit is contained in:
HMBGERDO
2023-06-01 18:36:44 -05:00
committed by GitHub
co-authored by SteelSlayer
parent bdb8039c8f
commit 02db93e37e
10 changed files with 45 additions and 6 deletions
@@ -16,6 +16,7 @@
imp_in.SetParalysis(0)
imp_in.adjustStaminaLoss(-75)
imp_in.stand_up(TRUE)
SEND_SIGNAL(imp_in, COMSIG_LIVING_CLEAR_STUNS)
imp_in.reagents.add_reagent("synaptizine", 10)
imp_in.reagents.add_reagent("omnizine", 10)