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Stunbaton delayed knockdown now respects antistuns (#21069)
* stunbaton delayed knockdown now moved into status effect * renaming proc to keep its meaning * made STATUS_EFFECT_DELAYED as status effect for any delayed logic, removed STATUS_EFFECT_BATONNED * cleanup, little bug fixing * cleanup * whoopsie * updates * signal string changed * Update code/datums/status_effects/neutral.dm Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> --------- Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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@@ -16,6 +16,7 @@
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imp_in.SetParalysis(0)
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imp_in.adjustStaminaLoss(-75)
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imp_in.stand_up(TRUE)
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SEND_SIGNAL(imp_in, COMSIG_LIVING_CLEAR_STUNS)
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imp_in.reagents.add_reagent("synaptizine", 10)
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imp_in.reagents.add_reagent("omnizine", 10)
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